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To White Shadow Imperium #3520

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So am I crazy, OR did the game not even let my ships fire? Another screw up? Should of went at least 110 rounds with my screens firing til the end.

 

Looks like I am out of the game. Laters

 

 

------------------------------------------------------------------------------------------------------------------------

** NAVAL BATTLE REPORT **

----- HOUARVIAN [ K (Orange) 8 V ] [single Star] - 7 -----

Blend Me Another # 4416 (+11 [Leaders * Lifeform])

Total tonnage: 13,589,200,000.....Base Fire Control: 441 [6,003,900,000,000 bridge]

White Shadow Imperium # 3520 (No Naval Commanders)

Total tonnage: 743,762,267.....Base Fire Control: 103 [76,952,764,000 bridge]

Pestilence Blend Me Another #4416 Legendary Explorer Mick

Pestilence Blend Me Another #4416 Ranger

Pestilence Blend Me Another #4416 Grand Admiral Blood

------------------------------- ** Imperial Navy Report: Fleet Order of Battle ** ------------------------------------------

White Shadow Imperium # 3520 [There Be Dragons Here]

101st Recon Group [ROE: Q] *Column Attack* (Fleet Tonnage: 130,199,200)

[Deploy Location 1] 2500 CO Ice Cube 2 (Corvette - 1,400 tons [each])

[Deploy Location 1] 14632 CO Ice Cube (Corvette - 1,500 tons [each])

[Deploy Location 7] 3 AUXM Babyeye (Medium Auxiliary - 55,400 tons [each])

[Deploy Location 11] 1 NDN Ice Berg (Nova Dreadnaught - 104,585,000 tons [each])

<20,867,800 Fuel>

Fuel1 [ROE: Q] *Column Attack* (Fleet Tonnage: 100,100)

[Deploy Location 7] 1 LTA Tanker (Light Tanker - 100,100 tons [each])

Gas [ROE: Q] *Column Attack* (Fleet Tonnage: 6,205,000)

[Deploy Location 7] 1 STA Gaspasser (Star Tanker - 6,205,000 tons [each])

TrashTruck1 [ROE: Q] *Column Attack* (Fleet Tonnage: 50,000)

[Deploy Location 7] 1 LF Cargo IS (Light Freighter - 50,000 tons [each])

WSI 233 [ROE: Q] *Column Attack* (Fleet Tonnage: 55,400)

[Deploy Location 7] 1 AUXM Babyeye (Medium Auxiliary - 55,400 tons [each])

<15,000 Fuel>

WSI 234 [ROE: Q] *Column Attack* (Fleet Tonnage: 55,400)

[Deploy Location 7] 1 AUXM Babyeye (Medium Auxiliary - 55,400 tons [each])

<15,000 Fuel>

WSI 235 [ROE: Q] *Column Attack* (Fleet Tonnage: 55,400)

[Deploy Location 7] 1 AUXM Babyeye (Medium Auxiliary - 55,400 tons [each])

<15,000 Fuel>

Homeworld PDC [ROE: X] *Englobe* (Fleet Tonnage: 598,172,367)

[Deploy Location 0] 1 SOX Pastsearcher (Surface Outpost - 52,700 tons [each])

[Deploy Location 0] 1 SFX Bastion (Surface Fortress - 500,000 tons [each])

[Deploy Location 2] 1 SFX Supply Shed (Surface Fortress - 2,056,263 tons [each])

[Deploy Location 2] 1 CTX Ice Dome (Planetary Citadel - 454,211,404 tons [each])

[Deploy Location 2] 130 DSAT EBGSAT (Defense Satellite - 13,000 tons [each])

[Deploy Location 7] 36902 SOX Igloo (Surface Outpost - 1,000 tons [each])

[Deploy Location 7] 600 SOX Computer Case (Surface Outpost - 1,000 tons [each])

[Deploy Location 7] 50 DSAT ICECube 1 (Defense Satellite - 1,200 tons [each])

