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Species Engineering


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#1 Krelnett_of_Kraan

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Posted 19 April 2007 - 12:15 PM

We've been praying and praying for courage to face the universe, now that we know how hostile it is. The Gods have finally answered!

"Some Zraaknod, in a fit of previously unheard-of bravery, fly outside during *night time hours* and actually survive the experience. They aren't eaten by nocturnal Vrak Toads, and they don't fly into buildings or other hazards.
Some of them even fly without full protective body armor, and live! Remarkable!

Points expended and lifeform chart updated (Natural Cowardice removed)."

Y'know, it's the personal touches from the GMs that make me love this game.
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#2 Lord Deependra

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Posted 19 April 2007 - 05:20 PM

View PostKrelnett_of_Kraan, on Apr 20 2007, 05:15 AM, said:

We've been praying and praying for courage to face the universe, now that we know how hostile it is. The Gods have finally answered!

"Some Zraaknod, in a fit of previously unheard-of bravery, fly outside during *night time hours* and actually survive the experience. They aren't eaten by nocturnal Vrak Toads, and they don't fly into buildings or other hazards.
Some of them even fly without full protective body armor, and live! Remarkable!

Points expended and lifeform chart updated (Natural Cowardice removed)."

Y'know, it's the personal touches from the GMs that make me love this game.



Ahh, but now your enemies know your weakness and will begin researching MK II Vrak Toads :joker:

#3 Krelnett_of_Kraan

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Posted 20 April 2007 - 08:43 AM

View PostLord Deependra, on Apr 19 2007, 06:20 PM, said:

Ahh, but now your enemies know your weakness and will begin researching MK II Vrak Toads :joker:

Actually, we think our enemies have dropped. After the Big Scare they haven't done anything to us at all. They just sit there. We've dispatched a couple extermination flights to ensure that their molecules continue to do just that.
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#4 ali-t-akua

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Posted 20 April 2007 - 08:43 AM

View PostLord Deependra, on Apr 19 2007, 05:20 PM, said:

View PostKrelnett_of_Kraan, on Apr 20 2007, 05:15 AM, said:

We've been praying and praying for courage to face the universe, now that we know how hostile it is. The Gods have finally answered!

"Some Zraaknod, in a fit of previously unheard-of bravery, fly outside during *night time hours* and actually survive the experience. They aren't eaten by nocturnal Vrak Toads, and they don't fly into buildings or other hazards.
Some of them even fly without full protective body armor, and live! Remarkable!

Points expended and lifeform chart updated (Natural Cowardice removed)."

Y'know, it's the personal touches from the GMs that make me love this game.



Ahh, but now your enemies know your weakness and will begin researching MK II Vrak Toads :joker:


What I want to know is when did Vrak Toads start naming their offspring "Mark"? :blink:
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#5 Sha'thar of the Gosht Kohr

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Posted 20 April 2007 - 09:32 AM

View PostKrelnett_of_Kraan, on Apr 20 2007, 09:43 AM, said:

View PostLord Deependra, on Apr 19 2007, 06:20 PM, said:

Ahh, but now your enemies know your weakness and will begin researching MK II Vrak Toads :joker:

Actually, we think our enemies have dropped. After the Big Scare they haven't done anything to us at all. They just sit there. We've dispatched a couple extermination flights to ensure that their molecules continue to do just that.


Never, never assume that the empire next to you has dropped. They may simply be uncommunicative! Expend every possible effort to confirm or deny their status before doing anything which may be considered rash.

"Once bitten, twice shy."

We're almost done with 2nd Generation Species Engineering. Rowr!

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So far, Avatar and representative images of Sha'thar and other members of the Gosht Kohr are © Stephanie M. Bittler - Synnabar http://synnabar.critter.net/

#6 Sakarissa

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Posted 20 April 2007 - 11:13 AM

Quote

We're almost done with 2nd Generation Species Engineering. Rowr!

-Sha'thar


Bah! The Skaarl of The Circle are closing in on 4th Generation Species Engineering. Once we have that, their racial build value will be around 3000. Very nice to have no negatives.

Sakarissa :joker: :blink:
All this research is making us hungry. Care to join us for dinner? *toothy reptilian grin*

#7 Lord Uriel

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Posted 20 April 2007 - 06:31 PM

Yes, it can be very nice. I rather enjoy being just as smart as the brainy types *and* ver hard to kill. Oh, and a decent colonizer too!

Lord Uriel


Krellnet, welcome back and congrats on facing the darkness!
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#8 Lord Xaar

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Posted 16 July 2007 - 07:55 AM

5th Gen Species is fairly spiffy too. :angry2:

#9 hobknob

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Posted 17 July 2007 - 04:55 PM

6th is even better. :angry2:
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#10 tigeriith

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Posted 20 July 2007 - 05:59 AM

Thinking of my generation of species engineering leads to a more general thought.

How do you express a negative number in Roman Numerals?

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#11 WKE235

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Posted 21 July 2007 - 03:40 PM

View Posttigeriith, on Jul 20 2007, 12:59 PM, said:

Thinking of my generation of species engineering leads to a more general thought.

How do you express a negative number in Roman Numerals?


Roman numerals cannot be negative as there is no roman numeral zero. IE .. the concept of zero and negatives just didn't make sense them them. Sure subtraction existed as did addition. But try to subtract a larger number from a smaller and they would have though you were daft.

Of course, we can generalize this an make up for the non-negatives, by adding our own controls, like Z for Zero, and using the - for negatives. Below is the remainder of the Roman numbering schema. What I've always found funny was the system was Case Sensitive (long before computers) B)

Roman...Arabic
I...1
V...5
X...10
L...50
C...100
D...500
M...1,000
v...5,000
x...10,000
l...50,000
c...100,000
d... 500,000
m...1,000,000

#12 Octus Imperium

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Posted 23 July 2007 - 07:23 AM

View PostWKE235, on Jul 21 2007, 03:40 PM, said:

View Posttigeriith, on Jul 20 2007, 12:59 PM, said:

Thinking of my generation of species engineering leads to a more general thought.

How do you express a negative number in Roman Numerals?


Roman numerals cannot be negative as there is no roman numeral zero. IE .. the concept of zero and negatives just didn't make sense them them. Sure subtraction existed as did addition. But try to subtract a larger number from a smaller and they would have though you were daft.

Of course, we can generalize this an make up for the non-negatives, by adding our own controls, like Z for Zero, and using the - for negatives. Below is the remainder of the Roman numbering schema. What I've always found funny was the system was Case Sensitive (long before computers) B)

Roman...Arabic
I...1
V...5
X...10
L...50
C...100
D...500
M...1,000
v...5,000
x...10,000
l...50,000
c...100,000
d... 500,000
m...1,000,000



Silly Romans. Didn't they know K was for 1,000's?





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