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Lord Deependra

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About Lord Deependra

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  1. Anybody Have Any ANZ On This Items

    ANZ: Hedgehog Gravedigger Tank Hedgehog Gravedigger Tank: The Hedgehog boasts considerable improvements in firepower and armo over the other subterranean tank models, and continues in the tradition of tunneling tanks designed exclusively to provide heavy armored firepower against subterranean enemy targets. Armed with high explosive shells and a massive drilling rig attached to its front, the Hedgehog can make impressive progress against any dug-in position. In extremis, Hedgehogs are used to plow through buildings, walls, fortified bunkers or just about any hardened position. After blowing through the outer defenses, the Hedgehog lets loose with a hail of gunfire and often leads the charge for more conventional infantry forces. The presence of tunneling tanks of any kind can strike fear in the hearts (assuming they have any) of an unprepared enemy and cause their eyestalks to quiver in trepidation at the rumbling approach of the Hedgehogs. This tank represents the culmination of tunneling tank technology. Classification: Ground Combat This Item cannot be manufactured, and is either a ground combat upgrade or a prerequisite for other technologies Prerequisite Technologies: XXXXX Armor Strength: Impressive [6000] Broken Terrain Strength: Impressive [2000] Subterranean Terrain Strength: Impressive [19000] ANZ: Badger Tunneler Tank Badger Tunneler Tank: The Badger is a basically an upgrade to the old Mole, with improvements in firepower and armor. It's a tunneling tank designed exclusively to provide heavy armored firepower against subterranean enemy targets. Armed with high explosive shells and a massive drilling rig attached to its front, the Badger can make impressive progress against any dug-in position. In extremis, Badgers are used to plow through buildings, walls, fortified bunkers or just about any hardened position. After blowing through the outer defenses, the Tunneler lets loose with a hail of gunfire and often leads the charge for more conventional infantry forces. The presence of tunneling tanks of any kind can strike fear in the hearts (assuming they have any) of an unprepared enemy and cause their eyestalks to quiver in trepidation at the rumbling approach of the Badgers. Classification: Ground Combat This Item cannot be manufactured, and is either a ground combat upgrade or a prerequisite for other technologies Prerequisite Technologies: XXXXX Armor Strength: Superior [2000] Broken Terrain Strength: Superior [750] Subterranean Terrain Strength: Superior [6000] ANZ: Tethys Medium Range Sonar: The Tethys Sonar system is used to gather intelligence on enemy force movements during ground combat situations. It is specially designed for use in aquatic environments but can be modified for surface work in extreme need." Classification: Ground Combat This Item cannot be manufactured, and is either a ground combat upgrade or a prerequisite for other technologies Prerequisite Technologies: XXXXX Intelligence Strength: Fair [300]
  2. Draco: Real or Fake News? Discuss...

    Maybe its less about what the Artwork is made of and more about what the artist smoked to gain inspiration.
  3. Draco Galaxy turns

    You wait for 10 seconds? You have more willpower than I do!
  4. Draco: Real or Fake News? Discuss...

    The Twisted Knickers!
  5. Draco: Real or Fake News? Discuss...

