Desmodus Posted December 2, 2016 Report Share Posted December 2, 2016 You are most welcome! I think I am confident in saying we do not have near enough tonnage to do the job, however I did not want to disappoint. At any rate, it takes forever to build up large fleets and then to never have them actually shoot at something is really depressing. Speaking for myself, I don't see ever getting this much tonnage in one place again. You will be missed in any case and have made it worth sticking around. It has been fun. Well said. Having a competent adversary has kept it interesting and fun. I'm not prematurely counting a win, despite the "trash talk", I think if you have pulled in another ally over the past couple months and get your tonnage 30% or so higher than ours we'll be about evenly matched due to surface fortress integrity. If we come out victorious, I expect to have only one of my mobile ships survive - I think you probably know which one. Regardless of the outcome.....Bo, I sincerely wish you the best in your future endeavors as I retire to become a professional "beach bum" Quote Link to comment Share on other sites More sharing options...
General Miles Avatar Posted December 2, 2016 Report Share Posted December 2, 2016 That new gig sure sounds appealing Desmodus! I think by the time Draco gets into full swing I could do the very same thing Quote Link to comment Share on other sites More sharing options...
Gixxer Posted December 2, 2016 Report Share Posted December 2, 2016 There is no possibility that Andromeda results will get out today - huge (more like titanic) battle raging even as I type this. It probably won't finish until tonight (the battle, not the results). Results no earlier than some time on Friday, likely later rather than earlier. Wow, does this mean my 125,000 ton ship finally sees some action? :-) Gixxer Quote Link to comment Share on other sites More sharing options...
RTGPete Posted December 2, 2016 Report Share Posted December 2, 2016 Turns out reasonably soon. I oould write a great story about the huge battle, but it would only be one word: Carnage. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 2, 2016 Report Share Posted December 2, 2016 OK Thanks Pete For the update Quote Link to comment Share on other sites More sharing options...
General Miles Avatar Posted December 2, 2016 Report Share Posted December 2, 2016 Oh you definitely should Pete. A battle of this scale deserves one Quote Link to comment Share on other sites More sharing options...
hobknob Posted December 2, 2016 Report Share Posted December 2, 2016 Enjoy the beach. It has been a good time. So long. Bo Quote Link to comment Share on other sites More sharing options...
Guest Posted December 3, 2016 Report Share Posted December 3, 2016 Is there anyway to delete ships design with without typing each name in like delete all for it Quote Link to comment Share on other sites More sharing options...
General Miles Avatar Posted December 6, 2016 Report Share Posted December 6, 2016 There is an Eliminate Design order that will get rid of a ship design you no longer wish in your design list. I dont think you can get rid of all ship designs at one time Quote Link to comment Share on other sites More sharing options...
rfouasnon Posted December 16, 2016 Report Share Posted December 16, 2016 Incoming..... Quote Link to comment Share on other sites More sharing options...
rfouasnon Posted December 30, 2016 Report Share Posted December 30, 2016 Incoming!! Quote Link to comment Share on other sites More sharing options...
Guest Posted January 4, 2017 Report Share Posted January 4, 2017 Hey can some help me on jump drives figured out how may to put on a ship what is the math formula to do it I have antimatter transwarp drive and mk-1 antimatter jumpdrive Quote Link to comment Share on other sites More sharing options...
Sakarissa Posted January 4, 2017 Report Share Posted January 4, 2017 Only need one jump drive of any type to get through a warp point. Transwarp Drives are what you really need. They allow your ships to not lose all their APs after a WARP order. That is for non-combat jumps. If you want to figure out the actual combat warp bubble of your ship design, then simply add up the strength of all jump drives (including the transwarp drive). If that number is equal to the tonnage of your ship then your combat warp bubble will be 1. That's efficient. Just divide your total jump capacity into your ship tonnage to get the combat warp bubble. The higher the number, the less efficient it is. Each warp point can allow a certain number of combat warp bubble through each combat pulse. If you have 10 ships with a CWB of 5 and the warp point your are going through is rated for 7 CWB each pulse (you get this number when you successfully SURV the warp point) then only 1 ship goes through each combat pulse. If the warp point was rated for 15 CWB than three of your ships would go through each combat pulse. Quote Link to comment Share on other sites More sharing options...
General Miles Avatar Posted January 4, 2017 Report Share Posted January 4, 2017 That's how that CWB stuff is supposed to work in theory/rules. Keep a close eye on your warp point assault battles. It's one of the most complex aspects of the battle code and as such the occasional bug has been known to crash the party Quote Link to comment Share on other sites More sharing options...
RTGPete Posted January 26, 2017 Report Share Posted January 26, 2017 I got a late start on this cycle (started it this morning instead of last night), and it's still grinding through issued and standing orders as I type this. I wouldn't expect results to be out until some time tomorrow. Sorry about that! Quote Link to comment Share on other sites More sharing options...
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