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Landmine
OK...I have these Drone Racks and fighter bays. How do I fill them?

Does a bay need 100 fighters to fill it up? the ANZ of fighters indicate they are 100 tons and the bay is 10,000 tons so I assume I build 100 fighters to fill it. Thats my logic but the numbers just strike me as too high based on things I read in the forum. Building 10 fighters to fill a fighter bays seems to make more sense.

How do the numbers work for fighters and drones?
rfouasnon
You are right...100x100 ton fighters for one fighter bay for the starting fighters...later , if you research the more advanced fighters , they become 500 tons each , so then it takes just 20 fighters to fill a fighter bay . Same with drones....starting drones are relatively small , and the more advanced drones weigh more ( and are much much more deadly ) .
BlendMeAnother
QUOTE (Landmine @ Jul 12 2010, 08:09 PM) *
OK...I have these Drone Racks and fighter bays. How do I fill them?

Does a bay need 100 fighters to fill it up? the ANZ of fighters indicate they are 100 tons and the bay is 10,000 tons so I assume I build 100 fighters to fill it. Thats my logic but the numbers just strike me as too high based on things I read in the forum. Building 10 fighters to fill a fighter bays seems to make more sense.

How do the numbers work for fighters and drones?


The (LC) load cargo order

it use to be that the only way to transport fighters and drones was to have a ship equiped with bays and racks. I can't remember if Pete allows them in cargo holds now.
rfouasnon
Nope , drones and fighters cannot go into cargo bays . If you do EXPL orders , and find some fighters or drones , and just have cargo bays , you don't get them .
Landmine
QUOTE (rfouasnon @ Jul 14 2010, 07:03 AM) *
Nope , drones and fighters cannot go into cargo bays . If you do EXPL orders , and find some fighters or drones , and just have cargo bays , you don't get them .



Thanx...good to know.

Also...........

I have been buiidlign stripmines and note my productivity is decreasing so there must be a formula for the optimum amount of stripmines. What would that formula be?
Sakarissa
There is no limit to the production of Raw Resources via stripmines. They do take up 1 power per stripmine regardless of type.

Stripmine = 1000 RR (Raw Resources) and 1 power
Improved Stripmine = 3000 RR and 1 power
Advanced Stripmine = 9000 RR and 1 power

Not sure what you mean by a drop in production. If you can provide us some more information (without giving away empire secrets) I'm sure some one on the forum can provide a good answer for you.

Sakarissa alien2.gif
The Circle
Landmine
QUOTE (Sakarissa @ Jul 14 2010, 07:22 PM) *
There is no limit to the production of Raw Resources via stripmines. They do take up 1 power per stripmine regardless of type.

Stripmine = 1000 RR (Raw Resources) and 1 power
Improved Stripmine = 3000 RR and 1 power
Advanced Stripmine = 9000 RR and 1 power

Not sure what you mean by a drop in production. If you can provide us some more information (without giving away empire secrets) I'm sure some one on the forum can provide a good answer for you.

Sakarissa alien2.gif
The Circle


I built more stripmines and saw this result:


Turn B.....120,146 stripmines made 84,185,000 Raw resources for 700 RR/stripmine

Turn A.......85,000 stripmines made 74,185,000 Raw Resources for 872 RR/Stripmine

I am puzzled by this drop of productivity and as I type this I am aslo aware fo the rather strange numbers involved. Both produce Raw Resources that have 185,000 in the last 6 digits. Thats a weird coincidence, am I reading my report wrong????
T' Great Root
QUOTE (Landmine @ Jul 14 2010, 08:58 PM) *
I built more stripmines and saw this result:


Turn B.....120,146 stripmines made 84,185,000 Raw resources for 700 RR/stripmine

Turn A.......85,000 stripmines made 74,185,000 Raw Resources for 872 RR/Stripmine

I am puzzled by this drop of productivity and as I type this I am aslo aware fo the rather strange numbers involved. Both produce Raw Resources that have 185,000 in the last 6 digits. Thats a weird coincidence, am I reading my report wrong????


Hi Landmine,

Just in case you are reading the report wrongly, here's a clarification:

Stripmining production is listed in the Imperial Advisor Report: Event Summary at the end of your orders and will look something this:

- Stripmining Complex: xxx Raw Resources(s) were produced in Population Group # xxx

The amount listed in Imperial Stockpiles is what you have left after using any raw resources for producing base resources (e.g. additional Iron, Lumber etc. not extracted by mines).

