Guest Posted August 23, 2016 Report Share Posted August 23, 2016 richardjohns I will try to answer some of the question you have on what I know 1.try add more weather station and domed city on that planet until you get imperial medical center and cloning center you can work on Deep Core Heatsink, Thermal Transfer Center 2.i just put the science on my ships and explored I don't build nothing on the planet 3.the same answer as the first one 4.it helps a bit the only thing I found to use them on are troops is all 5.this one is hard to answer because everybody has there opinion about it me I'm doing fighters and Type D Spinal Novabore and type G Plasma Torpedo 6.Yes fusion are better then nuclear and so is the antimatter engine and so on 7.Yrs there are deep core surveyors in draco 8.Lots of shields and armor more armor then shields since there is a decrease on the shield strength 9.for me is the yields on planets and not having ice and the gates 10.i work up the line on the srp to get the higher jump survey you can build more or group more ships up to crack them you know the higher warp points are one way most of the time Quote Link to comment Share on other sites More sharing options...
Lord Deependra Posted August 23, 2016 Report Share Posted August 23, 2016 1. One of my colonies is extremely high. I have placed everything on it I can to fix it. However, I can only make domed cities and weather control stations plus the standard stuff. I have added a marital artists. I gain one pop, 3 becuase it is popular and lose one to attrition. Other than tech items what else can I do?This is the only type of planet that is an issue. I usually wouldn't colonise an extremely high world. However it sounds like you have it under control since it has a net positive growth. 2. I have placed ships over planets to do explore orders and have just started exploring on 16 different planets so far. The success rate this turn was 2 out of 16. I am trying to add leaders and science buildings on each planet. What else can I do? The chance of finding something when exploring a planet is based on the following factors:-- Your racial EXM- The presence of an explorer in the fleet- How “rich” the planet is in terms of exploration. This is a set hidden value. Gas Giants and Asteroids seem to be exploration-poor.- How much of the planet has been explored i.e. the more finds you make, the less likely you are to make any more. An ORB will tell you how explored the planet is.- Survey components built into the ships of the fleet. 3. I am dropping all colonization stuff that decreases losses even on ideal worlds is this overkill or will this help me in the future. The first 22 fleets already have convoy routes working on them. Next turn, colony beacons land on the other seven. Can ideal worlds become less than ideal? What would you do in your home system? Ideal worlds don't benefit from loss reducing installations. Characters can still boost growth though. 4. How much more effective is textiles vs improved in helping colonists? I don't have any numbers to quantify the benefits of Improved Textiles Plants over Textile Plants. 5. What is the most cost effective weapon system that is hardest to defend against? How long is a piece of string? There are small differences in the costs of weapons, but the resources you have available are more important. Don't have a good supply of Rare Elements? Then don't make plasma Torpedoes. Do you have lots of caldaran crystals? Then consider Particle Beams. And if there WERE such a weapon, announcing it here would be counterproductive as people would immediately start researching the defence tech. :-) 6. Will fusion engines be better than nuclear in Draco? So far they do not seem to be. 7. Has anyone found out if Deep Core Surveyors exist in Draco yet? I don't know yet. 8. What is the best defense when going through a warp point? Warp Point AssaultsWhen you move through a warp point and encounter an enemy fleet on the other side, you trigger a warp point assault. Each “round” of combat, a wave of your ships moves through the warp point. The specific ships in each wave are random, with low deploy locations much more likely to go first. Only a set number of ships can fit through in each wave, based on the size of the warp point. The Warp Bubble size of each of your ships is the mass divided by the warp thrust.A few points to note:-1) It is the size of the warp point you are entering, that matters, not the size you are exiting.2) There is no rounding. If your ships all have a warp bubble of 11 and the warp point size is 20, only one ship will enter per “round”.Very Important: All Fighters and Drones always go through in the first wave, along with the ships in that wave. This makes fighters and drones very useful in a warp point assault as their firepower attacks the enemy immediately. Consequently, if you are planning to defend a warp point, having point defence in your fleet (in the form of CIDS or your own fighters) would be advised. 9. What is the biggest difference between Draco and Andromeda you have found so far? The 2nd generation cap on spending SRPs plus the presence of aggressive Death Machines mean I am building a warfleet much earlier than in Andromeda, and with much lower tech. 10. Is it worth building lots of jump survey sensors is it better to wait to crack the higher warp points or should I waste the production? It takes about 30 MK IIs to equal 1 MK III, so waiting makes sense from that point of view. However if you wait too long, other players may claim systems close to your HW. Quote Link to comment Share on other sites More sharing options...
