wonder if any of you can advise on the following questions ... apologies if they're utterly noobish but they've been bugging me ...
When we see our research reports and it says |-->| , does each of the symbols between the |s represent 5% progress?
If so, is the example above 10% or 15% complete? i.e. is the > a 5%?
Do fractions of research points count? Say for example that I have a project for which 2 stations are working - I get (as I understand it) 1.4 pts of research. Now I increase that to 3 stations for the next turn and do 1.7. Does that equal 3 pts or is it rounded down / up each turn to 2 or 4?
Just to confirm the supposition in the example above, I'm guessing its s * (n^0.5) for the pts produced where s is the species modifier from the startup and n is the number of stations? Not counting bonuses from stations or people which I guess are flat adds?
If a person boosts a project, do they give a flat number of research points or is their boosting boosted by the species bonus for research and the number of stations?
Is there any public understanding of the progression for costs on later generation projects, i.e. 12, 27, 36 etc?
How much of a bonus do we get for each RM bonus pt we buy at species start? Gut feel is 10% from what little I've seen, but I'm guessing it'll be clearer once I know exactly what |-->| means.
Is it possible with species engineering to buy modifiers like these or better colonisation bonuses later on (albeit with advanced research)?
If you use your first research slot to 'spend' SRPs on a project, does that slot only use SRPs, or does it generate it's usual 1 pt itself as well? (Just trying to figure out how many SRPs I've spent).
Do pts generated by other slots count before SRPs are spent? i.e. I have a 30 pt project, I spend 25 slots on it for 5 pts, and I have slot 1 SRPs being spent as well. Do I spend:
a) 30 SRPs
c) 25.1 SRPs
Are fractions of saved SRPs recorded?
Is there such a thing as an improved or advanced cargo bay (i.e. more resilient?)
When you SCRP a ship, do the contents get offloaded first? i.e. cargo?
How about fuel?
Can you generate fuel from raw materials?
Is there any sort of randomness in SURV missions or if a ship fails in a SURV will it always fail assuming nothing changes (like characters arriving etc)?
When the program works out to see if a SURV mission succeeds, does it base the sensor calculation on the sensors present:
a) on the same ship
c) in the same location
Do characters apply their survey bonus to:
a) the ship they're on
c) ships in the same location
Is there any point in more advanced science labs etc on ships, i.e. are discoveries on planets subject to the same sort of find difficulty as SURV missions?
If I carry out an EXPL order around a colony world and I find something, but I have no cargo bays, do the finds drop into the pop group on the planet or are they lost?
Um. Think that's it for now - thanks in advance for your answers!
John