Hope this helps and apologies if I am stating the obvious to you.


Landmine
QUOTE (T' Great Root @ Jul 14 2010, 09:47 PM) *
Hope this helps and apologies if I am stating the obvious to you.[/font]

[/size][/font][/size]



Thanks and it is not obvious to me so I could use the help.

All the resouces produced before stripmines come from various mines mills and are not converted from raw resources.

I have some conversion to Iron or Lumber after stripmines produce but they come from Raw Resorces already in my stockpile so I presume do not affect production of current Raw resources.

Pleae keep trying to explain this to me..........
Flagritz


In the PDF for Turn B In the ** Imperial Advisor Report: Event Summary ** section does it say:
"Stripmining Complex: 120,146,000 Raw Resources(s) were produced in Population Group # XXXX"

or does it say
"Stripmining Complex: 84,185,000 Raw Resources(s) were produced in Population Group # XXXX"

If it says that 120,146,000 Raw resources were produced and you have 120,146 Strip mines listed in the Colony Report then you don't have to worry, its just that some resources have been used that turn in production (you can use resources the same turn they are generated they don't have to be in your stockpile).


If it says only 84,185,000 Raw resources were produced and you have 120,146 strip mines check the section after the production bit that lists population growth, it also lists excess power if you have an entry of "Excess Power = XXXX in Population Group # XX Then your fine, if you dont have excess power then the reduced production in raw resources is due to the fact that only some of the mines are operating.

Hope that helps
Kurassier
QUOTE (Flagritz @ Jul 14 2010, 05:13 PM) *
If it says only 84,185,000 Raw resources were produced and you have 120,146 strip mines check the section after the production bit that lists population growth, it also lists excess power if you have an entry of "Excess Power = XXXX in Population Group # XX Then your fine, if you dont have excess power then the reduced production in raw resources is due to the fact that only some of the mines are operating.

Hope that helps


Yes, from how you described it, you built more Stripmines but don't have enough power produced to run them all. Check your power production and usage.
Landmine
QUOTE (Kurassier @ Jul 15 2010, 01:10 AM) *
QUOTE (Flagritz @ Jul 14 2010, 05:13 PM) *
If it says only 84,185,000 Raw resources were produced and you have 120,146 strip mines check the section after the production bit that lists population growth, it also lists excess power if you have an entry of "Excess Power = XXXX in Population Group # XX Then your fine, if you dont have excess power then the reduced production in raw resources is due to the fact that only some of the mines are operating.

Hope that helps


Yes, from how you described it, you built more Stripmines but don't have enough power produced to run them all. Check your power production and usage.



thats It!

For 16 turns I have been running with a Energy deficit! My very first turn I stopped producing excess energy.

A bit stupid but in fairness to me....... Pete, shouldn't we get a report for deficits instead of the abscence of a positive report? I had no alarm my factories were closing from power consumpion issues. I like reports I can take action upon.

Along those same lines why isn;t there a summary total of the populion of my home planet. Why do I have to periodically add up all the population myself?

I also still do not like the fact I can't print out my turn when I do my error checking.


enough bitching.....I have to go build some fussion plants.


Flagritz
QUOTE (Landmine @ Jul 15 2010, 02:30 PM) *
QUOTE (Kurassier @ Jul 15 2010, 01:10 AM) *
QUOTE (Flagritz @ Jul 14 2010, 05:13 PM) *
If it says only 84,185,000 Raw resources were produced and you have 120,146 strip mines check the section after the production bit that lists population growth, it also lists excess power if you have an entry of "Excess Power = XXXX in Population Group # XX Then your fine, if you dont have excess power then the reduced production in raw resources is due to the fact that only some of the mines are operating.

Hope that helps


Yes, from how you described it, you built more Stripmines but don't have enough power produced to run them all. Check your power production and usage.



thats It!

For 16 turns I have been running with a Energy deficit! My very first turn I stopped producing excess energy.

A bit stupid but in fairness to me....... Pete, shouldn't we get a report for deficits instead of the abscence of a positive report? I had no alarm my factories were closing from power consumpion issues. I like reports I can take action upon.

