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New Year Wish List


Breoghan
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Don't know if this is a repeat of someone else's idea, but I doubt that there are many players who don't have pet ideas they'd like to see implemented in SNROTE. Hey - it's up to him, sure, but if Pete doesn't know what we're thinking how can he develop the game with as broad an appeal as possible?

 

One of many of my own is for the ability to "pack up" divisions in established armies and put them into the stockpile. It is logical that this SHOULD be able to happen (else there wouldn't be divisions in stockpiles in the first place, with the attendant ability to transfer at will, and now, to recycle). This would assist in transferring them from pop group to pop group and, should any have a wish to do so for whatever reason (can't think of one off the top of my head other than recylcing, for example, such as unwanted/un-needed colonists created by standing orders, but...), would allow them to be 'recycled' more readily, without recourse to troop transports and the like.

 

An alternate to this would be a straight-forward ability to assign a division from an established army to a pop group, effectively making it a stockpiled unit - a "simple" (no idea what's involved of course - not a programmer!) flip side (or ???extension???) of the DIV order.

 

 

...just a thought...

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I like the division idea, it would make life alot easier.

 

 

Another for the wish list is the ability to Scuttle ships, there is nothing worse then one of your scouts venturing down a one way and finding itself in the middle of a neighbours territory who's not happy that your ship will have to cross half his systems to get out, ability to scuttle would be good :}

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Let's see...

 

On the one hand you have the requirement of troop berthings in order to get troops ouf an existing army and back into a stockpile. Back in the day this was not a big deal since you needed a ship to move them around. However, these days it is a bit of a pain when you can move 1000's of divisions around using gate technology and don't have troop transports sitting around.

 

On the other hand, it is very nice to be able to trap enemy troops on the ground where they can be destroyed if the troop transports are left unsupported.

 

While I am frequently in need of a method to get troops from armies back to pop groups for gating I am pretty sure I am willing to forgo that option in order to preserve the ability to trap troops on the ground.

:(

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There is a SCUT order to Scuttle ships. Check out the Orders Supplement pdf.

 

Would also like to add a more complete and accurate process list of space combat and ground combat. Again, not asking for formulas just a flowchart kind of thing. There are enough cheese monkeys in this game that if there is a problem with the combat engine that we can offer up realistic and well-thought out solutions to them. The players are a good resource to take advantage of for these kind of things.

 

 

Sakarissa :(

The Circle

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I would like to see a population total/pop group as a regular thing on my turn. It is a real pain to add up all the population every time you need to adjust things.

 

and as long as I am wishing...

 

some basic stats for the position would be nice such as;

- total population

- total industrial power

- total tonnage of ships in service

- running total of enemy tonnage destroyed

:(

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  • 2 weeks later...

Getting back to actual possibles not involving giving Pete a hard time....

 

How's about Space Stations that could be either assembled or towed to inhospitable systems, even Nexus systems (thinking in terms of building Universal Gate routes).

 

Or how about ship types that could become space stations once deployed (permanently). If being used for gates they would have to be designed and built large enough to handle the equipment itself, power supply and whatever the through-put of materiel - population AND inanimate products. It would need to be garrisoned to defend against boarding (which would necessitate the need for an ability to board in the first place, although standard attack orders might work!). Probably need to be armed and armoured too on account of the nasty people who like conquering and/or blowing up anything and everything - there's one or two of them out there. Basically, it would need to be a man/(or whatever)-made planetoid.

 

Lotsa innerestin' stuff associated with the idea....

 

(Idea re-visited)...

...Or a basic ship that can be deployed as a space station anywhere, becoming permanent when deployed, but which could then be added to, building up to whatever with whatever might be needed. Another use that springs to mind is as border posts.

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Getting back to actual possibles not involving giving Pete a hard time....

 

How's about Space Stations that could be either assembled or towed to inhospitable systems, even Nexus systems (thinking in terms of building Universal Gate routes).

 

Or how about ship types that could become space stations once deployed (permanently). If being used for gates they would have to be designed and built large enough to handle the equipment itself, power supply and whatever the through-put of materiel - population AND inanimate products. It would need to be garrisoned to defend against boarding (which would necessitate the need for an ability to board in the first place, although standard attack orders might work!). Probably need to be armed and armoured too on account of the nasty people who like conquering and/or blowing up anything and everything - there's one or two of them out there. Basically, it would need to be a man/(or whatever)-made planetoid.

 

Lotsa innerestin' stuff associated with the idea....

 

That's no moon...

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All you should need for that is a pop group. As long as the attrition rating for the world isn't too high then a single pop being used for a UG or wormhole generator shouldn't die off. As far as I know, armies with divisions associated to the same pop group doesn't have any negatives or divisional die-offs from attrition. You don't really need a base station.

 

Admittedly, this doesn't cover the nexus situation.

 

Sakarissa :angry2:

The Circle

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Perhaps a mobile shipyard module. Something very large that can be placed on a ship, but can only be used to construct orbital installations. Would let you build those outposts in nexus systems, but keep someone from parking their shipbuilding facilities in your HW during a war. Limit of one in a fleet. Could have a limit of 5 per empire. make them weigh 100 million tons and can only construct orbitals of 1 million tons or less. The orbital would be instantly constructed and all needed items would have to be in the fleet in cargo. limiting the size of what can be built again keeps someone from building death stars in orbit of your HW during a war. Would need its own order. Use shipyard module or something sumilar. Required fields for the order would include fleet the module is in and the design name of the orbital being built.

 

While we are wishing for things. Any kind and sharing souls out there willing to share privately or publicly the ANZ for MK1 flag bridge and/or MK1 Gravatic thrust engines?

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  • 2 weeks later...
Perhaps a mobile shipyard module. Something very large that can be placed on a ship, but can only be used to construct orbital installations. Would let you build those outposts in nexus systems, but keep someone from parking their shipbuilding facilities in your HW during a war. Limit of one in a fleet. Could have a limit of 5 per empire. make them weigh 100 million tons and can only construct orbitals of 1 million tons or less. The orbital would be instantly constructed and all needed items would have to be in the fleet in cargo. limiting the size of what can be built again keeps someone from building death stars in orbit of your HW during a war. Would need its own order. Use shipyard module or something sumilar. Required fields for the order would include fleet the module is in and the design name of the orbital being built.

 

While we are wishing for things. Any kind and sharing souls out there willing to share privately or publicly the ANZ for MK1 flag bridge and/or MK1 Gravatic thrust engines?

 

Mk I Gravitic Thruster:

Gravitic Thrusters are basically antimatter-powered maneuver drives utilizing an advanced thrust technology based on the emission of gravitons. It is a elf-contained 100-ton unit, is self-sustaining and requires no external power source. To achieve superior maneuverability, simply add more engines to your design. Maneuverability aids in the ability of your ships to avoid certain types of enemy weapons, and provides additional Action Points for your ships to use during civilian operations. The antimatter power plant in this series of engines is stable under normal operating conditions but does not handle combat damage well even on a good day, with a tendency to detonate in a stupendous explosion upon suffering grievious damage. (100 tons)

200 Advanced Transaluminum - 100 Advanced Electronics - 100 Advanced Synthetic Materials - 100 Advanced Processed Radioactives

 

Classification: Jump Drive Structural Integrity: 40

Prerequisite Technologies: Mk IV Antimatter Engine, Light Phase Shaker

Maneuverability: Magnificent [Thrust Output: 128000]

Counters: Missiles, Fighters, Drones

 

:rolleyes:

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