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RTGRuss

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About RTGRuss

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    600lb Gorilla
  • Birthday 01/29/1960

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    Denver, Colorado

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  1. A moment of sadness for us all I'm afraid. I just received news that Ken Rozhon has passed away. Ken had been with us, playing Victory!, for as long as I can remember - over 20 years and was always a good player, a good competitor to his game opponents and a good friend to his allies and the people that knew him well. The world always feels diminished when we lose a good person and tonight is no exception. Prayers for his family at this difficult time and for his close friends as well. Rest in peace Ken. Thanks for all the good times and memories and we'll see you on the other side. Russ
  2. Hi Guys, Game 106 will be the same as Games 100-105. You can choose your nation when you register based on what is available – first come, first serve. Registrations have begun so some nations are already gone but you have your choice of what is currently available: Game 106 registration began on August 4th. If you have more than one choice let me know (in case the first one is gone by the time I get your email) and the faster you get your choice in the better. Game is 47.5 % full The list of available nations is as follows: Algeria Baltic States Central Russia Egypt Finland France Iceland Ireland Libya Morocco Northern Russia Norway Persia Poland Portugal Spain Southern Russia Sweden Switzerland Tunisia Turkey Best of luck to all! Russ
  3. The Game 105 setup results have gone out so those of you in the game should have them now The first turn is eligible on August 15th but note that I normally backdate all first turns to Day 1 of the first turn cycle since the production multiple doesn't go into effect until the second turn cycle. So, if you need a little extra time on the first turn that's ok, you can get in a little late and still have your turn processed with a Day 1 processing date. Remember that Game 105 is a 14-day interval game (affects production multiple calculations for later turns). Note that Game 105 will show, for technical reasons, as a Game 95 setup. This is not an error. The game will be recorded as Game 105 when all is said and done but during play, for all practical reasons, it is Game 95. Use Game 95 for order entry, etc. This workaround was the best solution to keep the processing programs happy, etc. Important Note: Check your privacy option and contact info (for RNA purposes) on your results and let me know if there are any changes that need to be made before the first turns start to process. Also check your tech selection and make sure it is correct - I can change it before the game starts but once turns start to process that's the end of tech changes. Game 105 is now full It is possible that one or more additional nations may become available if we get some early drops and/or position exchanges. If so I'll post a note here to see if we can fill them with active players. Once a game has reached tech period 3 the nations are set and the only way to get into that game is via a position transfer or by being nominated to take over for a Total Ally that has dropped for some reason. We will be accepting registrations for Game 106 beginning at 9 AM (my time zone so MST or GMT-7) on August 4th. Game 106 will be a first come, first serve setup as well so I want to give folks the weekend to think it over before opening up the registration process. Once things start I'll go by date stamp on email so if you are interested in a particular nation get your registration request email in as close to 9 AM (my time zone so MST or GMT-7) on the 10th that you can. Note that early submissions don't count so wait for the start time so that everybody has a fair chance. Best of luck to everyone!!
  4. Congratulations to the victors of Game 95! Austria - Michael K. Johnson Greece - Edwin Paulissen Hungary - Peter Schmitter Rumania - Ken Tewell Yugoslavia - Falco Achieved an alliance victory with a final average score of 601 victory points! 2nd place went to UAE with an average score of 555 victory points and 3rd place to Libya with an average score of 548victory points. Special congratulations as well to Peter Schmitter who took over the #1 Best Nation spot for Hungary with an individual score of 663 victory points! The Hall of Victory! has been updated with the stats from Game 95 so check them out http://www.rollingthunder.com/victory/HallofVictory.htm Russ
  5. Hi Guys, No serious technical issues - Game 105 has to be set up/run as Game 95 (due to actual serious technical issues) so before I can delete the old Game 95 database and replace it with a new one I needed to finish up the game ending stats/Hall of Victory! stuff for Game 95 (way, way overdue anyway). I could have done a workaround or two to work on the setup first but doing Hall of Victory! first was a little easier and I really needed to update HOV anyway. I just posted the updates to Hall of Victory! so now I can actually work on the Game 105 setup. Should be later this week. Sorry for the delays on the setup and HOV both. The life treadmill has been running overdrive the last few years for me and I'm always trying to catch up on things. Doing my best and hoping life slows down a little once I get past some current things so I can finally catch up HOV all the way. Russ
  6. No problem on the RTG side. As Mark said, I would just need confirmation from all remaining players before the end of TP 73. Russ
