Advice for new players
#1
Posted 05 June 2006 - 06:52 AM
I'm interested in playing SuperNova but I thought I would get some player input before deciding to play or how/what to decide to play.
Does anyone have any tips for a new player coming into this game? Also, what do you like or dislike about SuperNova?
Thanks,
Drake
#2
Posted 05 June 2006 - 07:57 AM
Drake892, on Jun 5 2006, 05:52 AM, said:
I'm interested in playing SuperNova but I thought I would get some player input before deciding to play or how/what to decide to play.
Does anyone have any tips for a new player coming into this game? Also, what do you like or dislike about SuperNova?
Thanks,
Drake
Drake, this is a complex game so my first tip is read through this Forum. People are pretty helpful and have posted lots of useful information so I think you will find most of your questions answered in this section and the Rules and Mechanics section.
The Skyron Confederation#3857
Aloha
Currently at peace
#3
Posted 05 June 2006 - 08:10 AM
Drake892, on Jun 5 2006, 08:52 AM, said:
I'm interested in playing SuperNova but I thought I would get some player input before deciding to play or how/what to decide to play.
Does anyone have any tips for a new player coming into this game? Also, what do you like or dislike about SuperNova?
Thanks,
Drake
Check out the player generated newsletter, the boards, and read the rules.
"Pacifism is a shifty doctrine under which a man accepts the benefits of the social group without being willing to pay--and claims a halo for his dishonesty."
Robert Heinlein Double Star
"If you will not fight for the right when you can easily win without bloodshed; if you will not fight when your victory will be sure and not too costly; you may come to the moment when you will have to fight with all the odds against you and only a small chance of survival. There may even be a worse case: you may have to fight when there is no hope of victory, because it is better to perish than to live as slaves."
Winston Churchill
#4
Posted 05 June 2006 - 08:21 AM
The player community here is great. A few of us wrestle verbally on here but there isn't a terrible amount of flaming that goes on.
The game is spreadsheet intensive. Setting up the spreadsheet or learning the basics of production are the biggest hurdles to a new player.
The good news is that if you mess up in the beginning, it isnt the end of the world. The two week cycle and the gradual pace of the game allow players to rectify mistakes.
Don't expect to bump into an established position, either. "Newbies" are *usually* clumped together (very rare instance you might get linked up next to someone who has been around a little longer) and you have virtually no chance of bumping into core players within your first year(s) of play.
Save some SRPs on lifeform design. Straight humans aren't a bad way to go, by the way.
There is a similar thread on advice that should be buried in this forum, or in the Rules forum.
The newsletter has been fun to publish as we've had some great contributions, again, a reflection on the quality of the poeple who play this crazy game
If you decide to join, let us know, as I'm sure you'll get bombarded with helpful tips.
Lastly, keep asking questions. We are all still learning. There really is no such thing as a stupid question for SNROTE, as it is a challenging game to learn. Once you learn the ropes, the game flows nicely
Queen Phaedra, of the Second House of Mandible Glory, Ruler of the Nine Moons and Priestess of Green Skull Clan
Formerly of the Everlasting Spawn - Empire 1728
Co-Editor of the SNROTE READER
Editorial staff kidnapped by MMB. Not accepting Submissions at this time until rescued in dramatic fashion.
No trees were killed in the creation of this message. However, many electrons were terribly inconvenienced.
#5
Posted 05 June 2006 - 11:50 AM
I'm a new player too, so I did some of my own research, before joining the game.
Here are some good threads for you...
- From Panzers to Planet Crackers
- I am new to supernova
- Helpful information for new players
That should get you started.
Contact me, if you want to learn more involved and/or complex subjects.
I can also direct you to veteran players, that are freindly with new empires.
Regards,
Krysia's Krusader
The outstanding firepower of the 8.8 cm L/71 gun, excellent mobility and low elegant silhouette, made the Jagdpanther a formidable opponent when correctly employed. Overall, the Jagdpanther V was probably the best tank destroyer produced during World War II
----------------------------
Victory! 74 Saudi Arabia
#6
Posted 05 June 2006 - 01:49 PM
Drake
#7
Posted 05 June 2006 - 09:34 PM
Drake892, on Jun 5 2006, 04:49 PM, said:
Drake
Trust me when I say that SuperNova is a game of baby steps for all newcomers. When I did my first turn, which took hours of thumbing through the rule book and the turn sheet, I was all 'What the heck I gotten myself into!' Now, I can complete my turn in under hour.