[Deploy Location 7] 1 SOX Cargo Box (Surface Outpost - 100,000 tons [each])

[Deploy Location 11] 1 CTX Glacier (Planetary Citadel - 102,000,000 tons [each])

IcePalace [ROE: V] *Orbital Defense* (Fleet Tonnage: 1,105,900)

[Deploy Location 1] 100 CO Ice Pup VIS (Corvette - 1,000 tons [each])

[Deploy Location 1] 43 CO Ice Pup II (Corvette - 1,300 tons [each])

[Deploy Location 1] 10 HDD PicketIS (Heavy Destroyer - 95,000 tons [each])

WSI 3500 [ROE: Q] *Column Attack* (Fleet Tonnage: 7,763,500)

[Deploy Location 7] 1 STR Cargo V (Star Trader - 7,763,500 tons [each])

<10 Colony Beacon>--<498,573 Fuel>

------------------------------- ** Imperial Navy Report: Fleet Order of Battle ** ------------------------------------------

Blend Me Another # 4416 [Hammock Between Palm Trees]

Pestilence [ROE: Y] *Column Attack* (Fleet Tonnage: 13,589,200,000)

[Deploy Location 1] 1 NDNF Death Star (Flag Nova Dreadnaught - 10,000,000,000 tons [each])

[Deploy Location 12] 2 NDNF Marathon (Flag Nova Dreadnaught - 1,794,600,000 tons [each])

<10 Colonists>--<1,266,183,200 Fuel>--<1 Imperial Army Infantry>--<3 System Probe>

** Battle Damage Assessment Report **

-------------------------------------------------- DepLoc 1 ------------------------------------------------------------

NDNF Death Star (Flag Nova Dreadnaught - 10,000,000,000 tons) [integrity: 8,003,253,000 / 8,003,253,000] [shields:

12,197,666,662,807 / 13,808,275,000,000] (Green, Timid)

500,000,000 Fuel Tankage, 3,400 Mk IV Holographic Cybernetic Battle Director, 1 Mk IV Jump Survey Sensor

55,233,100 Mk IX Force Shield, 1 Mk VI Flag Bridge, 3,586,600 Mk VI Total Conversion Engine

1 Nuclear Transwarp Drive, 750 Type D Spinal Starbore

Fusion: 1,650,000,035,763

Maneuverability: 128.40, Missile Defense: 50.00 %

-------------------------------------------------- DepLoc 12 ------------------------------------------------------------

NDNF Marathon (Flag Nova Dreadnaught - 1,794,600,000 tons) [integrity: 975,446,000 / 975,446,000] [shields:

1,264,595,995,756 / 1,875,000,000,000] (Green, Reliable)

1,000,000 Cargo Bay, 10 Colonial Berthing, 5 Drone Rack, 156,000 Fuel Shuttle, 750,000,000 Fuel Tankage

1 Mk IV Jump Survey Sensor, 7,500,000 Mk IX Force Shield, 1 Mk VI Flag Bridge, 717,200 Mk VI Total Conversion Engine

1 Nuclear Transwarp Drive, 10 Troop Berthing, 40 Type D Spinal Starbore

Fusion: 88,000,001,907

Maneuverability: 143.07, Missile Defense: 50.00 %

NDNF Marathon (Flag Nova Dreadnaught - 1,794,600,000 tons) [integrity: 975,446,000 / 975,446,000] [shields:

1,088,431,485,623 / 1,875,000,000,000] (Green, Reliable)

1,000,000 Cargo Bay, 10 Colonial Berthing, 5 Drone Rack, 156,000 Fuel Shuttle, 750,000,000 Fuel Tankage

1 Mk IV Jump Survey Sensor, 7,500,000 Mk IX Force Shield, 1 Mk VI Flag Bridge, 717,200 Mk VI Total Conversion Engine

1 Nuclear Transwarp Drive, 10 Troop Berthing, 40 Type D Spinal Starbore

Fusion: 88,000,001,907

Maneuverability: 143.07, Missile Defense: 50.00 %

** Battle Damage Assessment Report **

-------------------------------------------------- DepLoc 1 ------------------------------------------------------------

