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RTGRuss

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About RTGRuss

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    600lb Gorilla
  • Birthday 01/29/1960

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  1. If it was something that I was adding deliberately then it would only be in new games but this was a case of an existing issue that can't be corrected. As knowledge of it spread it would be used deliberately by more folks and there was only so much correcting I could do when it came up. If I were able to correct the code to remove the issue I would have done so. I can't continue to make partial corrections whenever it comes up so it is something that we'll all have to live with for now. Best that everybody be on the same page, be aware of the issue and when it can occur. There are some drawbacks to the situation when it comes up as well. Russ
  2. Hi Guys, Game 105 will be the same as Games 100-104. You can choose your nation when you register based on what is available – first come, first serve. Registrations have begun so some nations are already gone but you have your choice of what is currently available: Game 105 registration began on Oct 10th. If you have more than one choice let me know (in case the first one is gone by the time I get your email) and the faster you get your choice in the better. Game is currently 37.5 % full List of available nations: Austria Baltic States Bulgaria Central Russia Czechoslovakia Egypt Finland France Germany Greece Hungary Italy Libya Lowlands Morocco Northern Russia Norway Persia Poland Portugal Rumania Spain Southern Russia Turkey Yugoslavia Best of luck! Russ
  3. Hi Guys, Victory! has always had a fighter cover issue where FC forces from two nations could respond when a given province and city were under the control of two different nations. An attack on the city can provoke the response of the FC of the city owner (correct) and the province owner (technically incorrect) because of the way the code is checking ownership (Note: I'm not 100% sure if it works the other way with an attack on a province). As many of you know the game code for Victory! is ancient, dating back to the early 90s and my ability to make changes is limited. I've looked at this particular issue and it is buried too deep in the old code for me to do anything about at this time. Generally this would not come up very often, just due to odd circumstances, and I could make adjustments to both sides but I believe that some players are starting to use this code issue deliberately so it is likely to come up more often and I can't keeping making adjustments for something that is happening more frequently, etc. In some cases, if the combined FC turns back an attack for example, there really isn't anything I can do. There are valid reasons for both nations to cover their forces with FC so I can't simply tell folks not to do it or else. It is only when they work together that they do something most players don't expect because it isn't in the rules. Some players, aware of the issue, have gone out of their way to avoid using it and that is always an option, as is done in some games where players agree not to use a certain tactic (air drops, etc.). That works as long as both sides hold to the agreement. In this case, I think that the best option going forward is to talk about the issue and make everyone aware of it so that there are no surprises when it is encountered. In the grand scheme of things, it actually may not be such a bad thing. Splitting control of province and city has some drawbacks so it can't be used all the time and getting extra fighters involved from time to time will slow down the offensive juggernaut that tends to be air power in Victory! (waves & waves of bombers that can't really be stopped except maybe through attrition and insufficient AIR production by your enemies). The 1995 rules change dropped AIR production from 20 to 10 per factory - air power really was king back in those days - but air power is still pretty dominant. Making the life of bomber crews a little more dangerous may help with balance a bit. So, spread the word and know going forward that when the province and city of a given location is split between two nations that there is the chance of FC from both jumping in on an air attack. If you want to have a gentleman's agreement with your enemies not to deliberately use the tactic that's fine of course, if the war is anything goes then we want as many people to be aware of it. Unfortunately this note will probably increase the frequency it is encountered but if it is going to be used by some anyway then better everyone be on the same page. Russ
  4. Hi Guys, Victory! has always had a fighter cover issue where FC forces from two nations could respond when a given province and city were under the control of two different nations. An attack on the city can provoke the response of the FC of the city owner (correct) and the province owner (technically incorrect) because of the way the code is checking ownership (Note: I'm not 100% sure if it works the other way with an attack on a province). As many of you know the game code for Victory! is ancient, dating back to the early 90s and my ability to make changes is limited. I've looked at this particular issue and it is buried too deep in the old code for me to do anything about at this time. Generally this would not come up very often, just due to odd circumstances, and I could make adjustments to both sides but I believe that some players are starting to use this code issue deliberately so it is likely to come up more often