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What Tech for Denmark?


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Poll: What Tech would you chose for Denmark

What Tech would you chose for Denmark

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#1 Ronald

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Posted 16 February 2004 - 08:34 AM

Purely out of curiosity (and for fun).
Each tech ofcourse has its own tactic (and each player his own personal favourite tactic), just imagine the tactic you'd play if you are Denmark and what Tech you (personally) would chose to support that tactic.

#2 Grimor

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Posted 17 February 2004 - 02:15 AM

american...

for political reasons...

As a German player I would never trust a Denmark player who wants to be friends with German or Russian Tech...

now on the other hand a American or Brithish player is some one to talk to.. as they have more options to expand...

meaning USA and GB can keep Germany in the active politics.. which means Germany will build his troops closer to another border.. meaning that after turn 3 you can just roll in....

and if Germany seems indeed to be a friend you got the sea option...
although I find ships too expensive and too easily sunk... but that is an old memory from a game years ago in which I try to forget the deficit I build with a sea nation......
Game 72 - - Syria
Game 74 - - Hungary
Game 80 - - Baltics
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#3 Limburgia

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Posted 17 February 2004 - 04:29 AM

It completely depends on the plans.
I would go for German or British tech.
German tech for land war and British tech for naval warfare.

US tech is up to spec too late in the game and russian tech is only good for land battles.
"A single death is a tragedy; a million deaths is a statistic"
Joseph Stalin

#4 Ronald

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Posted 17 February 2004 - 04:51 AM

Well actualy i think you already gave the answer to your own question. early in the game cost is very important (and then i mean ARM cost) you havent had time to produce loads of armament points.
some techs have a better cost/power ratio.
I seem to recall russian units having a rather nice cost/power ratio (at least for land units)

:python:

#5 Limburgia

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Posted 17 February 2004 - 05:07 AM

The stack limit is important.

25 ju-88 are almost unstoppable 25 il-4 can be stopped

TAS power is also not equally divided in my eyes:
4 IL-4 have 1680 TAS rating for 800 AIR
2 ju-88 have 1680 TAS rating for 655 AIR
2 Whitley have 1450 TAS for 580 AIR

british fighters are much better then the russian / german fighters the first few turns of the game.

Also later in the game when you have 400+ AIR factories and 200+ ARM factories NTS levels limit what you can build, The better the tech the better what you can build.

German and Russian tech are not good for naval invasion.

so tech matters.

BUT players with good strategy and luck always have a chance to win in any situation.
"A single death is a tragedy; a million deaths is a statistic"
Joseph Stalin

#6 Ronald

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Posted 17 February 2004 - 06:07 AM

Thats true, but yer unlikely to have that many groups or divisions early in the game and that was ChicO's question.
The further the game advances the more prominent each Tech's specialisation becomes.
:python:

#7 ShadowKitsune

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Posted 17 February 2004 - 03:27 PM

Limburgia, on Feb 17 2004, 08:07 AM, said:

25 ju-88 are almost unstoppable 25 il-4 can be stopped

TAS power is also not equally divided in my eyes:
4 IL-4 have 1680 TAS rating for 800 AIR
2 ju-88 have 1680 TAS rating for 655 AIR
2 Whitley have 1450 TAS for 580 AIR

Being a Victory! Newbie ... I have two questions regarding your above quoted statements.

1: Why do you say that 25 Ju-88s are unstoppable? Wouldn't 25 Fighters (i.e. Spitfires or FW 190s) just chew them up? Or am I missing your point? :o

2: What do you mean by TAS power not equally divided? Are you advocating a fixed AIR point cost based on TAC bombing value? I am confused because there seems to be a lot of variables involved in just tactical bombing (TAS) missions like aircraft range, speed class, air-to-air and air defense capabilities, to name a few.