**DESTROYED** [134th] SFX Bastion (Surface Fortress - 500,000 tons) [integrity: 0 / 9,900,000] (Green, Timid)

1,500 10cm Autocannon, 1 Mk I Computer System, 24,900 Reflective Armor Coating, 300,000 Standard Hull Plate

25 Type A Defense Screen

Projectile: 165,000

Reflective Coating: 20.00 %, Screens: 20.00 %

**DESTROYED** [24213rd] CO Ice Cube (Corvette - 1,500 tons) [integrity: 0 / 1,100] (Green, Timid)

400 Fuel Tankage, 1 Mk I Nuclear Jump Drive, 2 Mk VI Nuclear Engine, 1 Mk VII Standoff Missile

Missile: 204,800

Maneuverability: 10.67, Missile Defense: 50.00 %

**DESTROYED** [18550th] CO Ice Cube 2 (Corvette - 1,400 tons) [integrity: 0 / 960] (Green, Timid)

400 Fuel Tankage, 1 Mk I Nuclear Jump Drive, 1 Mk IV Antimatter Engine, 1 Mk VII Standoff Missile

Missile: 204,800

Maneuverability: 45.71, Missile Defense: 50.00 %

**DESTROYED** [15542nd] CO Ice Pup II (Corvette - 1,300 tons) [integrity: 0 / 1,300] (Seasoned, Fanatical)

1 Advanced Battle Display, 1 Mk I Standard Missile, 1 Mk II Nuclear Engine, 3 Mk II Standard Missile

Missile: 2,000

Maneuverability: 0.38, Missile Defense: 4.60 %

**DESTROYED** [7884th] CO Ice Pup VIS (Corvette - 1,000 tons) [integrity: 0 / 1,000] (Seasoned, Fanatical)

1 Advanced Battle Display, 4 Frost Cannon, 1 Mk IV Nuclear Engine

Cold: 1,760

Maneuverability: 2.00, Missile Defense: 20.00 %

**DESTROYED** [1540th] SOX Pastsearcher (Surface Outpost - 52,700 tons) [integrity: 0 / 24,300] (Green, Timid)

50,000 Cargo Bay, 1 Mk I Computer System, 10 Mk I Short Range Sensor, 1 Survey Lander, 1 Type A Science Lab

Sensors: 4.60 %

**DESTROYED** [177th] HDD PicketIS (Heavy Destroyer - 95,000 tons) [integrity: 0 / 235,000] (Veteran, Fanatical)

150 Frost Cannon, 40 Mk I Nuclear Engine, 9 Mk I Short Range Sensor, 200 Mk I Standard Missile

1 Mk III Computer System, 20,000 Titanium Composite Armor

Cold: 66,000, Missile: 40,000

Maneuverability: 0.13, Missile Defense: 1.60 %, Sensors: 2.40 %

-------------------------------------------------- DepLoc 2 ------------------------------------------------------------

**DESTROYED** [2902nd] DSAT EBGSAT (Defense Satellite - 13,000 tons) [integrity: 0 / 3,036,000] (Green, Timid)

1 Electron Bolt Generator, 1,000 Tckon 68

Cold: 844,800

**DESTROYED** [178th] CTX Ice Dome (Planetary Citadel - 454,211,404 tons) [integrity: 0 / 2,701,299,162,636] (Green, Timid)

2,611,404 Energy Dispersion Armor Coating, 29 Mk IV Holographic Cybernetic Battle Director

300,000,000 Tckon 68, 400 Type D Spinal Meson Accelerator

Particle Beam: 78,848,001,709

Meson Web: 1.20 %, Phase Inversion: 1.20 %, Reflective Coating: 1.20 %, Tachyon Grid: 1.20 %