  7. If it was something that I was adding deliberately then it would only be in new games but this was a case of an existing issue that can't be corrected. As knowledge of it spread it would be used deliberately by more folks and there was only so much correcting I could do when it came up. If I were able to correct the code to remove the issue I would have done so. I can't continue to make partial corrections whenever it comes up so it is something that we'll all have to live with for now. Best that everybody be on the same page, be aware of the issue and when it can occur. There are some drawbacks to the situation when it comes up as well. Russ
  8. Hi Guys, Game 105 will be the same as Games 100-104. You can choose your nation when you register based on what is available – first come, first serve. Registrations have begun so some nations are already gone but you have your choice of what is currently available: Game 105 registration began on Oct 10th. If you have more than one choice let me know (in case the first one is gone by the time I get your email) and the faster you get your choice in the better. Game is now full I'll start doing some prep work to get the game set up - actual setup will likely be early June (starting tomorrow I'm pretty busy for the next week) so expect it then. Best of luck to all! Russ
  9. Hi Guys, Victory! has always had a fighter cover issue where FC forces from two nations could respond when a given province and city were under the control of two different nations. An attack on the city can provoke the response of the FC of the city owner (correct) and the province owner (technically incorrect) because of the way the code is checking ownership (Note: I'm not 100% sure if it works the other way with an attack on a province). As many of you know the game code for Victory! is ancient, dating back to the early 90s and my ability to make changes is limited. I've looked at this particular issue and it is buried too deep in the old code for me to do anything about at this time. Generally this would not come up very often, just due to odd circumstances, and I could make adjustments to both sides but I believe that some players are starting to use this code issue deliberately so it is likely to come up more often and I can't keeping making adjustments for something that is happening more frequently, etc. In some cases, if the combined FC turns back an attack for example, there really isn't anything I can do. There are valid reasons for both nations to cover their forces with FC so I can't simply tell folks not to do it or else. It is only when they work together that they do something most players don't expect because it isn't in the rules. Some players, aware of the issue, have gone out of their way to avoid using it and that is always an option, as is done in some games where players agree not to use a certain tactic (air drops, etc.). That works as long as both sides hold to the agreement. In this case, I think that the best option going forward is to talk about the issue and make everyone aware of it so that there are no surprises when it is encountered. In the grand scheme of things, it actually may not be such a bad thing. Splitting control of province and city has some drawbacks so it can't be used all the time and getting extra fighters involved from time to time will slow down the offensive juggernaut that tends to be air power in Victory! (waves & waves of bombers that can't really be stopped except maybe through attrition and insufficient AIR production by your enemies). The 1995 rules change dropped AIR production from 20 to 10 per factory - air power really was king back in those days - but air power is still pretty dominant. Making the life of bomber crews a little more dangerous may help with balance a bit. So, spread the word and know going forward that when the province and city of a given location is split between two nations that there is the chance of FC from both jumping in on an air attack. If you want to have a gentleman's agreement with your enemies not to deliberately use the tactic that's fine of course, if the war is anything goes then we want as many people to be aware of it. Unfortunately this note will probably increase the frequency it is encountered but if it is going to be used by some anyway then better everyone be on the same page. Russ
  10. Hi Guys, Victory! has always had a fighter cover issue where FC forces from two nations could respond when a given province and city were under the control of two different nations. An attack on the city can provoke the response of the FC of the city owner (correct) and the province owner (technically incorrect) because of the way the code is checking ownership (Note: I'm not 100% sure if it works the other way with an attack on a province). As many of you know the game code for Victory! is ancient, dating back to the early 90s and my ability to make changes is limited. I've looked at this particular issue and it is buried too deep in the old code for me to do anything about at this time. Generally this would not come up very often, just due to odd circumstances, and I could make adjustments to both sides but I believe that some players are starting to use this code issue deliberately so it is likely to come up more often and I can't keeping making adjustments for something that is happening more frequently, etc. In some cases, if the combined FC turns back an attack for example, there really isn't anything I can do. There are valid reasons for both nations to cover their forces with FC so I can't simply tell folks not to do it or else. It is only when they work together that they do something most players don't expect because it isn't in the rules. Some players, aware of the issue, have gone out of their way to avoid using it and that