The Fremen Posted June 5, 2018 Report Share Posted June 5, 2018 Ahhh ha. So if a ship had 0 CIDS it would still be afforded some defensive mitigation but no where near what it would be if it had CIDS in its own design? Quote Link to comment Share on other sites More sharing options...
Sandarbian Posted June 5, 2018 Author Report Share Posted June 5, 2018 12 minutes ago, RTGPete said: CIDS on a ship will indeed contribute to the CIDS total for their side for purposes of destroying enemy fighters, drones and gunboats. For defensive purposes (reducing incoming damage), they apply only to their own ship. This sounds like the total Fleet CIDS Umbrella fires at the total of the incoming fighter, drone, etc., force (killing some). Then each ship (with CIDS) will fire at whatever fighter, drones, etc., are attacking that ship. Yes? Sorta? No? Hate the question, not the Questioner Quote Link to comment Share on other sites More sharing options...
The Fremen Posted June 5, 2018 Report Share Posted June 5, 2018 Right about the fleet umbrella but I think having CIDS on a ship will reduce a percentage of the missile damage that ship would take dependent on the following formula. This works for all defensive systems by the way. Divide 100 by the following (cids rating x the # of CIDS))/tonnage) + 1 so lets take a 500000 ton CA with 2500 pulse laser CIDS thats 200 x 2500/500000 =1+1 for 2 now divide 100/2 and you get 50 the 2500 Pulse Laser CIDS will mitigate incoming missile damage by 50% then your DL defensive bonus is applied and then what’s left hits your shields and then hull armor. If I’m wrong I’m sure Pete will say so. ? Quote Link to comment Share on other sites More sharing options...
Sandarbian Posted June 5, 2018 Author Report Share Posted June 5, 2018 30 minutes ago, The Fremen said: Right about the fleet umbrella but I think having CIDS on a ship will reduce a percentage of the missile damage that ship would take dependent on the following formula. This works for all defensive systems by the way. Divide 100 by the following (cids rating x the # of CIDS))/tonnage) + 1 so lets take a 500000 ton CA with 2500 pulse laser CIDS thats 200 x 2500/500000 =1+1 for 2 now divide 100/2 and you get 50 the 2500 Pulse Laser CIDS will mitigate incoming missile damage by 50% then your DL defensive bonus is applied and then what’s left hits your shields and then hull armor. If I’m wrong I’m sure Pete will say so. ? Er...danger Will Robinson...using that formula if you increase the number of CIDS to 3500 you end up with 41.666... Maybe: 100-(100/(((cids rating x # of CIDS)/tonnage) +1)) Your example: 100-(100/(((200 x 2500)/500000) +1)) = 50 My example: 100-(100/(((200 x 3500)/500000) +1)) = 58.34 Quote Link to comment Share on other sites More sharing options...
RTGPete Posted June 5, 2018 Report Share Posted June 5, 2018 1 hour ago, Sandarbian said: This sounds like the total Fleet CIDS Umbrella fires at the total of the incoming fighter, drone, etc., force (killing some). Then each ship (with CIDS) will fire at whatever fighter, drones, etc., are attacking that ship. Yes? Sorta? No? Hate the question, not the Questioner Be sure not to mix up the concepts of "firing at and destroying" with "provides a defensive benefit like any other defensive system". CIDS, wherever they are, will shoot down enemy fighters, drones and gunboats. This destroys those deployed ordnance units. Individual ships have their own mitigation values against enemy missile firepower. This is usually generated by having CIDS installed on a ship being hit with missile damage. That ship's inherent missile defense can be increased by way of umbrella coverage provided by friendly fighters, drones and gunboats that happen to have CIDS ratings. This reduces incoming missile damage and does not destroy anything--just like every other defensive system. Quote Link to comment Share on other sites More sharing options...
The Fremen Posted June 5, 2018 Report Share Posted June 5, 2018 Yes exactly. The more CIDS you have the more damage that is mitigated pulse Laser CIDS aren’t very high on the food chain as far as CIDS go. There are much more efficient types but they will work and you could easily build thousands perhaps hundreds of thousands of them. Quote Link to comment Share on other sites More sharing options...
Sandarbian Posted June 5, 2018 Author Report Share Posted June 5, 2018 Thanks, I think I get the drift of it now. Either that or I'll be toast for the first wave of fighters, drones and missile thrown at me. Quote Link to comment Share on other sites More sharing options...
