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Locklyn

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About Locklyn

  • Rank
    Elder
  • Birthday 04/12/1970

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    284933
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    locklynne

Profile Information

  • Gender
    Male
  • Location
    Sweden, UmeƄ
  • Interests
    Gaming Duh! :) Women (make that Woman now a days) Eating well and drinking better. Enjoying life enough to forget what I do for a living (ER Nurse)
  1. Locklyn

    BlendMeAnother hates free speech

    Its nice to know someone care to give such a gift This "free speech" you mention, it is some sort of doomsday weapon I suppose? A Weapon of Mass Destruction! /Locklyn
  2. Well all my conflicts ended peacefully...I mean it is really peaceful and quiet in my part of the galaxy...now perhaps I should reseed some worlds and do a bit of Uplifting to get someone to talk to again =) /Locklyn
  3. Locklyn

    Beginner's Questions

    The 1 per 100 pop/popgroup rule applies here as well. Cheers /Lars
  4. Locklyn

    Versions of SNFindPath

    I more than second that, makes finding your enemies so much more easy! A great contribution to keeping the galactic highways ordered! Cheers /Locklyn
  5. Locklyn

    GATK

    LOL That was what I once thought tractor beams and magnetic grapples could be used for and Pete alluded it could be done but all these years and about a kazillion battles later, I HAVE NEVER CAPTURED ANOTHER SHIP. They could be unarmed, almost shot to pieces etc etc but no, never. /Locklyn
  6. Locklyn

    GATK

    Sorry Paradigm, I was referring to Garys initial post but replied to yours. I could not understand what the problem he was posting about was. And as I said...having multiple positions COLBing in a row could be used to locking out the defender from counterattacking. Again my apologies if you thought I was implying you in my reply, it was for garys. /Locklyn
  7. Locklyn

    GATK

    The OC then DIV, ALL both takes an order block, so if the defender GATK's in the first order block while you are OC'ing the fresh divisions . . . I think after 1 turn an enemy population group should be fair game for the defender to GATK. How long do you think it should last? If a defending fleet arrives and stops further troop landings, do you think you should be able to come back 10 turns later and still have a beachhead on his homeworld? Why should an attacker be allowed to probe attack then wait a turn to see the results without risking the loss of his landing zone? This gives all advantages to the attacker. When an issue is in doubt, I think it should favor the defender. I also agree that when someone COLB's a planet, all empires that already have a population group on that body should receive a message. Also, when someone GATK's and captures an undefended body, the "defenders" should receive notification. I don't see the problem here, it's always been that you have a single turns free reign after the COLB to ensure you get your bridgehead if the defender is weak enough to allow you the high orbital. What is more disconcerting is that using the tactics you and your ally did, with COLBing turn after turn is that you would actually be blocking the defender from counterattacking. As long as you had two or three empires taking turns COLBing you could always claim your "counter-attack free" turn...but I am sure that was not what you were trying for... /Locklyn
  8. Locklyn

    Official: Turns Are In Thread

    Well he did say "late saturday" which technically means he has until 11.59 pm his local time. What I find more worrying is that despite setting aside an extra day turns take longer to run and Pete comes back with "big battles slowing down process". Is anyone seriously expecting there to be fewer or smaller battles in the future? What is Pete doing to solve that or is it just a slow spiral down until Petes computers lets out a hissing shriek and melts? Oh and yes, would be nice to get some confirmation on that emails have been received and read and acted upon by Pete... /Locklyn
  9. Locklyn

    Official: Turns Are In Thread

    No sign of mine yet...
  10. Locklyn

    Underdeep Rises!

