1) NTWD
2) Enough APs to SKIM fuel, drop off cargo and colonists to a planet a few systems away and COME BACK - ALL IN ONE TURN
I'll go out on a limb and guess that nobody has the Mk III Fusion Engine that will take someone 5-8 turns to develop spending all 25 RCs on JUST Mk III's -- and not even considering the Advanced Goods needed to be researched just to BUILD it (can be bought with SRPs, though) [which is why I discount any and all claims of these existing at this stage]
Thus - my spreadsheet calculates a ship built with Mk II Fusion Engines
I have designed a spreadsheet where you enter two values:
1) Number of APs you want the mega colonizer to have
2) Number of CBs you want on it (= # of people to be colonized per turn)
and you also enter in the Warp Point path the ship will take for the colonization route.
The spreadsheet will then calculate:
a) Total Tonnage Required
c) Fuel Tankage Needed
d) Fuel Shuttles Needed*
e) Cargo Bays Needed**
*Believe me - these suckers will absorb a TREMENDOUS amount of fuel per turn if you are warping merely NEXT door in one turn with any sizeable amount of CBs - it will eat existing stockpiles FAST - yes - even if you have gargantuous fuel skim convoys already in place (example below) Thus - it makes sense to SKIM for fuel if you can!
** This is (500*CBs) as this represents how many CM/Improved CM it will take to supply 1 pop worth of materials to build a basic industry
Note: You'll need a supplemental cargo ship to transfer goods and carry the initial investment of CMs for that first power source
Example: (Cut and Paste From SpreadSheet)
===================================================
THRUST OUTPUT 2000
APs Wanted 6
CBs Wanted 500
Total Tonnage: 8,294,023
Total Mk II Fusion Engines Needed: 24,882
Fuel Tankage Needed: 132,704
Fuel Shuttle Needed: 664
Cargo Bays Needed: 250,000
Includes 1 NTWD: 25,000
Includes 1 NTWD: 25,000
PATH
A 0
B 0
C 0
D 2
E 0
F 0
G 0
=====================================================
This is a design for a ship that will carry 500 CBs that starts in the Alpha System, SKIMS for fuel, warps to the BETA system, drops off colonists and warps back home (through 2 D warp points
The Path was calculated thusly:
[LOAD stuff]
AP1) NM to Gas Giant
AP2) SKIM
AP3) MOVE to Alpha-> Beta Warp Point
** WARP ** (costs no AP
AP4) NM to Beta Colony
[OFFLOAD stuff]
AP5) MOVE to Beta -> Alpha Warp Point
** WARP ** (costs no AP
AP6) NM to Alpha Homeworld
Note that the design is greatly dependent upon the path you are taking to the system(s) away from your homeworld. I used two D systems as an example only.
There only remain slight adjustments for rounding. If you are interested in how I came up with this or want a copy, send me an email
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Big question - sure I get to land 500 Colonists per turn with enough CM to keep em busy on a world at the system next door. I can tell you that the resources to construct such a monstrosity will take TURNS......so its a very interesting call if you want to accomplish such a ship. (If you can build 10,000+ Mk II Fusion Engines per turn you are cooking - presume if you are a colonizer that you have the 1000 CBs lying around anyway)
The obvious solution is to wait for the development of MK III Fusion Engines or better.....but thats a LONG way off for most of us.
Another option is to SLUG it along at 2 APs per turn (my choice for now
Here is another example for you to chew on......not saying it EXISTS (yet) :lol:
====================================================
THRUST OUTPUT 2000
APs Wanted 10
CBs Wanted 1000
Total Tonnage: 24,139,933
Total Mk II Fusion Engines Needed: 120,700
Fuel Tankage Needed: 386,242
Fuel Shuttle Needed: 1,931
Cargo Bays Needed: 500,000
Includes 1 NTWD: 25,000
PATH
A 0
B 0
C 2
D 4
E 0
F 0
G 0
=====================================================
Here endeth this rambling treatise












