Help
-
Search
-
Members
-
Calendar
Full Version:
Rules & Mechanics
Rolling Thunder Forums
>
SuperNova: Rise of the Empire
>
Rules & Mechanics
Pages:
1
,
2
,
3
,
4
Pinned:
Naval Combat Primer
(107 replies)
Pinned:
Orders Supplement
(22 replies)
Pinned:
Rules Addenda Notes
(18 replies)
Pinned:
Naval Combat Primer (old)
(258 replies)
Pinned:
Legendary Naval Officers
(24 replies)
Pinned:
PAP Colocation
(40 replies)
Pinned:
F.A.Q
(4 replies)
Pinned:
Skimming Fuel
(24 replies)
Pinned:
Fusion Jump Drives
(8 replies)
Pinned:
Welcome to the Rules & Mechanics forum!
(0 replies)
INST/DISM and Repair of Alien Installations
(43 replies)
More Newby Questions
(152 replies)
ground combat question
(7 replies)
seeking advice on colonization
(57 replies)
Battle reports
(5 replies)
This Turns Research
(4 replies)
Mitigation question
(3 replies)
Weapon Ranges
(3 replies)
The ever shrinking Galaxy
(17 replies)
Installations
(65 replies)
Strengths
(9 replies)
Casualties in Ground Combat
(7 replies)
> 2 billion ton ships
(23 replies)
ICE for your planets?
(3 replies)
Ground combat tactical ratings
(4 replies)
APs after RN?
(3 replies)
The Age of Screens is NOT dead!
(101 replies)
Production hickup
(8 replies)
RTG board is OFFICIAL
(12 replies)
Dep Locs
(1 reply)
Drone racks
(4 replies)
Fortresses
(33 replies)
The near useless Planetary Cargo Gate
(8 replies)
spies,spies
(4 replies)
Another Dumb Question
(6 replies)
dumb question
(9 replies)
What am I doing wrong!!!???
(9 replies)
About GATK
(2 replies)
Damaged Installations
(15 replies)
One Way Warp Points
(15 replies)
ROE/PAP settings and how battles are triggered
(5 replies)
RTG Question/Clarification Please
(58 replies)
GATK
(15 replies)
Fighters/Drones
(4 replies)
Armor Idea
(10 replies)
Turnsheet suggestion
(1 reply)
imperial medical center
(4 replies)
Character activity reports
(4 replies)
Turnsheet format questions
(3 replies)
Living crystal
(5 replies)
XLFE and diminishing returns.
(2 replies)
Exploration
(11 replies)
Fleet/cargo question
(2 replies)
How Many H Points are there?
(11 replies)
Domed Cities vs. Atmospheric Exchangers
(6 replies)
Aestetics or Mechanics?
(30 replies)
Enhanced A Convoy Route
(2 replies)
Special Characters - Administrators
(4 replies)
Stockpiles
(10 replies)
GATK advice
(25 replies)
EXCLUDE
(3 replies)
CIDS Generation question
(10 replies)
Pete, how about an Advanced Fuel Shuttle?
(30 replies)
Ship Classes
(11 replies)
Population transmogrified
(14 replies)
Naval Combat - Defensive Calculations
(36 replies)
supp order
(4 replies)
Buying Technology
(32 replies)
Closer To <Inser Deity Here>
(0 replies)
Shipyard Slips
(21 replies)
AP how does it work?
(23 replies)
late turns
(3 replies)
Homeworld Industrial Production
(13 replies)
Missiles
(3 replies)
What did I do wrong
(7 replies)
Space Battles
(5 replies)
Leader in-system assignments
(25 replies)
Missing Ships?
(6 replies)
Convoy Route question
(6 replies)
This may be a dumb newbie question...
(17 replies)
Spending Setup Points on Research
(1 reply)
Alien Fleet Sighting Toggle
(11 replies)
The vexing question of Fuel...
(9 replies)
Couple questions
(6 replies)
About engines
(5 replies)
Sending in Turns
(14 replies)
Wormhole Construction and destruction
(7 replies)
Tugs
(6 replies)
Ship designs
(8 replies)
Tandem Ground Combat
(12 replies)
Overcoming Screens...
(154 replies)
Astrosynthesis 2.0
(11 replies)
Naval Combat and Sensors
(10 replies)
subterranean cities
(4 replies)
Turn input?
(3 replies)
Transwarp Research
(4 replies)
Colonial Training Centers
(14 replies)
xx population units governed by
(2 replies)
Convoy Confusion
(22 replies)
Technology from EXPL hits
(20 replies)
Initial Points
(14 replies)
TACs and their results
(17 replies)
Scuttling Ships (SCUT)
(5 replies)
Fleet to Fleet cargo transfer
(6 replies)
Deep Core Surveys
(23 replies)
Fanatical Population
(7 replies)
deleting convoy routes
(3 replies)
Leaders and their rank names
(2 replies)
Espionage
(12 replies)
Help!?
(66 replies)
Exploration
(20 replies)
Convoy Route Question
(12 replies)
Cloaking Decvices
(7 replies)
Colonists
(5 replies)
Repair Bays
(0 replies)
Pre-loading fuel
(7 replies)
COMECH Technology
(20 replies)
DISM, ALL
(2 replies)
What happens when the Carrier dies?
(6 replies)
Fighter Engines
(3 replies)
Cities vs Domed vs Subterranean
(7 replies)
EXPL Results
(6 replies)
Geo Order Change
(8 replies)
converting into natives?
(4 replies)
GATK and movement
(4 replies)
Using SRPs
(7 replies)
Coal
(1 reply)
Technical Help
(7 replies)
CTRN question
(3 replies)
Mission Classes and Battle Formations
(4 replies)
Ship Class
(8 replies)
Unarmed Ship Set to ROE:Z
(8 replies)
Changing Mission Class
(3 replies)
How much.....
(8 replies)
What can I spend my SRPs on
(8 replies)
one shot convoy route
(1 reply)
Build Queue in shipbuilding
(5 replies)
privates and scholars
(23 replies)
Domed City vs. Atmosphere Exchanger
(10 replies)
Am I totally insane, or...
(9 replies)
New Address?
(11 replies)
Deep Core Heatsink
(3 replies)
Holiday Planet/Imperial Getaway
(1 reply)
Ground Combat
(25 replies)
Linear Accelerator
(12 replies)
A little Help
(19 replies)
Espionage is in!
(99 replies)
bug or feature
(5 replies)
Twofold Question
(4 replies)
Bridge Systems
(6 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here
.
Invision Power Board © 2001-2010
Invision Power Services, Inc.