Along those same lines why isn;t there a summary total of the populion of my home planet. Why do I have to periodically add up all the population myself?

I also still do not like the fact I can't print out my turn when I do my error checking.


enough bitching.....I have to go build some fussion plants.


<g> Supernova has its quirks but once you get use to them you'll see its worth the little niggles for the overall experience :}

As for total population you can just do a ORB order and find out how many people are there, your defence fleet is always sitting in orbit and has 2AP's dying to be used :]



BlendMeAnother
QUOTE (Flagritz @ Jul 15 2010, 01:47 PM) *
QUOTE (Landmine @ Jul 15 2010, 02:30 PM) *
QUOTE (Kurassier @ Jul 15 2010, 01:10 AM) *
QUOTE (Flagritz @ Jul 14 2010, 05:13 PM) *
If it says only 84,185,000 Raw resources were produced and you have 120,146 strip mines check the section after the production bit that lists population growth, it also lists excess power if you have an entry of "Excess Power = XXXX in Population Group # XX Then your fine, if you dont have excess power then the reduced production in raw resources is due to the fact that only some of the mines are operating.

Hope that helps


Yes, from how you described it, you built more Stripmines but don't have enough power produced to run them all. Check your power production and usage.



thats It!

For 16 turns I have been running with a Energy deficit! My very first turn I stopped producing excess energy.

A bit stupid but in fairness to me....... Pete, shouldn't we get a report for deficits instead of the abscence of a positive report? I had no alarm my factories were closing from power consumpion issues. I like reports I can take action upon.

Along those same lines why isn;t there a summary total of the populion of my home planet. Why do I have to periodically add up all the population myself?

I also still do not like the fact I can't print out my turn when I do my error checking.


enough bitching.....I have to go build some fussion plants.


<g> Supernova has its quirks but once you get use to them you'll see its worth the little niggles for the overall experience :}

As for total population you can just do a ORB order and find out how many people are there, your defence fleet is always sitting in orbit and has 2AP's dying to be used :]


Your ground base can do an ORB if you move off your fleets
rfouasnon
Alas , poor defense fleet if it just has 2 AP...then it is vulnerable indeed !
Flagritz
QUOTE (rfouasnon @ Jul 15 2010, 10:43 PM) *
Alas , poor defense fleet if it just has 2 AP...then it is vulnerable indeed !



Hes only on turn 16/17, give the guy a chance, not everyone is handed a developed empire by their friends to run....
Desmodus
QUOTE (Landmine @ Jul 15 2010, 07:30 AM) *
I also still do not like the fact I can't print out my turn when I do my error checking.


If you are talking about printing out your orders for the next turn prior to submitting you can do that. Save your orders then open them in Word, Notepad, etc.... - its a text file so you can read/print out of those programs.
rfouasnon
QUOTE (Flagritz @ Jul 15 2010, 04:29 PM) *
QUOTE (rfouasnon @ Jul 15 2010, 10:43 PM) *
Alas , poor defense fleet if it just has 2 AP...then it is vulnerable indeed !



Hes only on turn 16/17, give the guy a chance, not everyone is handed a developed empire by their friends to run....


Even the four positions I started myself have more than 2 AP , so your silly outburst is again the sign of your petulance....I am going to enjoy finding your new position with my new position , and I hope some of your buddies will be there to assist you .
Flagritz
QUOTE (rfouasnon @ Jul 16 2010, 12:40 AM) *
Even the four positions I started myself have more than 2 AP , so your silly outburst is again the sign of your petulance....I am going to enjoy finding your new position with my new position , and I hope some of your buddies will be there to assist you .



Were your positions defence fleet on more then 2Ap on turn 16 & 17 though?? hello mcfly!!! :}

Wow rfouasnon looking forward to a fair fight for a change, someone pinch me I dont belive my eyes :}



rfouasnon
A fair fight is you and your buddies...alone you stand absolutely no chance....
Landmine
QUOTE (Flagritz @ Jul 15 2010, 11:29 PM) *
QUOTE (rfouasnon @ Jul 15 2010, 10:43 PM) *
Alas , poor defense fleet if it just has 2 AP...then it is vulnerable indeed !



Hes only on turn 16/17, give the guy a chance, not everyone is handed a developed empire by their friends to run....



