Jump to content
Rolling Thunder Forums

Recommended Posts

Troop shuttles? I thought they were for capturing ships in space. "No real use for..." - Damn! (Yet another theory shot full of holes).

Share this post


Link to post
Share on other sites
Troop shuttles? I thought they were for capturing ships in space. "No real use for..." - Damn! (Yet another theory shot full of holes).

 

:cheers: LOL That was what I once thought tractor beams and magnetic grapples could be used for and Pete alluded it could be done but all these years and about a kazillion battles later, I HAVE NEVER CAPTURED ANOTHER SHIP. They could be unarmed, almost shot to pieces etc etc but no, never.

 

/Locklyn

Share this post


Link to post
Share on other sites
Troop shuttles? I thought they were for capturing ships in space. "No real use for..." - Damn! (Yet another theory shot full of holes).

 

Good one :cheers:

 

What troop shuttles are really for is the same thing as personal shuttles, you can shuttle troop to any planet you have surveyed a path, and many planets you just heard about on TV, or while staying at a holiday inn.

Share this post


Link to post
Share on other sites
So you just need a new order (Establish Beachhad) that creates a pop group, lands divisions and forms an army out of this divisions within 1 pulse.

 

 

Years ago, when I played Legends, you had a pool of floating Pop Segments that you could assign to a force as needed.

So, putting that in Supernova terms, rather than creating a Pop Group and waiting until next turn to get the randomly assigned number, you could plant a known number down on the planet eg COLB 999 123456 and use it right away.

Of course, that would change the dynamics of the game, not to mention a bunch of code. Maybe something to consider for Supernova III.

Share this post


Link to post
Share on other sites
Troop shuttles? I thought they were for capturing ships in space. "No real use for..." - Damn! (Yet another theory shot full of holes).

 

:cheers: LOL That was what I once thought tractor beams and magnetic grapples could be used for and Pete alluded it could be done but all these years and about a kazillion battles later, I HAVE NEVER CAPTURED ANOTHER SHIP. They could be unarmed, almost shot to pieces etc etc but no, never.

 

/Locklyn

 

 

But, ironically, whole divisions of alien troops are easy to capture. :ranting:

Share this post


Link to post
Share on other sites
So you just need a new order (Establish Beachhad) that creates a pop group, lands divisions and forms an army out of this divisions within 1 pulse.

 

 

Years ago, when I played Legends, you had a pool of floating Pop Segments that you could assign to a force as needed.

So, putting that in Supernova terms, rather than creating a Pop Group and waiting until next turn to get the randomly assigned number, you could plant a known number down on the planet eg COLB 999 123456 and use it right away.

Of course, that would change the dynamics of the game, not to mention a bunch of code. Maybe something to consider for Supernova III.

 

 

I played a lot of legends games from midnight games

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...