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About Gixxer

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  1. Deep Core Surveyors

    Now up to 300 DCS on my HW,, iron and lumbar no longer a scarce resource :-) I'm producing 200k ICE-2 a turn now, and reducing my reliance on Raw Resources. Reading what people have posted here, I have had a change of direction with my colonies, and instead of trying to make each colony a self sufficient colony, I'm changing them to mining colonies to supply resources that aren't available on my HW. I dropped 500k ICE-2 on one of my colonies (not the Gas Giant) and got really good increases to around 9k yield on most resource types. That planet is now becoming a mining colony for a couple of resources I can't mine on my HW, further reducing my reliance on RR. I've also stopped making Advanced Heavy Machinery, except for a few colonies that are really far away,, until I have enough colony ships to send to them :-) I have a new question, I hope someone can help with, regarding temperature and attrition. If the temperature is outside the comfort zone, is it like an all or nothing attrition loss, or is it a gradient depending on how far out of the comfort zone you are? I'm asking because I have the situation on a few planets where the temperature is, say 150 degrees too hot, if I install the Deep Core Heatsink, it will only be 50 degrees too hot.(Can't remember exact numbers, but you get the idea) Is this worth doing, or does it make no difference to attrition? Thanks in advance, Gixxer
  2. Deep Core Surveyors

    Yes, as my number of colonies is expanding, I'll have to streamline how I run them. Up to now, I have been running half a dozen small colonies, each increasing pop by only a few each turn, until the next colony ship arrives. I've been micromanaging their economies, changing production even if I only added 10 Improved ICs. Now I have my new generation of colony ships coming online, this approach won't do, too many orders :-) Cheers Gixxer
  3. Deep Core Surveyors

    Hi All, I'm now up to 200 DCS on my HW, and am getting decent Yield gains on everything. My Hydro Yield is over 5000, making it easy to power the DCS I build each turn :-) Been building 20 a turn for the last few turns, now reaching the point where I can produce enough Adv CM for 40 or 50 per turn, but my Hydro yield needs to be a bit higher to power them all! My GG is now over 3k population, and still gaining pop each turn, so turning into a useful mining world! I just got Advanced Stripmines a few turns ago, so upgrading from Improved Stripmines to Advanced is giving me all the spare population I need for my other mines. I'm only 2 or 3 turns away from Advanced IC too :-) Also, I'm recycling the Improved Heavy Machinery back into iron, to make Adv Hvy Mach for the Adv Stripmines :-) Need to build more recycling centres as there's big numbers involved, LOL. I'm now producing 50,000 ICE-2 per turn, my limit is the amount of production I can spare, as I am now getting more Rare Elements than I can convert each turn - this will change when I get Adv ICs. I haven't dropped any yet, I'll have half a million soon, I'll drop it on my GG then, to see what gains I get. I did notice that someone mentioned that even large ICE drops still don't add anything to resource yields that are 0, shame about that. I guess when my colonies are big enough, I'll be importing stuff I can't make on my HW. The only downside of all these tech advances is that the rebuilding of my plant's economies around the new tech is resulting in bigger turnsheets, my last 2 turns have been about 280 orders instead of my usual 160 or 200 orders a turn. Doesn't help that I'm rewriting my Colony routes for newer , faster colony ships I've been building :-) All in all, I'm at a really interesting point in the game :-) Cheers Gixxer
  4. Wormhole Generators

    Thanks, Hobnob. I suspected that, since I had never seen anyone mention them. It only came to my attention when I was deciding what to use on my GG, Subterranean Cities are working fine for that, though. Cheers, Gixxer
  5. Wormhole Generators

    OK, final quick question for the day, before I go to bed :-) Change of subject, but I don't think it's worth starting a new topic for a quick question :-) So, where are my Sub-sea cities? I have cities, Domed Cities, and Subterranean Cities, I also have the Horizon Tech for Aquatic installation construction, which states: "This technology also grants a favorable colonization modifier under the right conditions by providing your colonists with sub-sea habitats." just like the horizon tech did for Subterranean construction, and I got the Subterranean cities. The pre-requisites for city types goes like this City - none Domed City - Subterranean City - So I'm guessing that Sub-sea cities should need 4th Gen Civil Engineering, and err, SuperDuper Construction Materials? I'm up to 6th Gen Civil Engineering and haven't seen them yet, is there another area I need to research? Or is there something else going on? Cheers Gixxer Hmm, 4.30am, I'll just do a bit more of my turn before I go to bed Hehe
  6. Wormhole Generators