Admittedly, I'm new, so all I have are raw numbers of the Tech Packages for a lot of this stuff. I don't have a lot of practical information on how well Fighter Interception works (or not) or how well AAA works against bombers (or not), etc. Sorry if my questions seem stupid ... :python:

Thanks,
-SK :cheers:

#8 Ronald

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Posted 18 February 2004 - 04:31 AM

It doesnt become more important, later in the game their specialisations become ever more visable. :python:
besides there is always the point of having to actually survive up to turn 40 for a HGA.
:o

You are right about the fighters the americans get in the final stages of the game, they are awesome. but otherwise i'd prefer british over american aircraft. especially in the department of medium bombers, the range of american aircraft sucks. Even their fighters can fly further then their medium bombers. :cheers:

example: the tactical strike rating at 5 SMR.

in turn 7 the british get the whitley TAS-rating: 611
(TAS/airpoint cost: 2.1)
in turn 8 the germans get the JU-88A TAS-rating: 708
(TAS/airpoint cost: 2.2)

the first american aircraft to come remotely close to this in TAS only arrives in turn 43! B-25G TAS-rating: 556
(TAS/airpoint: 1.7)

at turn 40, even the russians get a better tactical striker than the americans have at that moment.

In the end the americans get the best tactical striker there is at turn 63, but most games of victory are by the time of turn 63 already decided.

So I certainly would -never- pick american tech for their tactical strike abilities.

If the tactical strike range increase to 10 SMR than the british are superior to all with their Manchester.

#9 Limburgia

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Posted 18 February 2004 - 05:23 AM

ShadowKitsune
25 fighters are usually not enough to stop 25 HDB
only later in the game they have enough power to stop them byt only if they are in greater numbers.

50 fighters vs. 25 HDB could stop them
They will do lots of damage agreed, but usually the HDB can deliver their bomb load (after recieving damage)

ChicO
Tech does not become MORE important, tech is important.
What tech is best depends on your plans, your friends and enemies and what tech they have.

:python:
"A single death is a tragedy; a million deaths is a statistic"
Joseph Stalin

#10 nfbeerse

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Posted 18 February 2004 - 05:51 AM

Regardless of losses to an airgroup, a bombing continues when the group is intercepted at the target location.
Even if you put 50 fighters on FC or INT.

Norbert
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#11 Ronald

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Posted 18 February 2004 - 06:59 AM

*nod* that should be the way to go. :python:

You can basicly win with any tech, they each just need their own approach and some work better with some countries then others.
In the end its only important that you had fun.

:cheers:

#12 Hersir

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Posted 18 February 2004 - 12:50 PM

Limburgia, on Feb 17 2004, 05:07 AM, said:

Also later in the game when you have 400+ AIR factories and 200+ ARM factories NTS levels limit what you can build, The better the tech the better what you can build.

This is what I think is most important. How much killing power can you concentrate in an army or air division.

In what tech do we find SS panzer divisions and the Ju-88? :cheers:

I cannot find an equal opponent for a full 18 division SS Panzer army. I also cannot reason out why the Ju-88 is so effective. TAS ratings do matter but that is definately not all. Anyway, as with the SS panzers I cannot find any other plane which is more deadly than the Ju-88. Yes, there will be better planes...... in the end.

If you have no plans for amphibious assaults and/or if you think fighters are not that important, I cannot find any reason for not choosing german tech. German tech contains the best of 2 mayor important weapons ;) : the Tank Division and the Tactical Bomber. It would have been more balanced if at least 1 of those 2 belonged to another tech.

#13 ShadowKitsune

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Posted 18 February 2004 - 01:48 PM

I haven't crunched all the numbers, but aren't SS Panzer division horribly expensive compared to their Off/Def Firepower? The T-34 comes out pretty early and is very powerful (especially for its cost).

From what I am reading it seems that with sufficient Tac Air power armor quality almost becomes irrelevant, it just gets bombed into so much scrap metal. I'm sure I'm missing something ...

#14 Krysia's Krusader

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Posted 18 November 2004 - 01:37 AM

ShadowKitsune, on Feb 18 2004, 01:48 PM, said:

From what I am reading it seems that with sufficient Tac Air power armor quality almost becomes irrelevant, it just gets bombed into so much scrap metal.  I'm sure I'm missing something ...



ShadowKitsune:

Did you ever get an answer to this? I would be interested if you did...
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#15 Ronald

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Posted 18 November 2004 - 06:10 AM

not sure if it was answered, but i can give you an answer.

a good general will protect his valauble armies with fighter cover if he knows his opponent has a lot of tactical strike aircraft.

in the end you will always need both air force and army to some degree. depend too long on your air force and you will find your airbases conquered. if you focus too long on your army you might find it bombed to bits by an enemy airforce.

*grin* improvise, try to find a solid balance and be sure you can switch tactics quickly if it is needed. Often your opponent will do something you didnt count on. Its part fo the fun.





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