    From page 5-1 of the rules:- "FLEET BATTLEPLAN Every Fleet is given a Fleet Battle Plan in case it becomes involved in a fight. The Fleet Battle Plan contains detailed combat instructions for all units in each Fleet. A Fleet, in battle, will be divided up into various “battle formations” based on the mission classification of each ship within it. Each battle formation will then be issued orders detailing its role in the coming battle." All ships in each battle formation are assigned to the same tactical deployment location on the battle grid. Most of the time you will have your warships up front, while your auxiliaries hang back. Fighter and Drone Operation Orders are also assigned to each battle formation. Most of the time you launch all of your Fighters and Drones at the enemy. There are times, especially when the enemy has strong anti-Fighter or anti-Drone defensive systems in place, where you would prefer to hold back your Fighter or Drone deployments. Ships assigned to the front ranks (Deployment Location 1) can deliver their full broadsides to the enemy. They have no restrictions on their movements and can engage freely. They are prime targets for enemy weapons fire and receive full attention by enemy commanders. As ships are deployed farther and farther back, they lose freedom of movement and will find it more difficult to engage enemy vessels with maximum firepower. Such ships do, however, enjoy the advantage that friendly ships closer to the front lines will be receiving the brunt of the enemy fire. Fighters and Drones launched by Carriers or Drone ships suffer no offensive weapon degradation but the mother ships themselves, armed with main weapons batteries, would suffer normally. It does you no good to build nothing but Carriers, load them up with Fighters, and assign your Carriers to Deployment Location 12 (that’s as far back as they can go). The enemy will defend against the Fighters normally, but won’t find any other ships of yours to engage, and therefore will come right after your Carriers. You should have built some escorts—tough ones, if possible—and assigned them to the front lines to screen fire from your Carriers." This all refers to weapons, not defences like CIDS. For example, Plasma Torpedoes are Point Blank. If you look at the ANZ, you can see a "Range" of "Point Blank" Type A Plasma Torpedo: Plasma Torpedo launchers discharge a glob of plasma encased in a magnetic field. The field is stretched to encompass the plasma ball, which is launched at short range toward the target. On a successful hit the superheated plasma ball contacts the enemy vessel in an attempt to overwhelm its hull and any externally-mounted devices with a maelstrom of burning plasma. Misses do no damage, while hits are most impressive. Range is quite poor as the energy required to maintain the magnetic containment bottle is extremely high and tends to break down under the impressive heat. A Plasma Torpedo is a gigantic weapon that dishes out fantastic damage on a hit. It takes a while to charge up the launcher, but it's worth it…. (10,000 tons) 10,000 Improved Steel - 10,000 Improved Synthetic Materials - 10,000 Precious Metals - 10,000 Improved Processed Radioactives - 10,000 Rare Elements Classification: Weapon Range: Point Blank Structural Integrity: 10000 Prerequisite Technologies: Light Plasma Hellbore Plasma Torpedo Strength: Good [88000]
  6. Darn Rabbits in Draco Space

    How go the Rabbits and their war against the invaders? I know of about a dozen empires linked to you, directly or indirectly, including one of mine, if you need some help.
  7. Draco: Real or Fake News? Discuss...

    The first few pages of this document contain the changes listed by Pete. http://homepage.powerup.com.au/~scottv/Files/General%20Advice%20-%20Draco.pdf.
  8. Draco Rumours

    We are the Klade. Intelligence operatives, interstellar merchants, spies, rumormongers and other sources report that your empire's annihilation of DMX shipping is among the largest they have come across. Furthermore, your sources indicate that your explorers have discovered a significant number of star systems. Also, your sources indicate that your industrial base is quite strong.
  9. Draco Galaxy turns

    Turns!
  10. Draco Galaxy turns

    Turns again!
  11. Draco Species Introductions

    So, with more and more empires becoming known in Draco, its time to ask the important questions. Who has more population, The Swarm and The Horde? Which rabbits breed the fastest - The Star Kingdom Empire, Watership Shogunate or the Black Warrens? Which has the ultimate bears - The Ursine Empire or Ursus Deum Ad Astra? Can anyone resist The Unstoppable Force? Just how lost is The Dharma Initiative? Who are the better builders - Pahk Construct or Kemahlan Construct? Will the Templars be excommunicated by The Pontifex Hegemony? And how can any of us possibly survive the 5Th Degree Arch Paladin Grand Master Ninja Wizards?
  12. Combat In Draco

    I would count Large Ground Combat as a battle on a HW and Small Ground Combat as a battle on a colony.
  13. Draco Galaxy turns

    Turns!
  14. Returning Player Questions for Draco

    And all this is why you make allies and work with empires who complement yours.
  15. Returning Player Questions for Draco

    I find each scientist hit gives about 0.6 of a RC. They don't dominate research like they do on Andromeda, but they bring in a lot of techs one or two turns faster.
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