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About richardjohns

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  • Birthday 11/22/1965

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    I enjoy spending time with my son, playing online games, reading, and teach math.

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  1. I would say just ask questions. Everyone can be pretty helpful. Important things to remember... 1. If an Air 40 can reach you at the wrong time it will. 2. RPD every turn for light. 3. Rangers can be ruthless. 4. ADC and ATC can spell success. 5. A legendary fortress doesn't help with nothing in it. 6. Watch your bank, watch your bank and lastly watch your bank. 7. Sometimes, losing a battle and surviving is more important if you can withdraw. 8. Just because someone is at war with each other doesn't mean their not on the same side. 9. A stack of 18 armor is a going to die without fighters. 10. If you see a sheep move along nothing is about to happen.
  2. I think the game has many ways to play. An 18 stack of Armor versus a stack of airborne with long range can change the battle every turn. Using LCM's and cutting off rail lines disappearing the next turn. Strategically placing intercepts and fighter cover can end a TAS campaign quickly. Destroying a persons fuel, gen or fuel at night can be devastating. Using rangers can really mess with planes, rail and even leaders. You can't protect against everything. However, its always fun to see if we can spend all the money without hitting the negatives every turn. I agree about agreements which I always follow. I really enjoy playing the game it is filled with great players.
  3. I left the USS Kamehameha after it went through the Panama Canal to go to Hawaii.
  4. Subterranean cities reduce losses more that dome cities depending on the situation. Two of my empires in Draco have max growth and I have noticed limits to growth even with medical centers etc. One grows 2/3 faster than the other one. I am reaching the max use of my industrial centers and need higher tech industrial centers in my first empire in Draco. I no longer need raw resources which just keep stacking. I am seeing that there is a limit to how much you can grow versus how much you can mine. A asteroid takes lots of pop and reduces your industrial base to use those materials.
  5. ThisProductionStudy.xlsx resource seems unavailable. I would say that you are correct their are mathematical formulas that give the best bang for the buck. There are people that slice it down to the resource and pop point. There are minimum amounts of pop they will drop. Luckily, everything in the game is dependent on your play style and your knowledge resource base. My inefficient method is to add every pop possible to a planet. I also mine every resource even coal. I then begin to drop colonist for industrial complexes to refine material before it goes back to my home planet. I commend anyone who is more efficient in the game. However, I will still be colonizing my home system for years to come.
  6. Just remember if you delete a convoy route and do not remove the fleet it might stay in a ghost convoy route that doesn't do anything. It just says it is in one.
  7. I was sort of wondering if we are going to get turns today. I like to keep checking my email all the time .😄
  8. I believe that a ground pounder with no negatives is a good choice. It is also good to colonize aggressively.
  9. Intelligence operatives, interstellar merchants, spies, rumormongers and other sources report that your empire possesses a very strong colonization effort. They also report that your navy is among the largest they have encountered--a truly impressive display of firepower.
  10. From around the empire… The Honored One looked at over 1200 ships blinking within their home system on his battle screen. Fresh carrots were difficult to find with so many rabbits spreading out each turn. From the television of reporter Jessica Rabbit… News flash… more rabbits ships are vaporized in outlying systems… From the computer of little Mikey Bur Rabbit, pictures of 38 new shiny war ships are in the shipyards this turn. These will be leaving the system soon all set on Zulu to fight the 16 warships entering Rabbit Space. Business leaders agreed to release 33 million energy dispersion armor to the war effort. From the local newspaper from the cities on Tovias, citizens are requesting help from the home system and have noticed large ships leaving the home system bristling with weapons. From the Carrot Wall Street Journal, Carrol Rabbit has found that some colony worlds no longer need to send resources back to the home world and are using industrial complexes off world. Scientist are arguing whether landing 7K+ colonists last turn hurt are growth potentials but we shall see. From the Military News, Fleet Commander reports that rabbits everywhere are joining the growing space fleet.
  11. I would like to say I appreciate everyone's input from Andromeda. My experience is limited with ground combat. I am still going to avoid the ship limits in the imperial reforms though.
  12. As a colonizer, If you bring 2500 to the battle and we both have the same tech I will always lose.
  13. Woohoo, Just got my turns, Thanks to everyone.
  14. I am editing this I have a really bad week.
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