Alien Fleet Sighting Toggle
#1
Posted 22 December 2007 - 01:43 PM
TOG Empire ID# 1=ON 0=OFF
Either this or putting all the alien fleet sightings in one place? What does Pete have to say, is it doable in the first place?
Cheers
/Locklyn
Emperor of the Genesian Gremloid Technocracy
Currently At War With:
The Hellenic League (Defeated)
The Sholfaran Confederacy (Defeated)
The Neeve Dynasty (Defeated)
The SFI (Defeated)
The Symbiots (Defeated)
The Rekalia Domain (Defeated)
The Republic of Jemp (Defeated)
The House Atreides (Defeated)
The Underdeep (WAR!)
All Phoenix Arisen Empires (WAR!)
The Raven Empire (Defeated)
All incarnations of MMB (Spawns By The Minute)
#2
Posted 22 December 2007 - 05:11 PM
Locklyn, on Dec 22 2007, 12:43 PM, said:
TOG Empire ID# 1=ON 0=OFF
Either this or putting all the alien fleet sightings in one place? What does Pete have to say, is it doable in the first place?
Cheers
/Locklyn
I would like to see all of the fleet sightings in its own section organized by Empire and sorted by time of sighting. I would also like to have the fleet or colony that sights the alien fleet to be included in the information.
The Toggle idea is OK but I am not sure I would make use of the order much.
That's my thoughts.
The Skyron Confederation#3857
Aloha
Currently at peace
#3
Posted 22 December 2007 - 06:39 PM
I add my voice to an appeal for change. We need a way to flag given empires so their fleet sightings go to a dedicated section of the turn results.
#4
Posted 23 December 2007 - 02:36 AM
TA's are not shown and Allies are, or something like that.
For more specific determination the ROE could be factored in, so no extra order
would be necessary.
#5
Posted 23 December 2007 - 04:43 AM
I don't have a problem with receiving all of those fleet sightings of allied fleets except how they clutter the turn results and make it hard to find important things. On rare occasions the information can be useful. If all of the allied fleet sightings were to go in to one section where I could ignore them 99% of the time, that would be fine by me.
#6
Posted 23 December 2007 - 10:30 PM
Keeper of the Galactic Directory
hobknob15@gmail.com
#7
Posted 24 December 2007 - 07:12 AM
hobknob, on Dec 24 2007, 05:30 AM, said:
holy smokes!! 2000 1500 pages?? to scan every couple of weeks? Thats sounds too much like WORK!!!
I strive to keep mine very very low. a mere fraction of whats listed above.
#8
Posted 24 December 2007 - 07:36 AM
If you sign a alliance with someone and it works for three years, everything might be fine. But ... what if your allies' long term goals change? What if they've decided your planets are more to his likng than he thought?
If ignoring allied fleets was coded in, this might allow players to position a battlefleet (or 12 battlefleets) in orbit and initiate a surprise attack. All without the "ally" knowing about it.
"Pacifism is a shifty doctrine under which a man accepts the benefits of the social group without being willing to pay--and claims a halo for his dishonesty."
Robert Heinlein Double Star
"If you will not fight for the right when you can easily win without bloodshed; if you will not fight when your victory will be sure and not too costly; you may come to the moment when you will have to fight with all the odds against you and only a small chance of survival. There may even be a worse case: you may have to fight when there is no hope of victory, because it is better to perish than to live as slaves."
Winston Churchill
#9
Posted 24 December 2007 - 09:11 AM
Life goes on, then one day it doesn't. The rest is just there to keep things interesting. (a Breoghanism)
The Meek Shall Inherit the Earth. The Rest of Us are going to the Stars. (dunno who said it, but I like his thinking!)
Quoth a foe, "Circumstances do not make a man, they reveal him" (Yep!)
#10
Posted 24 December 2007 - 09:41 AM
Lord Uriel, on Dec 24 2007, 03:36 PM, said:
If you sign a alliance with someone and it works for three years, everything might be fine. But ... what if your allies' long term goals change? What if they've decided your planets are more to his likng than he thought?
If ignoring allied fleets was coded in, this might allow players to position a battlefleet (or 12 battlefleets) in orbit and initiate a surprise attack. All without the "ally" knowing about it.
That was, why I suggested to factor the ROE of fleets in. A Transport Fleet can have a defensive ROE, so will not report, but a Battlefleet can be set on a more aggrEssive ROE, e.g. attack all non-allies, which would lead to
reports of fleet sightings (even allied ones).
The annoying Sightings are coming from traders and tankers (skimmers), these set on a defensive ROE (not attack anyone) would igore sightings.
#11
Posted 25 December 2007 - 06:17 PM
Rather than changing the way fleet sightings are done now I would just as soon have a summary at the end telling me which empires had sightings and how many. Then I know to go through the turn page by page to account for them all. If there is nobody of interest then I can ignore them.
I certainly want fleet sightings of all my allies as well. How else can I test cloaking devices to see if they are working yet? I also like the confirmation that combined empire fleet activities are actually happening as planned.
General Miles Avatar, on Dec 24 2007, 07:12 AM, said:
This game is the opposite of golf. The more pages you have and the longer it takes you to wade through all the information the more fun you are having.
I am very glad that we don't get actual printouts of our turns.
Keeper of the Galactic Directory
hobknob15@gmail.com
#12
Posted 28 December 2007 - 10:52 AM
Lord Uriel, on Dec 24 2007, 09:36 AM, said:
If you sign a alliance with someone and it works for three years, everything might be fine. But ... what if your allies' long term goals change? What if they've decided your planets are more to his likng than he thought?
If ignoring allied fleets was coded in, this might allow players to position a battlefleet (or 12 battlefleets) in orbit and initiate a surprise attack. All without the "ally" knowing about it.
Yes, but if the PAP system in SuperNova worked more like Victory! You would "know" when they were trying to break the Agreement. Right now, one side can unilaterally change their "level" and you have no clue until they start shooting.
M2CW,
-SK
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