I'm sad to see Vic put on hiatus for a while, but I'll love to see a refresh of the game. With the current Victory, there are so many little rule quirks and tweaks with that it's almost not a WWII strategy game, but a game of who understands the nuances of the rules the best. I'm looking forward to Vic II and after a look at some old turnsheets and the rules came up with few ideas.
General Stuff- Please come up with a nice order entry program! Maybe some basic error checking built into it? A nice order reader that showed maps and troop locations and such would be nice too

- How about adding a few new tech groups? Japanese, Italian, French would all work. (If you add Japenese, perhaps an OMA Kamikaze?)
- How about expanding the map a bit and adding a few more countries/players to each game?
- Since I don't think anyone is actually using paper order sheets anymore (I could be wrong though?) Maybe just come up with a set turn price and leave it at that through the whole game?
- Sharing Intel with TA's should be turned on by default.
Ground Units/Orders- DMOG's/Retreat Locations, man I hate the way retreating works. Unless an army unit is completely surrounded (or trapped in a Pincer), they should always try to retreat to friendly territory.
- Upgrading Ground Units could be tweaked. If you are just upgrading to a newer type of the same division type (Mech 39 to Mech 40), the cost should be a lot less that if you were moving between two completely different division types. You're really only upgrading equipment.
- Make LDB's useless unless there's a 'real' division there to form a backbone force the LDB's could rally on. Force people to really start thinking about defending their borders and lands with real troops as opposed to just having a single LDB's in every province to stop ATC's. I mean really, you think that 1 LDB consisting of a few hundred guys with rusty rifles are going to bring an Armored division to a halt for two weeks? I'd bet it's more likely they'd be hiding in their root cellars.
- Have a smaller division cap per army, say 8-10? This could spread out the battles a bit more and lead to more realistic actions. Right now every rushes to build these mega-armies of 18 divisions (216,000 men, which is larger than the entire D-Day landing force btw), but have no troops anywhere else.
- DRG's should work like SDG's and let you pull replacements from anywhere in your AIC whether you're in a city or not.
- How about adding a new Defense tactic? Something between Deliberate Defense and Hasty Defense? Any unit that's been in the same location more than one turn gets a "Mediocre Defense" type tactic. Bump up Deliberate to +5% bonus (it should be more than 3% considering you're really digging in for defense), make Mediocre +2% and leave Hasty at 0%.
Air Units/Orders- Upgrading Air Units should really be limited the same way Naval upgrade are with specific upgrade paths. You shouldn't be able to upgrade to completely different airframes. For example, upgrading a B-17A to one of the other B-17 variants (C, D, F, etc) should be pretty easy to do, but upgrading a B-17 to a B-29? Even though they're both Heavy Bombers, that's a whole different airframe.
- The OMA INT/NI could just be combined. Daylight only units could intercept during the day and Night units could intercept any time.
- The OMA Strike Recon is useless right now and people just do multiple TAS missions. Be nice if it was useful enough to use where you could actually sent out recon flights and your bombers would attack the best target that recon flight finds.
- Some Air units are extremely expensive to the point they're not even worth using, like Heavy Bombers, Transports and such. Maybe some tweaks to Aircraft factory output and plane costs.
- Be great if air units could be transferred to a different air base on their return from a normal air mission. Instead of having to waste a turn on a BT order, they could fly out from their original base, do their mission and return to a new base.
- I think, like Ground units, the 50 air group cap is a bit much for air divisions, that could be like 4000 planes

Maybe drop it down to 10-25?
Naval Units/Orders- I don't know why, but I've never found Naval units to be useful for anything other than moving troops and cargo around the map. Which is a shame, because full blown naval battles going back and forth like ground battles, would be awesome. What if Sea provinces were actually 'owned' by countries and offered some small resource benefits? Say food, or some minor resources. Then maybe folks would actually fight over the sea like they do the land provinces.
- If sea provinces are 'owned' by countries, NMI/NMP/AMI/AMP, etc orders should be more effective for the country that owns the sea zone since there will likely be other shipping (civilian, etc) out there that could tip off the military to enemy vessels.
- How about adding another target type to Coastal Bombardments to allow for the attacking of enemy ground units stationed in the province or city being bombarded. The Americans contantly shelled Japanese positions (and vice versa) in the Pacific.
General Military- When a commander dies, he should automatically be replaced with someone promoted up from your replacement pool of officers.
- Create a 'Scavenge parts' order for air/ground units that will basically disband your most damaged units and reinforce your strongest units.
- Any unit that is about to run out of General supply would try to scrounge up supplies instead of 'starving' to death. Have divisions in locations that have access to GEN (locally or maybe through the AIC) draw at least one turns worth of GEN if it's available. I can't imagine thousands of GI's sitting in a city for two weeks starving when there's food sitting in a warehouse nearby. They'd find it

- Detailed battles should be turned on by default.
General Econonomic- Have some sort of bonus to production based on your countries morale. People that are excited about your country's war prospects will work harder and if your country is taking a hammering, folks are going to be down in the dumps and not working as hard. Right now morale only matters if your negative or at the end game. Maybe shift the morale to a 1-100% rating?
- Allow the selling of divisions, supplies, etc. to Allies or TA's. Lend/Lease anyone?
- I'd like to see AIC's made 1 level larger (4 Deep) and made a bit smarter so they'll automatically try to re-route around broken AIC locations if possible.
- Make it so the RPD's actually cost money any time you try to find resources, but make them a bit cheaper.
- Landfront fortifications are expensive considering you can only face them one direction. Maybe lower their cost or set it so they'll defend from attacks coming in any direction.
Things to leave as is- Leave the map the way it is, it's already great and fairly well balanced resource-wise. Of course, if you're going to add more countries to the mix...
- Leave the division upgrade/experience mechanic alone, it works well.
- The Training (TPL) system is fine as is.
- The Espionage system works fine now.
- While I hate mission cancellations, the Weather / Attrition system is pretty good now.
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That's it for now...if there's anything I can do to help out, just let me know!