and I can't keeping making adjustments for something that is happening more frequently, etc. In some cases, if the combined FC turns back an attack for example, there really isn't anything I can do. There are valid reasons for both nations to cover their forces with FC so I can't simply tell folks not to do it or else. It is only when they work together that they do something most players don't expect because it isn't in the rules. Some players, aware of the issue, have gone out of their way to avoid using it and that is always an option, as is done in some games where players agree not to use a certain tactic (air drops, etc.). That works as long as both sides hold to the agreement. In this case, I think that the best option going forward is to talk about the issue and make everyone aware of it so that there are no surprises when it is encountered. In the grand scheme of things, it actually may not be such a bad thing. Splitting control of province and city has some drawbacks so it can't be used all the time and getting extra fighters involved from time to time will slow down the offensive juggernaut that tends to be air power in Victory! (waves & waves of bombers that can't really be stopped except maybe through attrition and insufficient AIR production by your enemies). The 1995 rules change dropped AIR production from 20 to 10 per factory - air power really was king back in those days - but air power is still pretty dominant. Making the life of bomber crews a little more dangerous may help with balance a bit. So, spread the word and know going forward that when the province and city of a given location is split between two nations that there is the chance of FC from both jumping in on an air attack. If you want to have a gentleman's agreement with your enemies not to deliberately use the tactic that's fine of course, if the war is anything goes then we want as many people to be aware of it. Unfortunately this note will probably increase the frequency it is encountered but if it is going to be used by some anyway then better everyone be on the same page. Russ
  5. That was me, just trying to keep things as peaceful as possible. Would rather err on the side of caution than let something go and see it snowball... Russ
  6. The Game 104 setup results have gone out so those of you in the game should have them now The first turn is eligible on October 18th but note that I normally backdate all first turns to Day 1 of the first turn cycle since the production multiple doesn't go into effect until the second turn cycle. So, if you need a little extra time on the first turn that's ok, you can get in a little late and still have your turn processed with a Day 1 processing date. Remember that Game 104 is a 14-day interval game (affects production multiple calculations for later turns). Note that Game 104 will show, for technical reasons, as a Game 94 setup. This is not an error. The game will be recorded as Game 104 when all is said and done but during play, for all practical reasons, it is Game 94. Use Game 94 for order entry, etc. This workaround was the best solution to keep the processing programs happy, etc. Important Note: Check your privacy option and contact info (for RNA purposes) on your results and let me know if there are any changes that need to be made before the first turns start to process. Also check your tech selection and make sure it is correct - I can change it before the game starts but once turns start to process that's the end of tech changes. Game 104 is now full It is possible that one or more additional nations may become available if we get some early drops and/or position exchanges. If so I'll post a note here to see if we can fill them with active players. Once a game has reached tech period 3 the nations are set and the only way to get into that game is via a position transfer or by being nominated to take over for a Total Ally that has dropped for some reason. We will be accepting registrations for Game 105 beginning at 9 AM (my time zone so MST or GMT-7) on October 10th. Game 105 will be a first come, first serve setup as well so I want to give folks the weekend to think it over before opening up the registration process. Once things start I'll go by date stamp on email so if you are interested in a particular nation get your registration request email in as close to 9 AM (my time zone so MST or GMT-7) on the 10th that you can. Note that early submissions don't count so wait for the start time so that everybody has a fair chance. Best of luck to everyone!!
  7. Congratulations to the victors of Game 94! Baltic States - Sander Anneveldt Central Russia - Peter Schmitter Finland - Marco Knubben Northern Russia - Christian Schmitter Southern Russia - Edwin Paulissen Achieved an alliance victory with a final average score of 655 victory points! 2nd place went to United States with an average score of 568 victory points, 3rd place to Morocco with an average score of 531 victory points and 4th place to Tunisia & Egypt with average scores of 421 victory points. Special congratulations as well to Edwin Paulissen who took over the #1 Best Nation spot for Southern Russia with an individual score of 672 victory points! The Hall of Victory! has been updated with the stats from Game 94 so check them out http://www.rollingthunder.com/victory/HallofVictory.htm Russ PS - I'm hoping to get caught up on Hall of Victory! over the next few months. I'll let Hall of Victory! stand with the Game 94 stats update for a couple months (before potentially knocking players off various lists with new game ending stats) then I'll see about getting the stats for Game 95 put together.
