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Invasion and Defence sizes?


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#1 Mystery

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Posted 23 September 2004 - 12:19 AM

Hey there, I'm currently playing in Game 73, and am currently planning a land based invasion. It's turn 6 or so in the game, and I was wondering how big you guys think an average sized attack force should be for a successful invasion, I'm building armored divisions, infantry divisions and tactical bombers. I'm also wondering what kind of defences I should be prepared for, I'm already counting on some fortifications, but I'm not really sure how big the average army is at this stage. Speculations and generalisations appreciated. Thanks guys, I'm sure together we can conquer a nation. (Which is a good thing, go team).

PS: I should add, I won't be attacking until turn 9 or 10ish.

#2 nfbeerse

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Posted 23 September 2004 - 01:11 AM

Hello Mystery,

In the beginning of the game, production of the armed forces of a nation differe very little. If your nation can have 20 divisions, so can an other country...

If you are attacking, you have to count the LDBs of a defending nation to the forces you can encounter.

Fortifications are rarely build by an active player... These are expensive in CPs to build. And CPs are in high demand for building nesessary airbases and industrie. Later is the game, when you nation is economically in shape, you can have some spare CPs... Computer controlled nations do build city fortifications, as the do not use the CPs for building many factories...

Hope this helps,

Norbert
What is the meaning of life?
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Life is that unfortunate time between wargames...(Larry Leadhead)

#3 cd_ernst

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Posted 23 September 2004 - 02:31 AM

Hello Mystery,

What also helps is some espionage; how many countries are fighting your target?
You can use your tank only in 1 battle.

BUT: an amphibious force should always have a strong follow-up, preferably in the same turn...

I hope this helps too.

Donald

#4 Mystery

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Posted 23 September 2004 - 07:34 PM

Just one target country, and I won't have any allies assisting me. I don't expect naval forces to be involved in this at all.

#5 cd_ernst

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Posted 23 September 2004 - 10:49 PM

That would be a challenge.

In this case I would consider two landingsides and a massive force intrusion. If you can try to take a port city, but this not a must the first few turns. What is is your follow up.

Gr.D.

#6 Mystery

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Posted 24 September 2004 - 12:07 AM

Okay, I guess I better say it, it'll remove the mystery of who I'm attacking a litttttttle bit but ah well. The country has no port cities, it's completely land locked. I'm talking in a strictly ground and air sense.

#7 the_mahdi

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Posted 03 October 2004 - 01:30 PM

You've got to get yourself some planes to go in on a tactical air strike as well, really. Not sure what tech you're running, but try for the best you've got at this stage of the game.

As for your mix of troops, go for the most powerful offensive forces you can assemble. Don't even think about the counterattack. Hopefully you'll come across an army straight away. In which case you'll do it some serious damage at once and those guys you brought along for their defensive capabilities will be a real pain. Also, infantry is limited movementwise. I like to find a balance between armoured divisions and Mech Inf. Others will no doubt disagree.

Be prepared to get bogged down in LDBs. You only need to come across one LDB in a province and all of a sudden you're stopped - even if you've got 18 tank divisions rolling towards them. It's one of the quirks of the game.

#8 Commander Azuth

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Posted 19 October 2004 - 09:50 AM

Hey Mystery, is that you Italy? If it is, GET OFF MY LAND! If its not, then don't even think of landing here :ph34r: ....and Italy.... GET OFF MY LAND! :thumbsup:





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