orin, on Mar 9 2004, 02:21 AM, said:
The rules only tell so much.
like...if you have say a average explore class ship with 15-20k cargo etc...how much hull plateing is needed?
In the rules with the NUD it just says you can have 24 items... so does that mean if I said say 1 Stan hull plate that it is 1 thick? so 500 would be 500x as tough?
A good rule of thumb is that with most systems, the more you have, the better.
In your specific example, you could have 1 standard hull plate, or 500. If you stuck a single hull plate on any size ship (minimum 1000 tons) its not going to do you much good. Still, its better than not having any standard hull plate.
If you had 500 plate on a 1000 ton ship, then obviously that would be a very sturdy ship, and very highly armored for its weight, however, those same 500 plates would not do much good on, say, a 200,000 ton ship.
So what you will need to do is measure certain ship systems (like armor, of which standard hull plate is a type) in terms of what percentage of the total weight of the ship they comprise. Other systems such as computers, sensors, and reflective armor coating are also more effective with the more systems that you put on the ship.
On the other hand, you can jump from one system to another using a single jump drive, regardless of how big the ship is, so maybe with that, you only use one. Same with engines. While there is an advantage to having more than one engine in certain cases, one engine will get your ship from point a to point b in one turn, regardless of how big it is.
I think that ship design is one of the most fun aspects of the game. Enjoy, and experiment. Since you can scrap and reuse all the components over and over again, it doesn't hurt to experiment. I would imagine that few players have very many of their first generation ships still in use (other than the venerable pathfinders). I have a few early designs still in service, but most have gone the way of the Condor and the Dodo.
Kill for Peace,
Tom