Thermal Regulation: 1.20 %

**DESTROYED** [97th] SFX Supply Shed (Surface Fortress - 2,056,263 tons) [integrity: 0 / 26,228,367] (Green, Timid)

126 10cm Autocannon, 166 2.5cm Chain Gun, 21 2.5cm Needler, 64 20cm Gauss Gun, 9 30cm Autocannon

426 3cm Chain Gun, 672 3cm Needler, 804 4cm Gatling CIDS, 790 4cm Gatling Gauss Gun CIDS, 76 5cm Chain Gun

942 6cm Gatling CIDS, 489 6cm Gatling Gauss Gun CIDS, 12,089 Ablative Armor Coating, 711 Advanced Battle Display

21 Condenser Beam, 264 Crystallizer, 365,392 Energy Dispersion Armor Coating, 93 FCS-1 Archer Fire Control

4 FCS-2 Aegis Fire Control, 83 Mk I Thunderbolt Arc Generator, 2,132 Reflective Armor Coating

1,280 Shadowcloak Armor Coating, 429,000 Standard Hull Plate, 7,380 Subspace Communications Gear

Cold: 2,369,400, Energy Discharge: 182,600, Projectile: 318,780

Meson Web: 26.30 %, Phase Inversion: 26.30 %, Missile Defense: 15.20 %, Reflective Coating: 30.80 %

Tachyon Grid: 26.30 %, Thermal Regulation: 26.30 %

-------------------------------------------------- DepLoc 7 ------------------------------------------------------------

**DESTROYED** [230th] AUXM Babyeye (Medium Auxiliary - 55,400 tons) [integrity: 0 / 22,580] (Green, Timid)

10 Fuel Shuttle, 15,000 Fuel Tankage, 1 Fusion Transwarp Drive, 4 Mk I Total Conversion Engine

1 Mk IV Jump Survey Sensor, 5 Mk VII Standoff Missile

Missile: 1,024,000

Maneuverability: 18.48, Missile Defense: 50.00 %

**DESTROYED** [1135th] SOX Cargo Box (Surface Outpost - 100,000 tons) [integrity: 0 / 1] (Green, Timid)

100,000 Cargo Bay

**DESTROYED** [1240th] LF Cargo IS (Light Freighter - 50,000 tons) [integrity: 0 / 20,000] (Green, Timid)

30,000 Cargo Bay, 200 Mk IV Nuclear Engine

Maneuverability: 8.00, Missile Defense: 50.00 %

**DESTROYED** [197th] STR Cargo V (Star Trader - 7,763,500 tons) [integrity: 0 / 1,091,340] [shields: 0 / 2,083,250,000]

(Green, Timid)

5,100,000 Cargo Bay, 10 Colonial Berthing, 1,500,000 Fuel Tankage, 652 Mk I Total Conversion Engine