  8. The original SNROTE.EXE (self extracting) file in zip format for those having trouble getting to the main website (blocked from a gaming site) or who just want it in a zip. format. Russ Snrote.zip
  9. Hi Guys, Running late on first turn for 103 - first turn always has some extra checks, etc. and my life has been crazy of late. Turns have gone out so those of you who have submitted should have results back now. I forgot to add in the extra morale for all positions for this first turn but I will do so before the TP 2 runs. Best of luck to all! Russ
  10. Hi Guys, Game 104 will be the same as Games 100-103. You can choose your nation when you register based on what is available – first come, first serve. Registrations have begun so some nations are already gone but you have your choice of what is currently available: Game 104 registration began today. If you have more than one choice let me know (in case the first one is gone by the time I get your email) and the faster you get your choice in the better. Game is currently 97.5 % full List of available nations: Norway Best of luck! Russ P.S. Looking to start this one either the middle or end of September so if you want to jump in at the last minute now is the time to let me know. Additionally, I know it has been a long wait for some so if anybody has decided they don't want to be in Game 104 after all please let me know so I can make that nation available to others. Thanks and best wishes!
  11. The Game 103 setup results have gone out so those of you in the game should have them now The first turn is eligible on January 19th but note that I normally backdate all first turns to Day 1 of the first turn cycle since the production multiple doesn't go into effect until the second turn cycle. So, if you need a little extra time on the first turn that's ok, you can get in a little late and still have your turn processed with a Day 1 processing date. Remember that Game 103is a 14-day interval game (affects production multiple calculations for later turns). Note that Game 103 will show, for technical reasons, as a Game 93 setup. This is not an error. The game will be recorded as Game 103 when all is said and done but during play, for all practical reasons, it is Game 93. Use Game 93 for order entry, etc. This workaround was the best solution to keep the processing programs happy, etc. Important Note: Check your privacy option and contact info (for RNA purposes) on your results and let me know if there are any changes that need to be made before the first turns start to process. Also check your tech selection and make sure it is correct - I can change it before the game starts but once turns start to process that's the end of tech changes. Game 103 has the following position still available: Finland It is possible that one or more additional nations may become available if we get some early drops and/or position exchanges. If so I'll post a note here to see if we can fill them with active players. Once a game has reached tech period 3 the nations are set and the only way to get into that game is via a position transfer or by being nominated to take over for a Total Ally that has dropped for some reason. We will be accepting registrations for Game 104 beginning at 9 AM (my time zone so MST or GMT-7) on January 8th. Game 104 will be a first come, first serve setup as well so I want to give folks the weekend to think it over before opening up the registration process. Once things start on Tuesday I'll go by date stamp on email so if you are interested in a particular nation get your registration request email in as close to 9 AM (my time zone so MST or GMT-7) on the 8th that you can. Note that early submissions don't count so wait for the start time so that everybody has a fair chance. Best of luck to everyone!! Russ
  12. First PBM game I ever played - that's way back when LOL
  13. Seven nations left so getting extremely close - a few more and we'll roll with what we have. If you are interesting in joining Game 103 let me know soon! Russ
  14. Hmm....I'm not sure at the moment. That appears to be the case but I'll see what I can find out. Russ
  15. Hi Guys, The last couple days I've been working to move my father-in-law from his retirement village apt to a memory care facility. Between getting the new place set up, clearing out the old one, trips to storage, etc. things have been hectic and I'm running about a day behind on Victory! I'll try to have turns for late Tues, Wed/Thurs up tonight (probably late) and then I'll work on late Thursday, Friday turns on Sunday night. My apologies for the delay. I hoping some of my family commitments will ease up a little going forward now so that I can get back to a more regular schedule. Best wishes, Russ
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