RTGPete Posted June 5, 2018 Report Share Posted June 5, 2018 Let's say that one of your ships has been targeted and is about to suffer 30,000 points of missile damage. Normally, it would suffer 30,000 / 1 = 30,000 damage. However, it has sufficient CIDS systems installed to give it a rating of 20,000 missile defense. It might have gained that by possessing 500 CIDS units that punch out 40 missile defense each, or it had less but gained some from its fleet umbrella (perhaps you have a carrier with some interceptor fighters that have CIDS ratings). In either case, let's say that it is a 10,000 ton ship with 20,000 missile defense. That gives it a mitigation bonus of 20,000 / 10,000 = 2. Therefore, instead of dividing by 1 (a ship with no missile defenses whatsoever), that particular ship gets to divide by 1 + 2. In this case, it would suffer 30,000 [incoming missile damage] / (1+2) = 10,000 effective damage. This would be applied against its shields (if any), and then directly impact the ship's integrity. Note that fighters, drones and gunboats can be very effective weapons, but CIDS defends against their missile firepower exactly like any other defensive system mitigates damage of the appropriate type. In the case of fighters, drones and gunboats, however, that same defensive system not only mitigates their missile damage but also destroys some of them. Other defensive systems don't do that--they just reduce the damage that impacts their ship. In this way it is possible to destroy some of your enemy's offensive firepower (his fighters, drones and gunboats) without being required to damage or destroy his ships. Normally, you need to damage (or, hopefully, destroy) your enemy's ships directly in order to reduce their effectiveness. Deployed ordnance commands a variety of advantages, but being destroyed by enemy point defenses (essentially doing "double duty") instead of enemy primary weapons batteries is certainly not one of them. Quote Link to comment Share on other sites More sharing options...
Sandarbian Posted June 5, 2018 Author Report Share Posted June 5, 2018 How do you figure out how much missile defense each CIDS has? Unless it is the number after "Point Defense Accuracy", like "Laser CIDS: Point Defense Accuracy: Fair [50]", I have not a clue. Quote Link to comment Share on other sites More sharing options...
The Fremen Posted June 5, 2018 Report Share Posted June 5, 2018 That’s it exactly. Each CIDS will have an accuracy rating. The better the CIDS the better the accuracy. You can do an ANZ order to determine the accuracy before you start to research it. Quote Link to comment Share on other sites More sharing options...
Sakarissa Posted June 7, 2018 Report Share Posted June 7, 2018 Pete, When figuring the CIDS defense/ship tonnage part of the formula, is that truncated, rounded, 1 or 2 decimal places? Quote Link to comment Share on other sites More sharing options...
RTGPete Posted June 8, 2018 Report Share Posted June 8, 2018 I'd have to dig deep into the combat code to find out, and such a daunting task definitely falls into the category Abandon All Hope Ye Who Enter Here. In any event, I wouldn't worry too much about minuscule fractions on such matters -- they rarely mean much in the grand scheme of things. 50.025% missile defense or 50.03%? Your ship is already very probably either fine or about to become a mass of radioactive debris floating off into the Great Beyond, and the microscopic difference in missile defense, however it ends up being calculated, almost certainly won't save it. Quote Link to comment Share on other sites More sharing options...
Sandarbian Posted June 8, 2018 Author Report Share Posted June 8, 2018 Quote Primitive Artwork: Cave drawings, simple sculptures, crude painting, handmade jewelry and other basic art forms are examples of Primitive Artwork. They can be quite rare and beautiful if preserved properly, and are often just as valuable as more modern luxury goods. (1 ton)3 Gaseous Elements Is it just me or does this not conjure up the thought of the introduction of a gaseous element into a showing at an Art Gallery ! Can just imagine the next day article from the art critic... "His work was vivid and striking, though one could not come within ten feet of it without a gas mask!" Quote Link to comment Share on other sites More sharing options...
The Fremen Posted June 8, 2018 Report Share Posted June 8, 2018 That stuff is pretty much useless Quote Link to comment Share on other sites More sharing options...
Lord Deependra Posted June 9, 2018 Report Share Posted June 9, 2018 Maybe its less about what the Artwork is made of and more about what the artist smoked to gain inspiration. Quote Link to comment Share on other sites More sharing options...
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