1 Mk IV Jump Survey Sensor, 8,333 Mk IX Force Shield, 1 Nuclear Transwarp Drive, 9 Siege Tachyon Blaster

Particle Beam: 38,016,001

Maneuverability: 21.50, Missile Defense: 50.00 %

**DESTROYED** [3450th] SOX Computer Case (Surface Outpost - 1,000 tons) [integrity: 0 / 7,201,800] (Green, Timid)

2 Holographic Neural-Feed Battle Grid, 800 Tckon 68

**DESTROYED** [980th] STA Gaspasser (Star Tanker - 6,205,000 tons) [integrity: 0 / 4,323,000] (Green, Timid)

5,000 Fuel Shuttle, 1,000,000 Fuel Tankage, 22,050 Mk VI Antimatter Engine

Maneuverability: 909.72, Missile Defense: 50.00 %

**DESTROYED** [5684th] DSAT ICECube 1 (Defense Satellite - 1,200 tons) [integrity: 0 / 3,000,600] (Green, Timid)

1 Frost Cannon, 1,000 Tckon 68

Cold: 440

**DESTROYED** [7594th] SOX Igloo (Surface Outpost - 1,000 tons) [integrity: 0 / 9,000] (Green, Timid)

2 Holographic Neural-Feed Battle Grid, 1 Mk VII Standoff Missile

Missile: 204,800

**DESTROYED** [16405th] LTA Tanker (Light Tanker - 100,100 tons) [integrity: 0 / 100] (Green, Timid)

100,000 Fuel Tankage, 1 Mk I Nuclear Engine

Maneuverability: 0.00, Missile Defense: 0.10 %

-------------------------------------------------- DepLoc 11 ------------------------------------------------------------

**DESTROYED** [257th] CTX Glacier (Planetary Citadel - 102,000,000 tons) [integrity: 0 / 450,468,000,000] (Green, Timid)

200,000 Holographic Neural-Feed Battle Grid, 40,000 Mk VII Standoff Missile, 50,000,000 Tckon 68

Missile: 8,192,000,000

**DESTROYED** [337th] NDN Ice Berg (Nova Dreadnaught - 104,585,000 tons) [integrity: 0 / 89,192,000] [shields: 0 /

112,500,000,000] (Green, Timid)

5,000 Cargo Bay, 150 Fuel Shuttle, 15,000,000 Fuel Tankage, 40,000 Holographic Neural-Feed Battle Grid

1,600 Mk I Total Conversion Engine, 3,000 Mk II Total Conversion Engine, 1 Mk IV Jump Survey Sensor

450,000 Mk IX Force Shield, 50,000 Mk VII Standoff Missile, 1 Nuclear Transwarp Drive

Missile: 10,240,000,000

Maneuverability: 12.18, Missile Defense: 50.00 %

----- Post-Battle Damage Assessment Report-----

Side 1

[1] 1 {Flagship} Death Star class NDNF

[12] 2 {Flagship} Marathon class NDNF

Side 2

[1] 1 Bastion class SFX..................................................1 Destroyed

[1] 14,632 Ice Cube class CO..................................................14632 Destroyed

[1] 2,500 Ice Cube 2 class CO..................................................2500 Destroyed

[1] 43 Ice Pup II class CO..................................................43 Destroyed

[1] 100 Ice Pup VIS class CO..................................................100 Destroyed

[1] 1 Pastsearcher class SOX..................................................1 Destroyed

[1] 10 PicketIS class HDD..................................................10 Destroyed

[2] 130 EBGSAT class DSAT..................................................130 Destroyed

[2] 1 Ice Dome class CTX..................................................1 Destroyed

[2] 1 Supply Shed class SFX..................................................1 Destroyed

[7] 6 Babyeye class AUXM..................................................6 Destroyed

[7] 1 Cargo Box class SOX..................................................1 Destroyed

[7] 1 Cargo IS class LF..................................................1 Destroyed

[7] 1 Cargo V class STR..................................................1 Destroyed

[7] 600 Computer Case class SOX..................................................600 Destroyed

[7] 1 Gaspasser class STA..................................................1 Destroyed

[7] 50 ICECube 1 class DSAT..................................................50 Destroyed

[7] 36,902 Igloo class SOX..................................................36902 Destroyed

[7] 1 Tanker class LTA..................................................1 Destroyed

[11] 1 Glacier class CTX..................................................1 Destroyed

[11] 1 Ice Berg class NDN..................................................1 Destroyed

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The White Shadow ships fired alright. They did over 2 billion points of damage - and that's real billions, not wussy US billions. It was just all soaked up by the shields.

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As LD stated, you did do approximately 2,000,000,000,000 damage, so no, you did make your presence known.

 

But with the Death Star putting out just over 1,650,000,000,000 points of damage per combat round (spread out with a FC of 441) AND having Mk6 Flag Bridges, anything of any danger was wiped out in the first combat round (Ice Dome was melted as the 178th casualty, Glacier died as the 257th victim and Ice Berg was out as number 337). All deaths fall within the 441 targets that Death Star could reach in combat round 1 so it looks like the Mk6 Flag Bridges do work. Anything left after Ice Berg fell was pretty much screens (just over 37,000 screens).