You are mostly correct....I am on turn 13 and using Pathfinders for defence for the most part. No enemy/friend dcurrently in sight.

perhaps all you learned players could discuss a elementry warship. What should my first effort look like? How many AP does it take to survive combat?

My current all purpose craft sports some Mk 1 heavv missles, a fighter bay, some Type a screens and yes, ........2AP

what should a begining level warship look like?
Lord Deependra
QUOTE (Landmine @ Jul 17 2010, 07:23 AM) *
QUOTE (Flagritz @ Jul 15 2010, 11:29 PM) *
QUOTE (rfouasnon @ Jul 15 2010, 10:43 PM) *
Alas , poor defense fleet if it just has 2 AP...then it is vulnerable indeed !



Hes only on turn 16/17, give the guy a chance, not everyone is handed a developed empire by their friends to run....



You are mostly correct....I am on turn 13 and using Pathfinders for defence for the most part. No enemy/friend dcurrently in sight.

perhaps all you learned players could discuss a elementry warship. What should my first effort look like? How many AP does it take to survive combat?

My current all purpose craft sports some Mk 1 heavv missles, a fighter bay, some Type a screens and yes, ........2AP

what should a begining level warship look like?


I wouldn't be worrying too much about warships at the moment. For now, you should be exploring, working on improving your economy and researching better engines and tech. When you finally meet someone, you'll find any second generation warships you have built are pretty much irrelevant.

I would suggest you focus tech on engines and jump survey sensors to get some survey ships out there. For your economy, start stockpiling Rare Elements and research ICE-1.
Flagritz
QUOTE (Landmine @ Jul 16 2010, 10:23 PM) *
QUOTE (Flagritz @ Jul 15 2010, 11:29 PM) *
QUOTE (rfouasnon @ Jul 15 2010, 10:43 PM) *
Alas , poor defense fleet if it just has 2 AP...then it is vulnerable indeed !



Hes only on turn 16/17, give the guy a chance, not everyone is handed a developed empire by their friends to run....



You are mostly correct....I am on turn 13 and using Pathfinders for defence for the most part. No enemy/friend dcurrently in sight.

perhaps all you learned players could discuss a elementry warship. What should my first effort look like? How many AP does it take to survive combat?

My current all purpose craft sports some Mk 1 heavv missles, a fighter bay, some Type a screens and yes, ........2AP

what should a begining level warship look like?



The best advice I can give is hold off building warships until you run into someone, begin to slowly stockpile the resources if you want but dont convert them into ship components until you have to.

For example early on Armour will provide your best protection (until you develop force shields to a high enough level), if you begin to stockpile Advanced Steel (when youve reached it), when you run into an enemy then you can convert it into the best armour youve researched, the difference is significant, a level 5 armour gives 150 point of protection a level 6 gives 400 points, almost 3 times as effective and costs the same 5 Advanced Steel to make.

As for warship design the bigger and more advanced the better, your primary focus should be developing your industrial base now so that when you do run into someone you can then build the biggest badest warships you can.

With the pace of the game you should have plenty of warning should you bump into someone, for now develop your early warning system of pickets, I build a 1,000 ton ship of 800 fuel tankage, 1 nuclear engine, 1 jump engine. placed at every warp point it does the job, doesnt cost much and can reach as far as needed.

A tip someone passed to me is to make sure you dont fully fuel your pickets, thats the mistake I made, people can work out how far your home system is by how much fuel is left in the pickets, fill them up with I dunno 672 fuel etc and it will mess up their calculations :}

Half the fun of the game is trying things out yourself, however if you want some more tips and advice feel free to drop me a message, I would be more then happy to share the mistakes I've made and the strategies I've picked up along the way.




Landmine
QUOTE (Lord Deependra @ Jul 17 2010, 12:07 AM) *
I would suggest you focus tech on engines and jump survey sensors to get some survey ships out there. For your economy, start stockpiling Rare Elements and research ICE-1.



I find the word ICE bantered around quite a bit on the forum. What does ICE stand for????
Lord Deependra
QUOTE (Landmine @ Jul 18 2010, 07:25 AM) *
QUOTE (Lord Deependra @ Jul 17 2010, 12:07 AM) *
I would suggest you focus tech on engines and jump survey sensors to get some survey ships out there. For your economy, start stockpiling Rare Elements and research ICE-1.



I find the word ICE bantered around quite a bit on the forum. What does ICE stand for????


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