is always an option, as is done in some games where players agree not to use a certain tactic (air drops, etc.). That works as long as both sides hold to the agreement. In this case, I think that the best option going forward is to talk about the issue and make everyone aware of it so that there are no surprises when it is encountered. In the grand scheme of things, it actually may not be such a bad thing. Splitting control of province and city has some drawbacks so it can't be used all the time and getting extra fighters involved from time to time will slow down the offensive juggernaut that tends to be air power in Victory! (waves & waves of bombers that can't really be stopped except maybe through attrition and insufficient AIR production by your enemies). The 1995 rules change dropped AIR production from 20 to 10 per factory - air power really was king back in those days - but air power is still pretty dominant. Making the life of bomber crews a little more dangerous may help with balance a bit. So, spread the word and know going forward that when the province and city of a given location is split between two nations that there is the chance of FC from both jumping in on an air attack. If you want to have a gentleman's agreement with your enemies not to deliberately use the tactic that's fine of course, if the war is anything goes then we want as many people to be aware of it. Unfortunately this note will probably increase the frequency it is encountered but if it is going to be used by some anyway then better everyone be on the same page. Russ
  11. That was me, just trying to keep things as peaceful as possible. Would rather err on the side of caution than let something go and see it snowball... Russ
  12. The Game 104 setup results have gone out so those of you in the game should have them now The first turn is eligible on October 18th but note that I normally backdate all first turns to Day 1 of the first turn cycle since the production multiple doesn't go into effect until the second turn cycle. So, if you need a little extra time on the first turn that's ok, you can get in a little late and still have your turn processed with a Day 1 processing date. Remember that Game 104 is a 14-day interval game (affects production multiple calculations for later turns). Note that Game 104 will show, for technical reasons, as a Game 94 setup. This is not an error. The game will be recorded as Game 104 when all is said and done but during play, for all practical reasons, it is Game 94. Use Game 94 for order entry, etc. This workaround was the best solution to keep the processing programs happy, etc. Important Note: Check your privacy option and contact info (for RNA purposes) on your results and let me know if there are any changes that need to be made before the first turns start to process. Also check your tech selection and make sure it is correct - I can change it before the game starts but once turns start to process that's the end of tech changes. Game 104 is now full It is possible that one or more additional nations may become available if we get some early drops and/or position exchanges. If so I'll post a note here to see if we can fill them with active players. Once a game has reached tech period 3 the nations are set and the only way to get into that game is via a position transfer or by being nominated to take over for a Total Ally that has dropped for some reason. We will be accepting registrations for Game 105 beginning at 9 AM (my time zone so MST or GMT-7) on October 10th. Game 105 will be a first come, first serve setup as well so I want to give folks the weekend to think it over before opening up the registration process. Once things start I'll go by date stamp on email so if you are interested in a particular nation get your registration request email in as close to 9 AM (my time zone so MST or GMT-7) on the 10th that you can. Note that early submissions don't count so wait for the start time so that everybody has a fair chance. Best of luck to everyone!!
  13. Congratulations to the victors of Game 94! Baltic States - Sander Anneveldt Central Russia - Peter Schmitter Finland - Marco Knubben Northern Russia - Christian Schmitter Southern Russia - Edwin Paulissen Achieved an alliance victory with a final average score of 655 victory points! 2nd place went to United States with an average score of 568 victory points, 3rd place to Morocco with an average score of 531 victory points and 4th place to Tunisia & Egypt with average scores of 421 victory points. Special congratulations as well to Edwin Paulissen who took over the #1 Best Nation spot for Southern Russia with an individual score of 672 victory points! The Hall of Victory! has been updated with the stats from Game 94 so check them out http://www.rollingthunder.com/victory/HallofVictory.htm Russ PS - I'm hoping to get caught up on Hall of Victory! over the next few months. I'll let Hall of Victory! stand with the Game 94 stats update for a couple months (before potentially knocking players off various lists with new game ending stats) then I'll see about getting the stats for Game 95 put together.
  14. The original SNROTE.EXE (self extracting) file in zip format for those having trouble getting to the main website (blocked from a gaming site) or who just want it in a zip. format. Russ Snrote.zip
  15. Hi Guys, Running late on first turn for 103 - first turn always has some extra checks, etc. and my life has been crazy of late. Turns have gone out so those of you who have submitted should have results back now. I forgot to add in the extra morale for all positions for this first turn but I will do so before the TP 2 runs. Best of luck to all! Russ
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