hobknob Posted August 24, 2016 Report Share Posted August 24, 2016 The best weapon to build is the one you can most easily build that is the highest tech and is NOT specifically defended against by your enemy. You may find that it is better to build a 5th gen weapon that is expensive as opposed to building a 6th gen weapon that your enemy has seen and has all of his ships decked out with specific defenses. Early in a positions life you only want to tell your enemy what weapon system you are researching when you show up on his borders with your assault fleet. Telegraphing your tech will provide them him/her/it an opportunity to defend against it otherwise. Biggest change for Andromeda to Draco is AP cap. Death machines seem to be interesting but what happens when everybody is running around with 4th gen systems? At that point do they just become litter to be swept aside? Is the any gain to be had in taking them out, do they have any assets to capture or is it just a way for more people to actually build and use a war ship? I think biggest difference will be gates/ICE once positions get big enough to need them. Quote Link to comment Share on other sites More sharing options...
Lord Deependra Posted August 25, 2016 Report Share Posted August 25, 2016 Long term, the AP cap and lack of Gates and ICE will certainly be the biggest changes from Andromeda, but so far, for me, its the Death Machines. They are destroying my scouts and threatening my colonies. I suspect the Death Machines will upgrade their tech as time passes, but only Pete knows for sure. Quote Link to comment Share on other sites More sharing options...
General Miles Avatar Posted August 25, 2016 Report Share Posted August 25, 2016 Dont that that lying down Lord Deependra!! Hunt them down the crush them!! Quote Link to comment Share on other sites More sharing options...
Lord Deependra Posted August 25, 2016 Report Share Posted August 25, 2016 Oh, I am hunting them! Don't you worry about that. Quote Link to comment Share on other sites More sharing options...
richardjohns Posted November 25, 2016 Author Report Share Posted November 25, 2016 I was wondering if I can use my SRP on any of these in Draco? Battle Imaging System Medium Beam Laser 4cm Gatling Gauss Gun CIDS Quote Link to comment Share on other sites More sharing options...
Lord Deependra Posted November 25, 2016 Report Share Posted November 25, 2016 I would say:- Battle Imaging System - no Medium Beam Laser - yes 4cm Gatling Gauss Gun CIDS - yes Quote Link to comment Share on other sites More sharing options...
Landmine Posted November 29, 2016 Report Share Posted November 29, 2016 I want to build something in the Heavy Cruiser range to go fight the DMX. How many tons is that likely to be? So far I know: frigate........................25,000 tons Heavy Destroyer......81,600 Tons Light Cruiser............224,700 Tons Can any one fill out the rest of this chart with Heavy cruiser, battle cruiser, batttleship, etc... tonnages?? Quote Link to comment Share on other sites More sharing options...