 

 

 

 

 

The White Shadow ships fired alright. They did over 2 billion points of damage - and that's real billions, not wussy US billions. It was just all soaked up by the shields.

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As LD stated, you did do approximately 2,000,000,000,000 damage, so no, you did make your presence known.

 

But with the Death Star putting out just over 1,650,000,000,000 points of damage per combat round (spread out with a FC of 441) AND having Mk6 Flag Bridges, anything of any danger was wiped out in the first combat round (Ice Dome was melted as the 178th casualty, Glacier died as the 257th victim and Ice Berg was out as number 337). All deaths fall within the 441 targets that Death Star could reach in combat round 1 so it looks like the Mk6 Flag Bridges do work. Anything left after Ice Berg fell was pretty much screens (just over 37,000 screens).

 

That statement does not compute 100%

 

The Ice Dome had 2,701,299,162,636 points of integrity while you "only" did 1,650,000,035,763 damage in the first round.

 

It will only work, if the screen multiplier was activated, multiplying everything by 10. This would also mean, Blend Me could kill

about 4410 screens per round, shortening the encounter to about 13 turns

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As LD stated, you did do approximately 2,000,000,000,000 damage, so no, you did make your presence known.

 

But with the Death Star putting out just over 1,650,000,000,000 points of damage per combat round (spread out with a FC of 441) AND having Mk6 Flag Bridges, anything of any danger was wiped out in the first combat round (Ice Dome was melted as the 178th casualty, Glacier died as the 257th victim and Ice Berg was out as number 337). All deaths fall within the 441 targets that Death Star could reach in combat round 1 so it looks like the Mk6 Flag Bridges do work. Anything left after Ice Berg fell was pretty much screens (just over 37,000 screens).

 

That statement does not compute 100%

 

The Ice Dome had 2,701,299,162,636 points of integrity while you "only" did 1,650,000,035,763 damage in the first round.

 

It will only work, if the screen multiplier was activated, multiplying everything by 10. This would also mean, Blend Me could kill

about 4410 screens per round, shorting the encounter to about 13 turns

 

Lucky number 13 :nuke:

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As LD stated, you did do approximately 2,000,000,000,000 damage, so no, you did make your presence known.

 

But with the Death Star putting out just over 1,650,000,000,000 points of damage per combat round (spread out with a FC of 441) AND having Mk6 Flag Bridges, anything of any danger was wiped out in the first combat round (Ice Dome was melted as the 178th casualty, Glacier died as the 257th victim and Ice Berg was out as number 337). All deaths fall within the 441 targets that Death Star could reach in combat round 1 so it looks like the Mk6 Flag Bridges do work. Anything left after Ice Berg fell was pretty much screens (just over 37,000 screens).

 

That statement does not compute 100%

 

The Ice Dome had 2,701,299,162,636 points of integrity while you "only" did 1,650,000,035,763 damage in the first round.

 

It will only work, if the screen multiplier was activated, multiplying everything by 10. This would also mean, Blend Me could kill

about 4410 screens per round, shortening the encounter to about 13 turns

 

A good point one that I didn't catch.

 

So in this case, having a plethora of screens not only didn't help, they actually hurt White Shadow.

 

Well that should help others decide whether to keep the junk screenies around in the era of Flag Bridges.

 

Looks like Luke must have been on Tatooine when the Death Star showed up at Houarvian...

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Well, White Shadow's Weapons were also multiplied by 10. Otherwise he would not have been able to do 2.000.000.000.000 damage.

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Well, White Shadow's Weapons were also multiplied by 10. Otherwise he would not have been able to do 2.000.000.000.000 damage.

 

 

Good point. I think that 2 trillion damage may have put a dent into the Death Star. Oh no, that's the planet killing weapon. Nevermind.

