Not only did several colonies just have their attrition change DRASTICALLY, but even the normal ones, who gain a pop, lose a pop, had buildings collapse because of it, when normally its just status quo.
PETE????
3534 Rathe Federation
Did your Attrition Change Drastically?
Started by octagon999, Jun 18 2004 08:08 PM
8 replies to this topic
#1
Posted 18 June 2004 - 08:08 PM
#2
Posted 18 June 2004 - 08:28 PM
Yes, it changed drastically. For example, one colony I had was showing 2 POP growth each turn and NO losses in POP. Suddenly this turn, 2 POP were born and 43 POP (5% of the colony) died.
From 0 loses to 43, with the flick of a code!
From 0 loses to 43, with the flick of a code!
#3
Posted 18 June 2004 - 08:33 PM
octagon999, on Jun 18 2004, 09:08 PM, said:
Not only did several colonies just have their attrition change DRASTICALLY, but even the normal ones, who gain a pop, lose a pop, had buildings collapse because of it, when normally its just status quo.
We are aware of the attrition problem and Pete is looking into it now.
Russ
Russ Norris
Rolling Thunder Games, Inc.
Russ@rollingthunder.com
Rolling Thunder Games, Inc.
Russ@rollingthunder.com
#4
Posted 18 June 2004 - 08:38 PM
I had a similar problem. Turn arrival was prompt, however:-)
#5
Posted 18 June 2004 - 09:10 PM
Yep - looking into it. I'd prefer to avoid re-running end turn adjustments if possible (that would change your scientist random hits, for instance) but might have to. I'll wait for now to see how many were affected, and if spot fixing it will be effective or not.
Pete Dorman
Rolling Thunder Games, Inc.
Pete@rollingthunder.com
Rolling Thunder Games, Inc.
Pete@rollingthunder.com
#6
Posted 18 June 2004 - 09:17 PM
Skips around happily that it may have just been a glitch.
Lostworlds
1290
Lostworlds
1290
#7
Posted 18 June 2004 - 09:35 PM
I got hit very hard as well. Some colonies even had spare pop to handle any problems that might come up. They got chewed up and I still lost buildings...
I am glad to see I did not lose any Fission Power Plants this time.
I am glad to see I did not lose any Fission Power Plants this time.
#8
Posted 18 June 2004 - 09:54 PM
RTGPete, on Jun 19 2004, 04:10 AM, said:
Yep - looking into it. I'd prefer to avoid re-running end turn adjustments if possible (that would change your scientist random hits, for instance) but might have to. I'll wait for now to see how many were affected, and if spot fixing it will be effective or not.
I wouldnt want to lose my science breakthrough. I don't get them often as is. But I took a pretty heavy hit since I have a lot of colonies, and some aren't small.
#9
Posted 18 June 2004 - 11:33 PM
Mine is the same as always, sucks. So not everyone was effected.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users












