Flagritz, on Jul 29 2009, 07:40 PM, said:
Thanks to both of you for the replies. Im starting to get my head around it now :}
I'll add in that I think Fortresses are more likely to fall in the battle, as it helps the defense and Pete likes to help defeneses. The large immobile location is ripe for destruction. But it will only be lost if the enemy has taken enough damage.
For example in one assault I launched, Pete added some nice story about my forces launching an unexpected attack which temporarily pushed "X" back, allowing my forces to destroy his Fortress. But the use of MDD's on the Fortress served to rally the resiliant "X" and they rallied to over run my over enthueastically advancing troops. I nice story....
IN this battle the enemy lost the Fortress and a hand full of other units versus my attacking 30 unit force. The fortress takes a lot of materials to build, close to a 10 unit/division loss. So the loss in divisions on both sides was appropriate to the battle. Enough damage was done so the fortress could be selected as a loss (you're not going to get lucky and destroy 10 units value when only 1 unit (division) in damage was done). I think the game will look to take out the fortresses first, as that leaves more other types of units to the defender, keeping their combat abilities as high as possible in as many stat areas as possible.