Quick Question on Warp Points
#1
Posted 07 June 2004 - 10:16 AM
Quick question about warp points: Do you start with all warp points in your system surveyed?
If not then a second question: how long would it take to survey a class D warp point. I have an explorer and some pathfinders, and going on the manual I've a feeling it may take a while.
Thanks in advance,
Hughestrog.
In the lab bouncing off the frontiers of Science
#2
Posted 07 June 2004 - 10:45 AM
Short answer: You don't need to do any surveys to travel out of your Home System.
It only takes one successful survey order to survey a Class D Warp Point. However, failed attempts do not increase subsequent survey attempts. You need Jump Survey Sensors for the Survey. A Mk III JSS will penetrate a Class D with ease. Mk IIs will require a greater quantity or the assistance of either an Explorer character, a Scientist character or both.
There is a PDF on the RTG website that goes into greater detail about the ins-and-outs of Stellar Cartography.
-SK
#3
Posted 07 June 2004 - 10:46 AM
Your Pathfinders will be able to break the Warp points (WP) leading into and out of your home system automatically - thanks to years of your scientists sitting there observing them. But after that it gets much tougher.
Outside of your home system your Pathfinders will be restricted to WP classes A & B. Soon you will develop the Jump Survey Sensor(JSS) II which will breaks C's easily.
Suggest that you prioritise JSS II with your research groups in slot 1 and use a remaining life point bonus on getting this tech, if exploration is important to you.
Before approaching a D WP you will need at least a JSS II carrying a good scout
and scientist. Better still use a JSS III or IV!
See the Warp Point Survey supplement for more ideas...
Warp Point Survey Supplement
Hope this makes sense, if not please ask away - we are all pretty happy to help new players out.
Thanks,
KOTEC
#4
Posted 07 June 2004 - 03:52 PM
#5
Posted 08 June 2004 - 01:27 AM
In the lab bouncing off the frontiers of Science
#6
Posted 08 June 2004 - 06:55 AM
#7
Posted 08 June 2004 - 07:46 AM
You think you could break through a J with that?
#8
Posted 08 June 2004 - 08:14 AM
#9
Posted 08 June 2004 - 08:31 AM
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#10
Posted 08 June 2004 - 08:36 AM
T'Aleen Empire, on Jun 8 2004, 01:55 PM, said:
Just curious - why 5 and not 4???
Chief Scientist to Ur-Lord Tedric
#11
Posted 08 June 2004 - 09:41 AM
#12
Posted 08 June 2004 - 11:49 AM
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#13
Posted 08 June 2004 - 12:02 PM
Quote
Everything I have read suggests the opposite. However, as I am just getting started I would like to know the answer to this question.
The Skyron Confederation#3857
Aloha
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#14
Posted 08 June 2004 - 01:00 PM
If I am wrong then I would love to know when this changed.
PhaseDragon@cox.net
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Prismatic Swirling Web
"Any sufficiently advanced technology is indistinguishable from magic"
---Arthur C. Clarke
#15
Posted 08 June 2004 - 01:07 PM
PhaseDragon, on Jun 8 2004, 08:00 PM, said:
If I am wrong then I would love to know when this changed.
In the words of Sydney Greenstreet in Casablanca... I do not know why I tell you this, since it will not profit me, but...
The highest rated explorer and the highest rated scientist aboard a fleet BOTH contribute to SURV success.
They do not stack directly; rather, the secondary character modifies the already modified chance of success. The scientist assists half as much as an explorer of the same level.
Hope this helps.
Tom
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