Jump to content


LC Exclusion list does not work


  • You cannot reply to this topic
4 replies to this topic

#1 Ozboym

    Member

  • Members
  • PipPip
  • 65 posts

Posted 24 April 2004 - 08:54 AM

Whilst I applaud the new changes revealed in the latest turns, I would appreciate them more if they actually worked :cheers:

This from empire 4805 Li-Chi-Ko

One of my convoys that goes around picking up exploration finds has started collecting imperial flags

=====================================================
Valar Collect [Priority 60]
-----LC (Load Cargo)-----
LC: 265, 22, ALL
1 Imperial Flag are loaded aboard 22nd Transport #22 as ordered
1247 Processed Radioactives(s) are loaded aboard 22nd Transport #22 as ordered
11591 Textiles(s) are loaded aboard 22nd Transport #22 as ordered
2240 Improved Black Market Goods(s) are loaded aboard 22nd Transport #22 as ordered
=====================================================

In spite of my LC exclusion list claiming that

=====================================================
** Imperial Cargomaster Report: Global Exclusions **
LC (Load Cargo) ... Imperial Flag ...
=====================================================

#2 Ur Lord Tedric

    Old Hand

  • Members
  • PipPipPipPip
  • 703 posts
  • Location:England

Posted 25 April 2004 - 01:20 AM

Yup,

Already e-mailed..... :cheers:

Chief Planner to Ur-Lord Tedric

#3 hobknob

    Keeper of the Galactic Directory

  • Members
  • PipPipPipPipPip
  • 1,484 posts

Posted 27 April 2004 - 12:23 PM

How can you even be sure that the code was actually turned on for the turn. I look at this stuff as being new for the next turn, not something that should have already been going. If you pick up flags next turn you probably have something to gripe about, until then how can you complain about an untested/unused feature?

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
Hobknob
Keeper of the Galactic Directory
hobknob15@gmail.com

#4 RTGPete

    Keeper of the Galaxy

  • Admin
  • PipPipPipPip
  • 905 posts
  • Location:Denver, Colorado

Posted 27 April 2004 - 07:48 PM

Everything should be in order for the upcoming turn cycle - Imperial Flags plus whatever else you might add to you exclusion lists. Very handy :)
Pete Dorman
Rolling Thunder Games, Inc.
Pete@rollingthunder.com

#5 Ur Lord Tedric

    Old Hand

  • Members
  • PipPipPipPip
  • 703 posts
  • Location:England

Posted 28 April 2004 - 08:20 AM

hobknob, on Apr 27 2004, 07:23 PM, said:

How can you even be sure that the code was actually turned on for the turn. I look at this stuff as being new for the next turn, not something that should have already been going. If you pick up flags next turn you probably have something to gripe about, until then how can you complain about an untested/unused feature?

Yes, Hobnob

I would agree with you except for the fact that Pete had already had in place a system for preventing the Imperial Flags from being loaded. It was that which failed. :)

And, seeing as we didn't see the order setting the Global Exclusion actually in our turns, then it was reasonable to assume it was already in place prior to it running.

Whatever the reason, I did a couple of Load ALL's and the, rather useful, Imperial Flags, were loaded as well, thus leaving me no indication on the turn report that the, now empty, Pop Gps even existed.

Pete has very kindly put them back.

BTW - I even built 5 Imperial Flags to put on my HW Pop Gps so I don't forget them.....I just haven't got around to deploying them yet - far too many desired orders.....

Mx





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users