Fortunately, the one thing the game gives you plenty of is time. I'm 30 turns in and I still have to come across any other neighbouring empire, although I'm cautiously and slowly expanding outward. What will I meet out in deep space, a lone Pathfinder or a Battleship?
As you can tell, the people here are very helpful and don't be afraid to ask dumb questions. Trust me, I sure did.
Libran Collective
#420
--------------------------------
KRYTEN: A superlative suggestion, sir, with just two minor flaws. One, we don't have any defensive shields, and two, we don't have any defensive shields. Now I realise that, technically speaking, that's only one flaw but I thought it was such a big one it was worth mentioning twice. Red Dwarf
Dominar Rygel XVI: I never run away. I... strategically maneuver. Farscape
#8
Posted 06 June 2006 - 07:07 AM
Quote
Don't worry Neil I was about thirty turns in when I met my first PC Empire. I am now over 50 in and I have just met my second.
The Skyron Confederation#3857
Aloha
Currently at peace
#9
Posted 06 June 2006 - 07:24 AM
ali-t-akua, on Jun 6 2006, 10:07 AM, said:
Quote
Don't worry Neil I was about thirty turns in when I met my first PC Empire. I am now over 50 in and I have just met my second.
Unless you are Justinian and end up being attacked by 3 empires.
I'm amazed he's still hanging in there. I might have become frustrated and quit after getting triple teamed. At least he's got some help now in evening up the odds.
Another friendly advice... Make Friends!
Libran Collective
#420
--------------------------------
KRYTEN: A superlative suggestion, sir, with just two minor flaws. One, we don't have any defensive shields, and two, we don't have any defensive shields. Now I realise that, technically speaking, that's only one flaw but I thought it was such a big one it was worth mentioning twice. Red Dwarf
Dominar Rygel XVI: I never run away. I... strategically maneuver. Farscape
#10
Posted 06 June 2006 - 07:45 AM
If you meet a battleship sized explorer without weapons, you know you've found me...
Ever expanding outwards...
Calamaran.
75 Rumania
82 Poland
The Calamaris
Ichneumon
#11
Posted 06 June 2006 - 06:22 PM
Finding another empires fleet would be a sure sign, but if you SS a system that has a colony in it, will it show, or do you have to PMAP or ORB for it?
Empire #3594
#12
Posted 06 June 2006 - 07:27 PM
Drasn, on Jun 6 2006, 09:22 PM, said:
Finding another empires fleet would be a sure sign, but if you SS a system that has a colony in it, will it show, or do you have to PMAP or ORB for it?
Most likey you would have to do a Orbital Reconnaissance (ORB). That order detect cities or anything else on the planet's surface. System Scan (SS) just detects planets and warp points and determines their locations, orbits, atomsphere, etc. but not what might be on them.
I just hope that if I run into somebody, they'll avoid the use of weapons fire as a form of I see you.
Libran Collective
#420
--------------------------------
KRYTEN: A superlative suggestion, sir, with just two minor flaws. One, we don't have any defensive shields, and two, we don't have any defensive shields. Now I realise that, technically speaking, that's only one flaw but I thought it was such a big one it was worth mentioning twice. Red Dwarf
Dominar Rygel XVI: I never run away. I... strategically maneuver. Farscape
#13
Posted 07 June 2006 - 12:32 AM
I would have to agree with everyone else the best thing to do is to read through the forums, there are many valuble nuggets of information to be found within the thousands of post that have been accumulating on the forums. I failed to read the forums in much detail before starting and have suffered from a few little mistakes in when I did my setup, though having a feline squirrel humonid, that's highly intelegent and can probably slice and dice most other races their likly to come accross, while been able to survie on any bit of rock they run accross does have its advantages.
Sir Smeg
"There is no Fermi Paradox! Any time space faring aliens make it to earth, the cows get them!"
Freefall
#14
Posted 07 June 2006 - 01:08 AM
On an aside, do you have to be in orbit of a moon to GEO? Or is the main planet fine?
In the lab bouncing off the frontiers of Science
#15
Posted 07 June 2006 - 02:46 AM
Alas the only primitives iv'e managed to find has been an advanced neutral in my home system, let that be a leason to everyone out there that pmaping all the planets and moons in your home system early on is probably a good thing, and not waiting for 23 turns like I did.
Sir Smeg
"There is no Fermi Paradox! Any time space faring aliens make it to earth, the cows get them!"
Freefall
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