Lord Deependra Posted November 29, 2016 Report Share Posted November 29, 2016 There has been much discussion over the years eg http://www.rollingthunderforums.com/index.php?showtopic=744&hl=%26quot%3Bship+class%26quot%3B&do=findComment&comment=13794 I don't know that anyone has built a definitive list. I had a look around and found a few Heavy Cruisers massing between 440,000 and 511,500 tons. To find out ship classes, you can do multiple NUD orders and fiddle with settings to see what you get. You can delete the designs you don't like. Based on on mass, I think Cruisers go something like:- Light Heavy Strike Command Battle Star Quote Link to comment Share on other sites More sharing options...
rfouasnon Posted November 29, 2016 Report Share Posted November 29, 2016 Light Cruiser 150000 tons to 249999 tons Frontier Cruiser 250000 tons to 399999 tons Heavy Cruiser 400000 tons to 599999 tons Strike Cruiser 600000 tons to 749999 tons Command Cruiser 750000 tons to 999999 tons Battle Cruiser 1000000 tons to 1249999 tons War Cruiser 1250000 tons to 1499999 tons Star Cruiser 1500000 tons to 1999999 tons Monitor 2000000 tons to 2999999 tons Battleship 3000000 tons to 7999999 tons Is the info I have , and it keeps on going from there Quote Link to comment Share on other sites More sharing options...
General Miles Avatar Posted November 29, 2016 Report Share Posted November 29, 2016 The name of your class of ship will also depend on the weapon systems that you build into your design. Add in lots of drone racks and it becomes a Drone Cruiser. Add lots of fighter bays and presto you got a carrier. There is also a Bantum type of ship but I've only seen carriers with this designation. There are nearly endless designations. One of my personal favorites was the Fleet Science Platform. Quote Link to comment Share on other sites More sharing options...
richardjohns Posted January 30, 2017 Author Report Share Posted January 30, 2017 New questions while I await for my turn to get here for Draco. 1. I keep running into systems that do not allow me to go back to the previous system. How many systems should I expect to wait before it wraps around to a known system of mine? 2. Has anyone seen changes to explore orders? I started seeing an increase in materials and a decrease in tech. 3. Is anyone else having power issues? I make over 300+ K power and still having issues on my home world. 4. Do mines receive power before ship building? 5. Are there any groups sharing techs like they did in the beginning of Andromeda? 6. Can a leader move through a warp point if there are ships on both sides? 7. Can a colony create another colony with a colony beacon without a ship? 8. Do all advanced materials take the same time to complete in Draco? 9. Do XSENS only show something when there is a ship present? 10. I am basically just a colonizer. If I do research to change my race what gives the best bang for the buck? Quote Link to comment Share on other sites More sharing options...
Lord Deependra Posted January 30, 2017 Report Share Posted January 30, 2017 "1. I keep running into systems that do not allow me to go back to the previous system. How many systems should I expect to wait before it wraps around to a known system of mine?" Hard to say. Maybe half a dozen? "2. Has anyone seen changes to explore orders? I started seeing an increase in materials and a decrease in tech." I haven't noticed any particular changes, I think its just the luck of the draw. "3. Is anyone else having power issues? I make over 300+ K power and still having issues on my home world." That seems like a lot. That's twice the power I need to run my homeworld. Are you sure its power you are running out of and not resources? "4. Do mines receive power before ship building?" Yep. Things happen in the order they display on your turnsheet. "5. Are there any groups sharing techs like they did in the beginning of Andromeda?" Most of the tech is the known from Andromeda, so there is not as much need as there was then. I have only found one new tech so far, although a few have changed in details. "6. Can a leader move through a warp point if there are ships on both sides?" That I don't know. "7. Can a colony create another colony with a colony beacon without a ship?" No, you have to use a fleet. "8. Do all advanced materials take the same time to complete in Draco?" They seem to. "9. Do XSENS only show something when there is a ship present?" That sound about right. "10. I am basically just a colonizer. If I do research to change my race what gives the best bang for the buck?" Look through the Lifeform Design section for anything with +s in CB. Also, your race requirements are set by your homeworld, so for example, if you started on a hot world, you might find Low Temp. Resistant good value or vice versa. Quote Link to comment Share on other sites More sharing options...
hobknob Posted January 30, 2017 Report Share Posted January 30, 2017 Natural chemical exchanger, regeneration and max growth. Quote Link to comment Share on other sites More sharing options...
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