    Thanks, Lord Deependra
  7. Wormhole Generators

    Esteemed Gentlebeings, A quick question about Wormhole Generators: The description says a limit of 1 per world. Does this include moons, or does it mean 1 per planet (ie, a body that has an orbital distance in the System Scan)? Not that I have built any yet, just wondered. Cheers Gixxer
  8. Deep Core Surveyors

    Thanks for the info. I remember reading somewhere that you start getting pop losses around 10,000 population, so I'll keep my GG colony small. I currently have around 1,200 pop in Subterranean cities, and they are growing, so all looks good atm. I'm planning on making it a mining world for Rare Elements, using DCS to improve the mining rate, should be useful once the Geothermal yield is high enough - I'm currently using Antimatter power stations to run the few I have there. Once I have 100k ICE-2 (or I get ICE-3, whichever comes first) I'll drop the ICE-2 on my GG, see what I get. Even if I get a catastrophe, it's only a small colony :-) And yes, Im setting up my HW to produce more building materials to build even more DCS there, as well as enough to export to my GG:-) Cheers, Gixxer
  9. Draco Rumours

    Intelligence operatives, interstellar merchants, spies, rumormongers and other sources report that your empire is a bit of a damp squib, and think they could do a better job than you are doing. When are you going to retire? Gixxer Fake news, anyone? Hehe
  10. Deep Core Surveyors

    Well, it has been a year since I started with DCS, and now I have 100 on my homeworld, and am starting to export the building resources to build them on some of my colonies :-) Seen some pretty good gains on my mining production, and less reliance on Raw resources. I'm not making any more DCS on my homeworld for now, as my unemployed pop is reducing rapidly because of all the new mines I am building! I'll probably add more when I start reducing the number of Improved stripmines and Improved Industrial Complexes I need, due to less reliance on converting Raw Resources I noticed that DCS will only alter yields of existing resources though, and I wondered if ICE can alter a resource that is currently 0 yield? Otherwise, there will always be some need for Raw Resources, to fill the gaps in resource production. I'm also now producing enough Rare Elements for 5000 ICE-2 a turn, and rising, I have around 45,000 stockpiled so far, still a ways to go before I get a million :-) When I got ICE-2, I dropped all the ICE-1 I had made - around 6000 - on an unoccupied world as a test, and got much better results, good gains and no losses. When I get ICE-3, I'll probably drop all the ICE-2 on my first Gas Giant colony (I only recently found out you can colonise Gas Giants!) So thanks to everyone for the tips and info on DCS and ICE, really appreciated Gixxer
  11. Player Aids

    Hi, just got my first few PMAPs and GEOs from a couple of GGs. Interesteing :-) I agree that once I've PMAP'd a couple of them probably no need to PMAP any more, except for finding out the axial tilt. Colonising looks to be a bit difficult, with the temperature being 2000K, (especially as I am a cold world race, my comfort zone is 0 to 89k - 159k with DCHs) I'll try a small (100 pop) colony with a subterranean city, see how that goes. I've not tried colonizing any worlds outside my temperature comfort zone, so i don't know how much effect temperature has on attrition. Hardly seems worth the effort of a Deep Core Heatsink, the improvement barely makes a dent in the required amount. The Rare elements are worth having, if I can get a colony big enough to mine decent quantites :-) Been playing this for 4 or 5 years or so, and I'm still learning :-) Cheers, Gixxer
  12. Player Aids

    Wow, it never occurred to me that Gas Giants could be colonised, or even PMAP'd and GEO'd.. Since their size and atmosphere were listed as --- in the reports, I just assumed they couldn't be used like that. Time to go back to all those GG containing systems with my planet mappers :-)
  13. Official: Turns Are In Thread

    Wow, does this mean my 125,000 ton ship finally sees some action? :-) Gixxer
  14. Deep Core Surveyors

    Thanks for the info, lugal. Looks like I have a bit of long term planning to do then :-) I'm currently concentrating on building Improved Ind. Complexs and Impro Stripmines, and dismantling the non-improved ones, whilst also building DCS's plus the anti-matter power plants to power them. I currently make enough Rare Elements to make about 500 ICE-1 per turn, so I'd better start increasing mining/production. The good thing is that my current freighter design has 250,000 cargo bays, and I can turn out 4 of those in short order to carry 1 million ICE. Cheers Gixxer
  15. Deep Core Surveyors

    I've only used ICE-1 once, just to see what it did, I dropped 4000 on a planet I've not got round to colonising yet, I got a lot of gains, and a large loss on Crystal yield, giving a nett loss of -6 across all yields. So I figured it wasn't worth using til I could make at least 10 times as much, preferably a lot more, to use at once, see what happens. Meantime, I'm building DCS on my homeworld :-) Gixxer