    The Emperor today announced the loss of the Imperial Fuelling Ship Sweet Saviour as it was viciously attacked by an Underdeep Battleship in the Erine system, a known GGT system a far from the Albright system where the earlier incident happened. Fortunately its sister ship was of the newer models and quite capable of handling the Underdeep attacker but a stray shot from the enemy crippled the Sweet Saviour and she was lost with all hands. Despite the recent bouts of diplomatic attempts to quell a growing conflict this atrocious attack on fuelling ships made the Emperor appear at the Octagon and to the assembled general staff declare that a state of war now exists between the Underdeep and the Genesian Gremloid Technocracy. ----------------------------------------------------------------------------------------------------------------------- ** NAVAL BATTLE REPORT ** ----- ERINE [ M (Red) 5 V ] [single Star] - Warp Point 33432 ----- The Genesian Gremloid Technocracy # 2060 (No Naval Commanders) Total tonnage: 2,964,800.....Base Fire Control: 1 [0 bridge] The Underdeep # 705 (No Naval Commanders) Total tonnage: 3,482,980.....Base Fire Control: 12 [44,320,000 bridge] test The Underdeep #705 Master Scientist Bifrons ------------------------------- ** Imperial Navy Report: Fleet Order of Battle ** ------------------------------------------ The Underdeep # 705 [5 Planets Arranged In A Pentagon] test [ROE: X] *Total Defense* (Fleet Tonnage: 3,482,980) [Deploy Location 1] 1 BB Azazel (Battleship - 3,482,980 tons [each]) <436,072 Fuel>--<400 Light Drone> ------------------------------- ** Imperial Navy Report: Fleet Order of Battle ** ------------------------------------------ The Genesian Gremloid Technocracy # 2060 [black Phoenix Rising From Golden Egg On Red Trimmed With Purple] Empty Sacs [ROE: Q] *Void Striker* (Fleet Tonnage: 2,964,800) [Deploy Location 10] 1 FTA IFS Companions Delight (Fleet Tanker - 1,290,000 tons [each]) [Deploy Location 10] 1 FTA IFS Sweet Saviour (Fleet Tanker - 1,674,800 tons [each]) <5 Colony Beacon>--<2,500,000 Fuel> ** Battle Damage Assessment Report ** ----- Deployed Ordnance (Fighter/Drone Survivors) ----- The Underdeep # 705 [ 400 / 400 Light Drone] Standard Attack Mk I Nuclear Pulse Engine -------------------------------------------------- DepLoc 10 ------------------------------------------------------------ FTA IFS Companions Delight (Fleet Tanker - 1,290,000 tons) [integrity: 210,000 / 210,000] [shields: 49,507,626 / 62,500,000] (Green, Timid) 100 Fuel Shuttle, 1,000,000 Fuel Tankage, 250 Mk IX Force Shield, 1,000 Mk V Gravitic Thruster 100 Mk VII Standoff Missile, 1 Nuclear Transwarp Drive Missile: 20,480,000 Maneuverability: 272.87, Missile Defense: 50.00 % **DESTROYED** [1st] FTA IFS Sweet Saviour (Fleet Tanker - 1,674,800 tons) [integrity: 0 / 134,920] (Green, Timid) 5,000 Cargo Bay, 200 Fuel Shuttle, 1,500,000 Fuel Tankage, 248 Mk II Gravitic Thruster, 1 Nuclear Transwarp Drive Maneuverability: 37.91, Missile Defense: 50.00 % ** Battle Damage Assessment Report ** -------------------------------------------------- DepLoc 1 ------------------------------------------------------------ **DESTROYED** [2nd] BB Azazel (Battleship - 3,482,980 tons) [integrity: 0 / 13,008,980] [shields: 0 / 450,000] (Green, Timid) 41 20cm Autocannon, 129 Blaster CIDS, 4,000 Cargo Bay, 4 Drone Rack, 2,216 FCS-1 Archer Fire Control 50 Fuel Shuttle, 450,000 Fuel Tankage, 1,500 Mk I Force Shield, 200 Mk I Long Range Sensor 41 Mk II Flux Capacitor, 73 Mk II Tachyon Screen, 78 Mk III Nuclear Jump Drive, 2 Mk IV Jump Survey Sensor 7,030 Mk V Nuclear Engine, 1 Nuclear Transwarp Drive, 500,000 Selenite Battle Weave, 54 Survey Lander 4 Type A Defense Screen, 2 Type A Science Lab, 50 Type B Plasma Torpedo, 11 Type C ECM Package Plasma Torpedo: 26,400,001, Projectile: 18,040 ECM: 6.00 %, Flux Capacitance: 1.20 %, Maneuverability: 8.07, Missile Defense: 50.20 %, Screens: 0.60 % Sensors: 5.50 %, Tachyon Grid: 2.10 % ----- Post-Battle Damage Assessment Report----- Side 1 [10] 1 IFS Companions Delig class FTA [10] 1 IFS Sweet Saviour class FTA..................................................1 Destroyed Side 2 [1] 1 Azazel class BB..................................................1 Destroyed ================================================================================ =========================================
  11. Locklyn

    > 2 billion ton ships

    Would have been nice to know that there is a limit of EB/BI orders of 999,999,999 as well. Messed up my production big time as the entry program says nada about this and changes whatever number you have inputed to 999,999,999 without notice which sucks. What worries me is that if the program can't handle big numbers what happens when my Ships of the Line enter combat with their 10-20 million of tons of Mk IX force shields? Or my HW Planetary Bastions with 1,000,000,000 Tckon 68. Can we trust that the BE carries this properly? /Locklyn
  12. Locklyn

    Gate-tech changes

    Russ n Pete I am happy you listened to the response from the player group in regards to this. Will you still be employing a formula that calculates losses dependant on the Tech of both sides of the Transfer through the gate? Continue the good work and thanks for being open to constructive criticism Cheers /Lars
  13. Locklyn

    Gate-tech changes

    I just want my Android Workers, preferably Nice ones like Pris or Rachael and no Roy Battys /Locklyn
  14. Locklyn

    White Shadow Update

    Yeah, but you should see one of my 1,84 Billion Tonne FNDN IAS Journeys End, though my new 2,56 Billion Tonne FNDN is a deucy too. (Yes, I am Bragging, Showing Off, Letting it all hang out and generally Smiling Too Widely For My Own Good) /Locklyn
  15. Locklyn

    White Shadow Update

    I will just say this, I sure feel the love C'mon show us the Flag Nova Dreadnaughts /Locklyn
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