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RTGPete

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About RTGPete

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    Keeper of the Galaxy

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    Denver, Colorado

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  1. RTGPete

    Draco Galaxy turns

    It looks like I forgot to run the shipcount utility before generating the results, so you might see a zero count on some ships, likely new transfers into a fleet from an RN or a shipyard. The ships exist and are in your fleets, so there's nothing to worry about, but your fleet reports might show zero as the quantity which doesn't give you an accurate reading of what you have. I'm looking into running the utility and recreating the results. If that works out, I'll send out revised copies, which will be identical in every way except for more accurate ship counts. Sorry about that! edit - updated pdf's sent out. Data files from the first email remain unchanged, while the updated pdf's have corrected ship counts and sorted stockpiles. Apologies for the trouble!
  2. RTGPete

    Official: Turns Are In Thread

    Andromeda turns won't be ready until later on Friday rather than early. Still grinding through the last part of the industrial phase (much more to do after that as well), and I'm about to pass out in need of sleep..... <yawn>
  3. RTGPete

    Official: Turns Are In Thread

    Zero chance of Andromeda turns tonight - they're still hip deep in processing (well, for races with hips), with a long way to go. Probably later on Friday rather than early. On the positive side I've added the army report section for this cycle (that adds many, many [many!] hours of processing which is why it doesn't show up every turn).
  4. RTGPete

    Robotic ShipYards

    Might have been looking at the Draco code - will examine Andromeda and make sure they're on the same page (>2b for Andromeda sounds right).
  5. RTGPete

    Robotic ShipYards

    That's correct - it's 2 billion output per turn per pop group.
  6. RTGPete

    Lumber/Timber

    The terms lumber and timber were accidentally swapped in the initial database and at this point swapping them back to match their correct definitions would cause a number of issues--it remains one of those little oddities that became fixtures in the game 😃
  7. RTGPete

    Orders Supplement

    Well, or War, but in Draco every empire lives in peaceful harmony with their neighbors, without any thoughts of aggression, hostility or even the possibility of an unkind act. An idyllic paradise, to be sure.
  8. RTGPete

    Naval

    Draco does indeed have prerequisites for many division types, unlike Andromeda.
  9. RTGPete

    Draco Galaxy turns

    No technical issues - just a long grind all night to get them done. Enjoy!
  10. RTGPete

    Draco: Real or Fake News? Discuss...

    I'd have to dig deep into the combat code to find out, and such a daunting task definitely falls into the category Abandon All Hope Ye Who Enter Here. In any event, I wouldn't worry too much about minuscule fractions on such matters -- they rarely mean much in the grand scheme of things. 50.025% missile defense or 50.03%? Your ship is already very probably either fine or about to become a mass of radioactive debris floating off into the Great Beyond, and the microscopic difference in missile defense, however it ends up being calculated, almost certainly won't save it.
  11. RTGPete

    Draco: Real or Fake News? Discuss...

    Let's say that one of your ships has been targeted and is about to suffer 30,000 points of missile damage. Normally, it would suffer 30,000 / 1 = 30,000 damage. However, it has sufficient CIDS systems installed to give it a rating of 20,000 missile defense. It might have gained that by possessing 500 CIDS units that punch out 40 missile defense each, or it had less but gained some from its fleet umbrella (perhaps you have a carrier with some interceptor fighters that have CIDS ratings). In either case, let's say that it is a 10,000 ton ship with 20,000 missile defense. That gives it a mitigation bonus of 20,000 / 10,000 = 2. Therefore, instead of dividing by 1 (a ship with no missile defenses whatsoever), that particular ship gets to divide by 1 + 2. In this case, it would suffer 30,000 [incoming missile damage] / (1+2) = 10,000 effective damage. This would be applied against its shields (if any), and then directly impact the ship's integrity. Note that fighters, drones and gunboats can be very effective weapons, but CIDS defends against their missile firepower exactly like any other defensive system mitigates damage of the appropriate type. In the case of fighters, drones and gunboats, however, that same defensive system not only mitigates their missile damage but also destroys some of them. Other defensive systems don't do that--they just reduce the damage that impacts their ship. In this way it is possible to destroy some of your enemy's offensive firepower (his fighters, drones and gunboats) without being required to damage or destroy his ships. Normally, you need to damage (or, hopefully, destroy) your enemy's ships directly in order to reduce their effectiveness. Deployed ordnance commands a variety of advantages, but being destroyed by enemy point defenses (essentially doing "double duty") instead of enemy primary weapons batteries is certainly not one of them.
  12. RTGPete

    Draco: Real or Fake News? Discuss...

    Be sure not to mix up the concepts of "firing at and destroying" with "provides a defensive benefit like any other defensive system". CIDS, wherever they are, will shoot down enemy fighters, drones and gunboats. This destroys those deployed ordnance units. Individual ships have their own mitigation values against enemy missile firepower. This is usually generated by having CIDS installed on a ship being hit with missile damage. That ship's inherent missile defense can be increased by way of umbrella coverage provided by friendly fighters, drones and gunboats that happen to have CIDS ratings. This reduces incoming missile damage and does not destroy anything--just like every other defensive system.
  13. RTGPete

    Draco: Real or Fake News? Discuss...

    CIDS on a ship will indeed contribute to the CIDS total for their side for purposes of destroying enemy fighters, drones and gunboats. For defensive purposes (reducing incoming damage), they apply only to their own ship. Fighters, drones and gunboats that happen to have a CIDS rating divide that over their side's ships, adding to each ship's individual CIDS rating--effectively providing mobile umbrella coverage by providing some protection to all of them.
  14. RTGPete

    Computer System

    It is not required for any ship (or fortress or orbital). The minimum requirement for a starship in Draco is any engine and at least 25,000 total tons, so you could make a freighter out of 1 Mk I Nuclear Engine and 24,900 Cargo Bays if you wanted to.
  15. RTGPete

    Official: Turns Are In Thread

    I received one turn kicked back from, yes, hotmail.com again. I'll be out all day today, so send a note to Russ if you use hotmail and haven't received your results yet--he has copies of all of the results.
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