Now...
I have seen a great number of compelling ideas and wish lists of what players would like to see in the game. I however would like to bring us all back to the real world.
What skills does Russ have to carry this off? V1's programmer is long gone, no disrespect intended Russ
What computer is to be used? PC / Mac
What language? C++, VB, Pascal,
How will the game run? as before or all on the same day?
There are many practical questions that need to be answered; a plan in place, there may by many of us who can help in the overall design / programming of the new code. We may be-able to help with some of the repetitive tasks such as the map being placed into a new database. There are languages and facilities that can be utilised to allow joint collaboration on the project.
My thoughts are a database driven, VB6 project with turns processed on the same day for all players. VB allows itself to procedural programming, if the core is designed correctly, new rules written and a database created for all aspects then individual programmers can be given the task of writing each procedure.
Just a thought but if anyone has other ideas on the practical aspects of the design then please air them
Finally, the design should be simple, all these wonderful ideas can be incorporated as the game progresses, and the procedural aspect of the code will allow new subs to be called to expand the game, the code and the complexity. Get the basics right and up and running then expand on the design. Design is the key or you will end up in a few years with code as restrictive as the first.













