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RTGPete

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About RTGPete

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    Keeper of the Galaxy

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  1. RTGPete

    Official: Turns Are In Thread

    Lost power this morning and it stayed out all afternoon. My backup power supply kicked in at the time, but it couldn't run forever so I had to halt Andromeda processing until real power came back--which it just did I'll try to get results out by late tonight if at all possible.
  2. RTGPete

    Official: Turns Are In Thread

    Tonnage alone doesn't cause delays. Thousands of totally useless small ships? That would for sure. A few massive ships is great. Lots and lots of little stuff? That's ugly.
  3. RTGPete

    Official: Turns Are In Thread

    Few hours still. Working on pdf creation now. Delay likely caused by the complete destruction of (insert your empire name here) along with all of your allies and countless empires you've never even met along with new empires you're planning on setting up. Wait, that didn't happen. Probably. Few hours. I'll get them out 😄
  4. RTGPete

    DRACO: I HAVE A QUESTION

    Ships are repaired at the beginning of each turn just before orders are processed. They attempt to repair themselves but heavy damage might take several turns. Repair Bays anywhere in the fleet will allocate their damage control parties as needed throughout that fleet after each ship conducts its own repairs. Repair Bays try to finish off damaged ships before moving on to other ships. During the beginning-of-turn repair phase the text will indicate whether the ship has been completely repaired or needs additional work. There is no way to transfer or otherwise individually identify damaged ships in a fleet from their intact counterparts. For any sort of reasonably large war fleet, it's a good idea to have at least one Repair Bay somewhere in that fleet. That way if the fleet should become damaged, it will effect repairs at the beginning of the next turn, possibly to full operating efficiency if the fleet has enough repair output. In this manner you don't need to worry about damaged ships at all on following turns. Note that your starting Bastions have their own Repair Bays, so if your fleet happens to be in your home system, you could simply NM them home, RN the entire fleet into your Bastion fleet, and let them sit there until the next turn begins. With 3 Bastions providing 5 Repair Bays each, your fleet will almost certainly be completely repaired (at the beginning of the turn following their arrival into that force, as that is when all repairs take place). Having a fleet at the same location as another fleet with Repair Bays is not enough--the ships need to be in the same fleet with the Repair Bays. Placing damaged ships in shipyards means scrapping and rebuilding them. This is an extreme tactic that has several downsides--scrapping any ship in a fleet (even if you leaves others in that fleet not scrapped) will destroy all cargo in that fleet. Also, such scrapped ships are of course out of action while they are being scrapped, so they don't contribute to anything until they are rebuilt, which takes yet another turn. Your best bet is to simply have Repair Bays available in their fleet so as to effect rapid repairs in space. Placing a ship into shipyards would be done by way of a SCRP order, and is not something you should consider except perhaps in very extreme cases such as a stupendously large ship that has been critically damaged. Even then you might be better off simply repairing it in place with Repair Bays, but scrapping-and-rebuilding remains an edge-case option.
  5. RTGPete

    Official: Turns Are In Thread

    Finally indeed. Was quite a big cycle for Andromeda. Time to get some shuteye <yawn>
  6. RTGPete

    Draco Galaxy turns

    Peeking at one of your results, I see what you mean. That didn't affect any actual orders, just the ship count for the printouts. Your ships are in their fleets--new ones just might not show up with updated fleet counts. I'd bet that new items in Imperial Stockpiles aren't entirely sorted correctly as well, though again that's just a printout issue. If folks need that updated, I can re-run those utilities and send out results again. It's not a big deal on this end to do that. It's all part of the same thing that caused the initial data file issue (a human error on my part not running those utilities in the right order). edit: I've reprinted your pdf's and just sent them out. The goofy ship counts in your Fleet Reports and sometimes-a-few-unsorted Imperial Stockpiles entries should be corrected in these reprints. I certainly hope so <sigh>. My apologies for the trouble!
  7. RTGPete

    Draco Galaxy turns

    I just sent out the Draco turns for this cycle, but the dates on your data files look like they weren't updated with this turn's data. I'll resend your results with updated data files in a few minutes just to make sure, so don't be surprised when you see two sets of results in your email inbox.
  8. RTGPete

    Official: Turns Are In Thread

    Suffered a loss of power this morning that required some time to fix - as a result, I'm only now able to start the industrial phase for Andromeda. Between that and various utilities that need to run followed by pdf and data file creation, the odds of the turns going out tonight are sadly rather low I'll give it a shot for late tonight, but Friday is more likely.
  9. RTGPete

    Division types

    Be aware that when examining a division type, if you don't have at least one tech advance that provides a greater-than-zero multiplier for a particular tactical category, you might not get an accurate reading of where a division places its divisional strength. An Imperial Marines Infantry division, for example, divides its strength over more than 3 categories.
  10. RTGPete

    Division types

    Every division type splits its total strength over a variety of tactical categories, with each one having a different spread. In some cases two similar units cover the same tactical categories but give varying weight to each. For example, "Heavy Infantry" divisions tend to have more weight in the Heavy Weapons tactical category at the expense of a lower rating in something else. In other cases a similar unit might have a rating in an entirely new category, again at the expense of losing some strength in something else (Imperial Marines Infantry as an example has some strength in the Amphibious category, while Imperial Army Infantry does not, but the Army version is stronger in some other category). An Imperial Guards Heavy Infantry division is not "stronger" overall than an Imperial Army Heavy Infantry division -- they both count as "one" division in a ground combat. The difference between one division and another is strictly which tactical categories they cover, and how much weight they place into each (the Fortress division is an unusual case in that it counts as "ten" divisions, but costs more to build).
  11. RTGPete

    Draco Galaxy turns

    No - if you issued an SRP this turn, you won't need to issue another one to flag the points to be spent.
  12. RTGPete

    Draco Galaxy turns

    It looks like Santa's elves decided to play a trick on him and not complete 3rd Generation items with saved points as they had promised. This was not a very nice trick, and Santa is most definitely not pleased. He has corrected this issue so that 3rd Generation items in Draco will complete with saved points as expected via the "slot-1" system, but that won't occur until next turn. Sorry about that
  13. RTGPete

    What would you do?

    I"m trying to get them out tonight, but if I manage that, it will be very late.
  14. RTGPete

    What would you do?

    I did; there were very, very few entries affected. If you had 2 or 3 that was around half of them right there.
  15. RTGPete

    What would you do?

    Sure, just send me an email with your empire # - easy to reprint.
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