> 2 billion ton ships
#1
Posted 12 July 2009 - 12:37 PM
Rolling Thunder Games, Inc.
Pete@rollingthunder.com
#2
Posted 12 July 2009 - 12:48 PM
/Locklyn
Emperor of the Genesian Gremloid Technocracy
Currently At War With:
The Hellenic League (Defeated)
The Sholfaran Confederacy (Defeated)
The Neeve Dynasty (Defeated)
The SFI (Defeated)
The Symbiots (Defeated)
The Rekalia Domain (Defeated)
The Republic of Jemp (Defeated)
The House Atreides (Defeated)
The Underdeep (WAR!)
All Phoenix Arisen Empires (WAR!)
The Raven Empire (Defeated)
All incarnations of MMB (Spawns By The Minute)
#3
Posted 12 July 2009 - 02:06 PM
#4
Posted 24 July 2009 - 10:37 PM
Good to know AFTER we were told it was working fine
#5
Posted 25 July 2009 - 05:45 AM
Gary Carpenter, on Jul 24 2009, 10:37 PM, said:
Good to know AFTER we were told it was working fine
Well? Are you going to impress us with the size for this awesome ship that is going to take lots of turns to complete.
#6
Posted 25 July 2009 - 06:25 AM
Rolling Thunder Games, Inc.
Pete@rollingthunder.com
#7
Posted 25 July 2009 - 07:04 AM
Or is there a technical reason for these limits being imposed?
Thanks.
#8
Posted 25 July 2009 - 07:10 AM
Coconutheads, on Jul 25 2009, 04:04 PM, said:
Or is there a technical reason for these limits being imposed?
Thanks.
These will be simply computational limits by the database/visual basic.
But think as them so huge, that the static of the construction needs it to be build in parts and then sewn together afterwards. Just like the later U-Boats of WW2.
#9
Posted 25 July 2009 - 07:56 AM
Couldn't something be written such that the output of several pop groups could be 'added' together? Say have 2 pop groups building 2 billion ton segments, then have a 3rd pop group that can 'sew together' the components into one 4 billion ton ship? Is that something that could be implemented?
#10
Posted 25 July 2009 - 08:04 AM
Coconutheads, on Jul 25 2009, 04:56 PM, said:
Couldn't something be written such that the output of several pop groups could be 'added' together? Say have 2 pop groups building 2 billion ton segments, then have a 3rd pop group that can 'sew together' the components into one 4 billion ton ship? Is that something that could be implemented?
maximum for 32-bit integer is 2.147.483.648
unsigned it is 4.294.967.296
Above these values it is quite an effort to work with the numbers on a 32-bit system, which I think is Visual Basic and Access on Pete's system, and hardly worth it.
So bear with it, e.g. at this size the hulls will simply collapse on themselves, even if they are pure Tckon 68
#11
Posted 25 July 2009 - 08:16 AM
cestvel, on Jul 25 2009, 11:04 AM, said:
Coconutheads, on Jul 25 2009, 04:56 PM, said:
Couldn't something be written such that the output of several pop groups could be 'added' together? Say have 2 pop groups building 2 billion ton segments, then have a 3rd pop group that can 'sew together' the components into one 4 billion ton ship? Is that something that could be implemented?
maximum for 32-bit integer is 2.147.483.648
unsigned it is 4.294.967.296
Above these values it is quite an effort to work with the numbers on a 32-bit system, which I think is Visual Basic and Access on Pete's system, and hardly worth it.
So bear with it, e.g. at this size the hulls will simply collapse on themselves, even if they are pure Tckon 68
I do understand the limitations based off a 32 bit system... makes perfect sense.
But of course I have to ask, how is it possible to have ships that exceed the 2 bilion ton limit? Somehow that issue has been resolved. Couldn't that solution be applied in this case?
I'm just trying to understand is all.
#12
Posted 25 July 2009 - 08:19 AM
Coconutheads, on Jul 25 2009, 05:16 PM, said:
cestvel, on Jul 25 2009, 11:04 AM, said:
Coconutheads, on Jul 25 2009, 04:56 PM, said:
Couldn't something be written such that the output of several pop groups could be 'added' together? Say have 2 pop groups building 2 billion ton segments, then have a 3rd pop group that can 'sew together' the components into one 4 billion ton ship? Is that something that could be implemented?
maximum for 32-bit integer is 2.147.483.648
unsigned it is 4.294.967.296
Above these values it is quite an effort to work with the numbers on a 32-bit system, which I think is Visual Basic and Access on Pete's system, and hardly worth it.
So bear with it, e.g. at this size the hulls will simply collapse on themselves, even if they are pure Tckon 68
I do understand the limitations based off a 32 bit system... makes perfect sense.
But of course I have to ask, how is it possible to have ships that exceed the 2 bilion ton limit? Somehow that issue has been resolved. Couldn't that solution be applied in this case?
I'm just trying to understand is all.
e.g. shipyard production uses a shared subroutine, that is signed, while the ship tonnage could be mad unsigned without much interference to other things. Just guessing here.
#13
Posted 25 July 2009 - 08:49 AM
#14
Posted 25 July 2009 - 10:00 AM
Coconutheads, on Jul 25 2009, 05:49 PM, said:
Well build a 10 billitonner with 45 2-billiton screens
#15
Posted 25 July 2009 - 10:13 AM
cestvel, on Jul 25 2009, 01:00 PM, said:
Coconutheads, on Jul 25 2009, 05:49 PM, said:
Well build a 10 billitonner with 45 2-billiton screens
True, but what fun is a fleet of 2 billitonners led by a 10 billitonner??? Now a nice 100 billitonner.... now that's fun!!! Fun for those who run it, fun for those that oppose it.
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