General Miles Avatar, on Aug 9 2009, 05:38 PM, said:
Breoghan, on Aug 9 2009, 05:02 PM, said:
Yep, an attacker would think that's great. Those on the receiving end though? - Lemme think (for about a nano-second) about that.....
That would be one serious aggressor tool though, no question about that!

Yup.. and thats what cloaks were all about no? a First strike weapon yes? but the defender has options as well. The cloak should still be able to be 'seen' through if sufficient levels arent researched and there are items out there that were designed to do just that. I just want to see cloaks used as they were invisioned by RTG. not as some installation that while defintely useful by no means comes close to what was originally planned. adding a time restriction for action just like when a player wants to launch a ground invasion seems like a good idea and makes the use of cloaking devices more interesting.
I like the idea that you can turn the cloak on and off, instead of just hiding it could be that the ships are phasing out of reality and phasing back etc. The cloaked ship then shouldnt be able to see other ships or interact with anything when cloaked (limited to NM, MOVE and WARP orders)
you could then also use it defensively, nothing like someone scouting a homeworld, sending a fleet to attack and then the defender uncloaks some uber ships to pound the attacker. Or you can keep your defense ships safe till the cavalry arrives?
Is the problem though with cloaking being that the system cannot prevent the sighting of ships?