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Quick Question on Warp Points


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#1 Hughestrog

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Posted 07 June 2004 - 10:16 AM

Hi, just joined and looking forward. Not sure to what but we'll see what's out there.

Quick question about warp points: Do you start with all warp points in your system surveyed?

If not then a second question: how long would it take to survey a class D warp point. I have an explorer and some pathfinders, and going on the manual I've a feeling it may take a while.

Thanks in advance,

Hughestrog.
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#2 ShadowKitsune

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Posted 07 June 2004 - 10:45 AM

You start with all Warp Points in your Home System pre-surveyed. You also get a significant bonus on Surveying any Warp Points that lead into your Home System. Your scientists have been staring at these stars and stellar phenomena for a long time. :unsure:

Short answer: You don't need to do any surveys to travel out of your Home System.

It only takes one successful survey order to survey a Class D Warp Point. However, failed attempts do not increase subsequent survey attempts. You need Jump Survey Sensors for the Survey. A Mk III JSS will penetrate a Class D with ease. Mk IIs will require a greater quantity or the assistance of either an Explorer character, a Scientist character or both.

There is a PDF on the RTG website that goes into greater detail about the ins-and-outs of Stellar Cartography. :drunk:

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#3 KOTEC

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Posted 07 June 2004 - 10:46 AM

Welcome!

Your Pathfinders will be able to break the Warp points (WP) leading into and out of your home system automatically - thanks to years of your scientists sitting there observing them. But after that it gets much tougher.

Outside of your home system your Pathfinders will be restricted to WP classes A & B. Soon you will develop the Jump Survey Sensor(JSS) II which will breaks C's easily.

Suggest that you prioritise JSS II with your research groups in slot 1 and use a remaining life point bonus on getting this tech, if exploration is important to you.

Before approaching a D WP you will need at least a JSS II carrying a good scout
and scientist. Better still use a JSS III or IV!

See the Warp Point Survey supplement for more ideas...

Warp Point Survey Supplement

Hope this makes sense, if not please ask away - we are all pretty happy to help new players out.

Thanks,

KOTEC

#4 President Guztov

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Posted 07 June 2004 - 03:52 PM

Actually Type D's can be cracked with Mk 1 JSS's in sufficient numbers and the presence of an explorer and a scientist of sufficient level.

#5 Hughestrog

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Posted 08 June 2004 - 01:27 AM

Many thanks Guys- this should help!
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#6 T'Aleen Empire

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Posted 08 June 2004 - 06:55 AM

:beer: The best WP Scout would have (5) Mk IV JSS's with both a Explorer and Scientist character assigned to the fleet. You could sail anywhere with this config!

#7 Clan Elder 'Keen

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Posted 08 June 2004 - 07:46 AM

"You could sail anywhere with this config!"

You think you could break through a J with that? :beer:

#8 T'Aleen Empire

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Posted 08 June 2004 - 08:14 AM

:beer: Maybe...not sure though...you would more likely get through 'H's or maybe even a lower chance of sucess with a 'I' WP...maybe

#9 EternusIV

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Posted 08 June 2004 - 08:31 AM

Good luck with that :beer:
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#10 Ur Lord Tedric

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Posted 08 June 2004 - 08:36 AM

T'Aleen Empire, on Jun 8 2004, 01:55 PM, said:

:beer: The best WP Scout would have (5) Mk IV JSS's with both a Explorer and Scientist character assigned to the fleet. You could sail anywhere with this config!

Just curious - why 5 and not 4??? :blink: Or even 3, or 2 or 1 would be enough with a Legendary Ranger......plus that Scientist

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#11 T'Aleen Empire

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Posted 08 June 2004 - 09:41 AM

:beer: Way back 'when' talking with another grop of folks, sharing data and details it became clear that although 4 would be enough to eac h the next higher level, that 5 adds a little bit more '%'...so I have always created my ships with 5 of whatever level JSS level I was building. Now since I have tons of Explorers and Scientists too...they make and add a better bonus to cracking those higher WPs too.
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#12 Laserwolf

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Posted 08 June 2004 - 11:49 AM

Didn't Pete say the having both character type was of little bonus because they didnt stack?
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#13 ali-t-akua

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Posted 08 June 2004 - 12:02 PM

Quote

Didn't Pete say the having both character type was of little bonus because they didnt stack?


Everything I have read suggests the opposite. However, as I am just getting started I would like to know the answer to this question. :beer:
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#14 PhaseDragon

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Posted 08 June 2004 - 01:00 PM

They don't stack. Only the highest rated character on the fleet is used. If that is an explorer then he is used. If the scientist has a greater chance then he is used.

If I am wrong then I would love to know when this changed.
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#15 octagon999

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Posted 08 June 2004 - 01:07 PM

PhaseDragon, on Jun 8 2004, 08:00 PM, said:

They don't stack. Only the highest rated character on the fleet is used. If that is an explorer then he is used. If the scientist has a greater chance then he is used.

If I am wrong then I would love to know when this changed.

In the words of Sydney Greenstreet in Casablanca... I do not know why I tell you this, since it will not profit me, but...

The highest rated explorer and the highest rated scientist aboard a fleet BOTH contribute to SURV success.

They do not stack directly; rather, the secondary character modifies the already modified chance of success. The scientist assists half as much as an explorer of the same level.

Hope this helps. :beer:
Tom





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