 

The "Force" was with us... Pete's 10x screen multiplier code

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Well, White Shadow's Weapons were also multiplied by 10. Otherwise he would not have been able to do 2.000.000.000.000 damage.

 

 

Good point. I think that 2 trillion damage may have put a dent into the Death Star. Oh no, that's the planet killing weapon. Nevermind.

 

The "Force" was with us... Pete's 10x screen multiplier code

 

Well, with the multiplier they were only able to shoot once, but with 10x damage. Without the multiplier they

would have been destroyed earlier than round 10. So actually WS did more damage than he should have without

the "Force" (aka Pete's multiplier code).

 

But with a 16:1 tonnage advantage, that hardly mattered.

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Well, White Shadow's Weapons were also multiplied by 10. Otherwise he would not have been able to do 2.000.000.000.000 damage.

 

 

Good point. I think that 2 trillion damage may have put a dent into the Death Star. Oh no, that's the planet killing weapon. Nevermind.

 

The "Force" was with us... Pete's 10x screen multiplier code

 

Well, with the multiplier they were only able to shoot once, but with 10x damage. Without the multiplier they

would have been destroyed earlier than round 10. So actually WS did more damage than he should have without

the "Force" (aka Pete's multiplier code).

 

But with a 16:1 tonnage advantage, that hardly mattered.

 

If you subtract out the two tankers and just count the Death Star, I think the ratio is only 13:1

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Well, White Shadow's Weapons were also multiplied by 10. Otherwise he would not have been able to do 2.000.000.000.000 damage.

 

 

Good point. I think that 2 trillion damage may have put a dent into the Death Star. Oh no, that's the planet killing weapon. Nevermind.

 

The "Force" was with us... Pete's 10x screen multiplier code

 

Well, with the multiplier they were only able to shoot once, but with 10x damage. Without the multiplier they

would have been destroyed earlier than round 10. So actually WS did more damage than he should have without

the "Force" (aka Pete's multiplier code).

 

But with a 16:1 tonnage advantage, that hardly mattered.

 

If you subtract out the two tankers and just count the Death Star, I think the ratio is only 13:1

 

:thumbsup: :thumbsup: :thumbsup: Tankers :nuke::woohoo: :woohoo:

 

I think most would classify these as full blown warships with a bit higher Fuel capacity ;)

And I counted them, because they absorbed some damage as well.

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Well, White Shadow's Weapons were also multiplied by 10. Otherwise he would not have been able to do 2.000.000.000.000 damage.

 

 

Good point. I think that 2 trillion damage may have put a dent into the Death Star. Oh no, that's the planet killing weapon. Nevermind.

 

The "Force" was with us... Pete's 10x screen multiplier code

 

Well, with the multiplier they were only able to shoot once, but with 10x damage. Without the multiplier they

would have been destroyed earlier than round 10. So actually WS did more damage than he should have without

the "Force" (aka Pete's multiplier code).

 

But with a 16:1 tonnage advantage, that hardly mattered.

 

If you subtract out the two tankers and just count the Death Star, I think the ratio is only 13:1

 

:thumbsup: :thumbsup: :thumbsup: Tankers :nuke::woohoo: :woohoo:

 

I think most would classify these as full blown warships with a bit higher Fuel capacity ;)

And I counted them, because they absorbed some damage as well.

 

 

Hmmm... they only mount 40 Type D Spinal Starbores each, though they did do some damage soaking. How about classifying them as heavy auxiliaries then?

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:thumbsup: :thumbsup: :thumbsup: Tankers :nuke::woohoo: :woohoo:

 

I think most would classify these as full blown warships with a bit higher Fuel capacity :thumbsup:

And I counted them, because they absorbed some damage as well.

 

 

Hmmm... they only mount 40 Type D Spinal Starbores each, though they did do some damage soaking. How about classifying them as heavy auxiliaries then?

 

I think we can agree on this ;)

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