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richardjohns

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About richardjohns

  • Rank
    Veteran
  • Birthday 11/22/1965

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  • Yahoo
    richardjohnsii@yahoo.com

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  • Gender
    Male
  • Location
    Florida
  • Interests
    I enjoy spending time with my son, playing online games, reading, and teach math.

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  1. richardjohns

    Draco Tech Sharing

    Good question. Those are techs we receive on our first turn sheet that we can research.
  2. richardjohns

    Draco Tech Sharing

    The Star Kingdoms goal is to finish all starting techs in Draco. I wanted to start a dialogue with any empire that has finished all starting tech in Draco. I am not interested in combined empires but one empire with all techs. My group is searching for any missing paths on the tech tree. We have finished about 1/3 of all known techs for Andromeda in Draco. It will be about another year before I am done with the starting set. I only have one research bonus so I am slow in this process. I will buying all the mental powers when they become available.
  3. richardjohns

    GAME 102???

    The Libya sheep are very depressed that their enemies are refusing to attack their airbase as well. They need target practice and think they can shoot down more aircraft than their fellow sheep next door.
  4. richardjohns

    DRACO: I HAVE A QUESTION

    Since you listed domed cities. If you are super colonizer the domed city will be replaced by either the Deep Core Heat Sink or the Thermal Transfer Center. These bring the worst worlds to Ideal by themselves most of the time. Then you will need to change the Convoy route.
  5. richardjohns

    Imperial Reforms

    My newest position is making 50 war ships per turn on their home world plus is gearing up for 50 divisions a turn on a colony. Luckily, my mines produce enough construction materials for my 2700+ homeworld growth. There is no world I cannot live on. Near half of the planets are ideal. I love being a colonizer. I will be avoiding the Imperial reforms.
  6. richardjohns

    Game 103

    I was wondering for game 103. When we fill out the victory order sheet do we say it is turn 1 or 2. If it is 2 then, I will only get to process one turn before I could be attacked. Just wondering. Thanks
  7. richardjohns

    EXPLORERS, SCIENTIST AND THE WARP SURVEY

    That's funny
  8. richardjohns

    EXPLORERS, SCIENTIST AND THE WARP SURVEY

    Well my world leader and my top scientist on a pathfinder were unable to break a G.
  9. richardjohns

    First Contact

    My second empire would like to contact the VIN Vinland # 5271 'Two Black Ravens On A Cobalt Blue Field'. Your ships are on Zulu. Just thought I would say hello.
  10. richardjohns

    Game 103

    A storm is near, a sheep checks the weather and grins...
  11. richardjohns

    DRACO: I HAVE A QUESTION

    Can I buy Improved Heavy Machinery with the Santa points in Draco?
  12. richardjohns

    EXPLORERS, SCIENTIST AND THE WARP SURVEY

    I think they act like the missing one. My emperor travels with a high level scientist and still goes through high level warp points as if they were nothing. I think as long as you have another high level leader it doesn't change things much.
  13. richardjohns

    Templars Draco

    The Templars tried to take another warp point this turn. Unfortunately, the viscous rabbits noticed carrots in their holds... The Templars # 7066 [Golden Lion Rampant On A Field Of Black] Pathfinder [ROE: Q] *Templar Line* (Fleet Tonnage: 117,000) [Deploy Location 1] 1 AUXM Ranger (Medium Auxiliary - 117,000 tons [each]) <1 Colony Beacon>--<9,426 Fuel>--<100 Strike Fighter>--<9 System Beacon> -------------------------------------------------- DepLoc 1 ----------------------------------------------------------- **DESTROYED** [2nd] AUXM Ranger (Medium Auxiliary - 117,000 tons) [Integrity: 0 / 250,000] (Green, Timid) 2 20cm Gauss Gun, 5,000 Cargo Bay, 1 Drone Rack, 1 Fighter Bay, 5 Fuel Shuttle, 12,000 Fuel Tankage 2 Laser Communications Gear, 5 Light Magnetic Grapple, 3 Mk I Computer System, 25 Mk I Medium Range Sensor 1 Mk I Nuclear Jump Drive, 1 Mk II Heavy Missile, 520 Mk II Nuclear Engine, 2 Mk III Jump Survey Sensor 7,500 Selenite Battle Weave, 1 Survey Lander, 1 Type A Science Lab Gravitonic: 1,100, Missile: 3,800, Projectile: 3,200 Maneuverability: 2.00, Missile Defense: 14.60 %, Sensors: 9.70 %
  14. richardjohns

    Zulu in Draco

    What do you think about having all fleets at Zulu?
  15. richardjohns

    Darn Rabbits in Draco Space

    Intelligence operatives, interstellar merchants, spies, rumormongers and other sources report that your empire boasts one of the most extensive colonization efforts they have seen anywhere. The rabbits awaken in a frenzied state. Two ships are destroyed on the frontier. Viscous rabbits yell Zulu, Zulu, …
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