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Pollution Processors


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#1 Eldred

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Posted 04 June 2004 - 05:35 AM

I run a race with a homeworld where "pollution is a major concern". As a homeworld it has zero attrition. I was wondering if building pollution processors would have any significant effect - ie would my population grow faster?

I know that you have to build 1 processor to every 100 pop for maximum effect so I suppose it isn't really worth doing, just wondered if they would have any effect or is the homeworld already at its optimum for growth.

Alternatively will this race have to find similarly polluted worlds for successfully colonisation???

#2 RTGPete

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Posted 04 June 2004 - 07:04 AM

No worries on your homeworld. Pollution on a colony world might cause trouble, but that is one aspect that does not compare to your homeworld, so a colony world with no pollution is still the best.
Pete Dorman
Rolling Thunder Games, Inc.
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#3 Azuth

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Posted 04 June 2004 - 09:09 AM

Quote

I run a race with a homeworld where "pollution is a major concern". As a homeworld it has zero attrition. I was wondering if building pollution processors would have any significant effect - ie would my population grow faster?


:beer: You answer one question but not the other. If a "polluted" HW were cleaned up, would increase population growth/produce any other affects? Also, would the opposite apply; would a "non-polluted" HW that got polluted decrease population growth/produce any other affects?

#4 RTGPete

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Posted 04 June 2004 - 10:08 PM

Ignore the pollution on your homeworld, because you do not suffer attrition on your homeworld. The entire attrition routine is skipped for your own homeworld. Pollution does not directly affect population growth in any event - only indirectly by causing attrition.
Pete Dorman
Rolling Thunder Games, Inc.
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