I'm assuming that the following is a broad look at the black box combat system:
Step one: Determine Hit % for all weapons in the fleet. Insert random and horribly complex mathematical equation with hints of quantum mechanics.
Step two: Cycle through each weapon and see if it hits
Step three: Figure out total damage output for that fleet. Divide it into globs based on the FC. Assign the globs to enemy vessels and watch the pretty sparklies.
Another thing to consider, Pete said that every few pulses the DB refigures everything. Now, let's say I destroyed ships in positions 1 through 18 in the first pulse. Go me! Now, the DB doesn't refigure for another 4 pulses (That means every 5 pulses) [this is also an assumed number with no bearing on reality whatsoever]. During pulses 2 through 5 (before refigure), does the combat system assign globs of damage to the empty positions 1 through 18?
If the above THEORIES are true then that might go a long way towards explaining why battles take so long. Please discuss and comment to your hearts content.
Sakarissa
The Circle
