Posted 05 May 2005 - 09:58 PM
When building ships, there are two installations that impact how many ships you can build in one turn and how many tons of ship can be completed in a turn. The two installations are: Shipyard
Shipyard Slip
Shipyard
Each shipyard is capable of producing 10,000 tons per turn. With the initial 100 shipyards, you can produce up to 1,000,000 tons of ship EACH TURN.
Shipyard Slip
A shipyard slip allows you to build additional ships in parallel. You start with 1 shipyard slip. Until you build more, work will only be done on 1 ship at a time.
If you issue a SHIP order and specify multiple ships, only the first one will be worked on and the rest will be put in a queue. Once the first ship is completed, work will begin on the second ship. When the second ship is complete, work will begin on the third ship.... etc etc etc.
An example:
With your initial 100 shipyards and 1 shipyard slip, you can build 1 ship, any size from 1,000 tons (the minimum ship size) up to 1,000,000 IN A SINGLE TURN. If you try to build a 1,000,100 ton ship with your initial configuration, it will take 2 turns to finish the ship.
However, if you constructed one additional Shipyard in the above example, your capacity would have increased to 1,010,000 tons. The ship in the above example would be completed in one turn.
Another example:
Assuming 100shipyards and 1 slip, if you specify a quantity of 2 (or more) in your SHIP order, and each ship is 500,000 tons, the first ship will be completed the turn the SHIP order was submitted and the second ship would be completed on the following turn.
However, if you had constructed an additional Shipyard Slip in this example, BOTH ships would have been completed (since you have 2 slips and the capacity to build 1,000,000 tons).
Hope that helps.
Oh, one thing you have to remember. In order for work to begin on a ship, the individual components need to be in your "Stockpile" list.
Lets say you design the following ship:
1 Mk I Nuclear Engine (100 tons)
1 Mk I Nuclear Jump Drive (100 tons)
3 10cm Autocannon (300 tons)
500 Fuel Tankage (500 tons)
To build this ship, you'll need to issue a SHIP order. However, on THE TURN you issue the SHIP order, you will have to have 1 Mk I Nuclear Engine, 1 Mk I Nuclear Jump Drive, 3 10cm Autocannons and 500 Fuel Tankages built and listed in the "Stockpile" section of your printout. If you do not have the components pre-built, the order to build will be cancelled and you'll get a message stating that you do not have the appropriate components to build that ship and will have to re-issue the same orders over again (after building the required components).
Always have the ship components that you need for a particular ship design built and in the stockpiles before issueing a SHIP order.
Regarding the ship above, you'll notice that the tonnage adds to 1,000 tons. This is the absolute smallest ship that is allowable in game. There is no upper limit that I've ever heard of. Next, you'll see that there is no Standard Hull Plate or Mk I Computer Systems, Cargo Bays, Mk I Short Range Sensors, etc., etc. in this design. None are required (though each system has it's benefits).
Actually, I don't believe that there are any requirements to building a ship (other than having 1,000 tons in it). To qualify as a ship, you might be required to have at least one engine on board (can anyone confirm this is true?). I think if you omit any engines, the object is considered to be an "Orbital Installation". So, theoretically, you could have designed the above example as 900 Fuel Tankage and 1 Mk I Nuclear Engine and it would be valid.
Keep asking the questions and reading old posts, they are invaluable.
Steve