I can answer the question about the apparent discrepency about Gaseous Elements and Fuel.
You can build fuel stockpiles in one of three ways at the dawn of your civilization:
1) Using resources
2) Building Fuel Refineries
3) Establish SKIM Operations over Gas Giants (or appropraite atmosphered worlds)
Using resources
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When using resources, it takes 3 Gaseous Elements to make 1 Fuel. This is accomplished through industrial complexes like other resource conversions.
Fuel Refineries
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For every Fuel Refinery you build (500 CM and no power), you may convert 2 Gaseous Elements into 10 Fuel. You need to have enough Gaseous elements to pull this off. You start off with 10 Fuel Refineries...and 100 fuel per turn will not cut it

Luckily there are better Fuel Installations available around the corner
SKIM Operations
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If you get lucky and have a gas giant in your system, you can SKIM the Gas Giant and offload the fuel onto your homeworld (or as some might suggest - on the gas giant itself and then have fleets go to the gas giant and load up fuel from the pop center you establish on the gas giant --- the trade-off? A 2-action point ship can SKIM twice in one turn and create a hihger stockpile of fuel than an operation where it travels back and forthe betwee nthe HW....its your choice)
A basic design is something like this: 40,000 Fuel Tankage, 200 Fuel Shuttles, 1 Mk I Nuclear Engine Then set up a Convoy Route that 1) moves to gas giant 2) SKIMs for gas 3) goes back to homeworld and OC the fuel
If you want to offload a colony beacon onto the gas giant, throw in 5,000 Cargo Bays and load up a Colony Beacon. COLB the Gas Giant and then set up orders to have it SKIM,OC,SKIM,OC
Hope that helped!
Oh I don't know if you get an email adress or not on the REA. I'll have to check. I remember getting a mailing address though for sure. I think it varies.