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Research tree - Installations


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#1 PhaseDragon

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Posted 23 January 2004 - 05:00 PM

I was wondering if anyone would care to share the tech tree since it is obviously the most misunderstood part of the game...especially where installations are concerned. There is no exact indication of what tech is required to gain the ability to build new installations. The cry for help to Pete and Russ has been posted several times to no avail so the only solution would be to share. That way it will be easier to figure out which techs open up which installations.

Also, there is a lot of confusion about which techs are usable in research center 1 for saved research points and which ones are not. I read in another post that Superior or Incredible ratings indicate that the tech is NOT researchable with saved points and elsewhere that only up to 4th Generation in horizon tech is "buyable" this way. If I am wrong please correct me or list any exceptions that you have found to the above guidelines.

Therefore you could buy Mk 2 Fusion Engines but not Mk 3 Fusion Engines according to this. Also, you CAN buy advanced resources which means that Transwarp Drives are within these limits also (At least the Nuclear and Fusion versions).

Just to start the discussion off right I will list the ones I have heard:

Fuel Distillation Complex requires Improved Construction Materials from research and to build.
Fuel Purification Refinery requires Improved Fuel from research and Advanced Fuel to build.
Domed City requires Improved Construction Materials and 2nd Generation Civil Engineering from research and to build.
Improved Stripmines requires 2nd Generation Industrial Science, 3rd Generation Planetary Science, and 1st Generation Civil Administration from research and Improved Heavy Machinery to build.
Improved Industries requires 3rd Generation Civil Engineering, Advanced Bionics, 3rd Generation Computers, and 1st Generation Cybernetics from research and Improved Construction Materials to build.

If I am wrong about these please post the correction here as well as any other installations that you may have discovered.
Ed Mooney
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"Any sufficiently advanced technology is indistinguishable from magic"
---Arthur C. Clarke

#2 USMC_POINTMAN

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Posted 23 January 2004 - 05:24 PM

I would like to start off on a good foot :huh: :D
I will join your quest :cheers:
I would like to know more about Terraforming so I will start with that one too. :thumbsup:

#3 MadMartinB

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Posted 23 January 2004 - 05:49 PM

Subterranean City requires Advanced CM, 3rd Generation Civil Engineering and Subterranean Installation. Advanced CM to build.
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#4 Sha'thar of the Gosht Kohr

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Posted 23 January 2004 - 06:45 PM

Sha'thar sighs.

At least we could limit discussions of how to get available techs to email discussions and such?

It really is my opinion that sharing everything in such a public manner does detract from the game in the long-term.

If you want to share techs, join an alliance?

:huh:
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#5 President Guztov

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Posted 23 January 2004 - 07:48 PM

Orbital crystal facilites require advanced refined crystals and 2nd gen civil

#6 PhaseDragon

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Posted 24 January 2004 - 05:11 AM

It appears that Sha'thar of the Gosht Kohr is of the same opinion as my alliance members and I have made a mistake in releasing the above information. I apologize to my alliance members for releasing the above information.
Ed Mooney
PhaseDragon@cox.net

Shadowlords Of Lolth
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"Any sufficiently advanced technology is indistinguishable from magic"
---Arthur C. Clarke

#7 President Guztov

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Posted 24 January 2004 - 07:26 AM

And how exactly does it detract from the game in any way? I just dont see it, but then again Im not the paranoid or insecure type. :huh: All those early tech WILL be found by everyone. Its just a question of time. This is a classic Win-Lose attitude far from the Win-Win I subscribe to.

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#8 Paradigm

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Posted 24 January 2004 - 08:33 AM

President Guztov, on Jan 24 2004, 03:26 PM, said:

And how exactly does it detract from the game in any way? I just dont see it, but then again Im not the paranoid or insecure type. ;) All those early tech WILL be found by everyone. Its just a question of time. This is a classic Win-Lose attitude far from the Win-Win I subscribe to.

President Guztov
CIC Takarran Star Forces

It certainly detracts from the game for those that already have the information.
NEMO ME IMPUNE LACESSIT

#9 octagon999

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Posted 24 January 2004 - 10:49 AM

PhaseDragon, on Jan 24 2004, 12:11 PM, said:

It appears that Sha'thar of the Gosht Kohr is of the same opinion as my alliance members and I have made a mistake in releasing the above information. I apologize to my alliance members for releasing the above information.

Don't let 'em beat you up too bad.

1. Nothing on that list isn't known by every alliance in the game already.
2. Lone wolves who have gained by the release aren't a threat anyway.
3. Consider it quid-pro-quo for the imp/adv fuel info that might have saved you a turn of frustration.

:huh:

Its all good.
Tom

#10 DWillard

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Posted 24 January 2004 - 10:57 AM

4. Not all of the info that you posted was correct anyway.

#11 President Guztov

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Posted 24 January 2004 - 01:34 PM

You still havent convinced me that it detracts fromt he game. Just saying that it does doesnt make it so. :huh: Yeah and besides some of the info was wrong. :D
If by somehow helping the younger players detracts from the game then Im missing something. Pardon my ignorance.

#12 USMC_POINTMAN

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Posted 24 January 2004 - 05:30 PM

Well I am new I think that its a good thing to help ppl like me. :cheers:

What if I run into a adv. player that wishs to kill me. :thumbsup: :D

At least I will have a chance. :huh: :taz:

Even know he/she still will be so much more adv. teck then me. :oops:

Just what I think. :oops:

#13 DWillard

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Posted 24 January 2004 - 07:30 PM

Paradigm, on Jan 24 2004, 10:33 AM, said:

Quote

It certainly detracts from the game for those that already have the information.

President Gustov,

I doubt they will make any attempts to convince you how sharing info with everyone on the board detracts from the game. Being helpful to other players can be beneficial to the game. But there is a difference between actually being helpful and only appearing to be helpful. :thumbsup:

It's not as much a matter of how it detracts from the game as it is a matter of them losing their advantage over other players. If they will admit this or not is yet another matter. :huh:

Sharing info on this board doesn't detract from the game at all. However, it does take away the influence that they wish to exert through their alliance and levels the playing field, which is something they don't want. :D

#14 President Guztov

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Posted 24 January 2004 - 07:43 PM

AMEN to that Mr DWillard Sir! you echoed my sentiments EXACTLY :huh:

#15 Phoenix Arisen

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Posted 24 January 2004 - 10:14 PM

PhaseDragon, on Jan 24 2004, 05:11 AM, said:

It appears that Sha'thar of the Gosht Kohr is of the same opinion as my alliance members and I have made a mistake in releasing the above information. I apologize to my alliance members for releasing the above information.

For the record, our issue was with the format of the tech data, not the release of the data itself. Following the format of the last tech release is our intention. That is, presenting the data in a manner that is more comprehensive and easy to read/understand, and of course double checked for accuracy. :huh: A simple enthusiastic oversight, nothing more. We are proud to count the colorful PhaseDragon as one of our own.

We do not believe that the release of fundamental, early game tech data has any long-term detrimental effects on the game. In fact, we welcome the chance to engage others who have already mastered the basics. It is more fun that way.


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(When catapults are outlawed, only outlaws will have catapults.)

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