The following is a recap of additions, updates, corrections, GM notes, etc. that will be showing up in the next version of the rules (yes...I know, I'm working on it). If you have any questions, see any typos or if there is something I've missed, let either Pete or I know.
Russ
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ORDERS
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ANZ (Analyze Item)
Order can be used to identify any item that you have researched, can research or have in stockpile at any population group with a science installations(Imperial or otherwise, any size).
CONV (Assign Fleet to Convoy Route)
The CONV order now defaults to ‘zero’ in the priority field – you can just type over it or leave it alone. Entering a zero is what almost everybody does anyway as that tells the fleet being assigned that the last Convoy Route order that it executed has a priority of zero…so it will do the next highest-numbered Convoy Route order next time (almost always Priority #10).
DECF (Decommission Fleet)
The DECF order can now be used to send all your empty fleets back to your homeworld in a single order. Enter the keyword HOME as the Fleet ID # and all fleets with no ships in them will be relocated to your homeworld.
DELS (Delete Standing Order)
Used to delete up to five standing orders (identified by their priority number)
DELS, [Priority #], [Priority #], [Priority #], [Priority #], [Priority #],
ESTA (Edit Standing Order Priority)
Change the priority # of up to five standing orders
ESTA, [Priority # to Edit], [New Priority #], [Priority # to Edit], [New Priority #], [Priority # to Edit], [New Priority #], [Priority # to Edit], [New Priority #], [Priority # to Edit], [New Priority #]
EXIL (Exile Character)
Exile a specific character
EXIL, [Character ID#]
FNAM (Rename Fleets)
A new order, FNAM has been added – it is very similar to the NAME (Name Legendary Characters) order, allowing you to rename up to five fleets per FNAM.
FNAM, [Fleet #], [New Name], [Fleet #], [New Name], [Fleet #], [New Name], [Fleet #], [New Name], [Fleet #], [New Name],
FOB (Fleet Order of Battle)
Gives an analysis of the fleet
FOB, [Fleet ID#]
JETT (Jettison Cargo)
The JETT order no longer requires an action point.
If you Jettison a System Beacon, your fleet will deploy a System Beacon. There is no point in deploying more than one System Beacon at once in the same system.
MESS (Send Message)
An order to send standard messages in-game to another empire.
NAME (Name Legendary Character)
Changed to allow 5 characters to be named per order
OC (Offload Cargo)
Updated to allow for the keyword ALL NO FUEL along with the usual ALL option (offloading everything except fuel)
PAP (Political Action Proposal)
You can set any level of alliance you like with this order, which is used primarily to allow for complex Rules of Engagement fleet settings. You must have a diplomat-class Legendary Character located at the same place as a diplomat of the target empire (either on the same world or with co-located fleets). The level of alliance you choose is one-way: that is, you can indicated that you treat the other empire as an “alliance”, but he could do a PAP order and set a relationship with your empire as a “trade pact”. Both parties do not need to issue PAP orders at the same time. One could issue a PAP and the other does not ever have to reciprocate.
PAP, [Empire #], [Agreement]
REVO (Instigate Revolution)
Used to change your primary goverment type, secondary government type and/or imperial tradition (also allows you to specify the title of your new emperor). May be issued once every 25 turns.
REVO, [new primary govt type], [new secondary govt type], [new Imperial Tradition], [new Emperor title]
RTD (Request Technology Descriptions)
RTD results now display a list of every tech area that you have earned research points for, including Exploration research bonuses.
TAC (Ground Force Tactical Ratings)
Gives analysis of army
TAC, [Army ID#]
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GM NOTES
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“Scientists aboard fleets will use their spare time to work on research projects. They aren’t as effective as when they have access to superior facilities on a world but they are able to assist in SURV missions at the same time as they conduct their shipboard experiments.”
“Your religious leaders have a newfound faith, seeking out and praying to powerful deities when possible.”
“ORB (Orbital Reconnaissance) missions will reveal all unusual exploration finds on a planet, and will also give an estimate of how intense the exploration at the world in question has been in the past.”
“Stability is a measure of happiness, and if high enough it can induce civilians to move into your population groups of their own accord. This can be hard to achieve on the homeworld (if it does happen, this represents civilians opting to move into the big cities out of the countryside). On colony worlds it means civilians moving in from off-planet to seek better lives. In combination with Imperial Medical and Cloning Centers, colony pop growth can see some pretty impressive increases”
“Alien fleet sightings now indicate some movement information about the intruding fleet—if it warped into a system to generate the intruder report at a warp point, if it moved in-system to get to the destination or if a sensor sweep was performed”
“As each of your Standing Orders is loaded (normally the first thing that happens in each turn), the code will now check to see if you have a DELS order anywhere in your issued orders. If so, a check is made to see if any of the DELS orders you are issuing will be deleting a Standing Order with the same priority number that is about to be loaded. If so, that Standing Order will not be loaded. It hasn’t deleted the Standing Order yet, but it will when it gets to the DELS order during actual order evaluation. This is to make your DELS orders timely: they’ll delete the appropriate Standing Orders later in the turn, when the DELS is processed normally. The Standing Orders that are going to be deleted later should not be loaded for processing – you’ve ordered them deleted, after all – to the ones that are going away will be skipped”
"Fuel Shuttles & Cargo Barges - Can now be carried in cargo bays instead of fighter bays. This change was done to make it easier to pick up these items during EXPL missions. Fighters and Drones still require Fighter Bays and Drone Bays respectively when found during EXPL missions."
"Population & Colonists can no longer be transferred or offloaded into a Population Group that was not originally colonized by your Empire. This prevents one Empire from rapidly transferring a lot population to a trading partner on its homeworld, so as to rapidly create another (alien) production base there for the purpose of making alien technology (and avoiding any significant shipment of goods)"
