Guest Posted June 9, 2018 Report Share Posted June 9, 2018 Does anybody know if the troops in draco are rated the same as Andromeda Quote Link to comment Share on other sites More sharing options...
The Fremen Posted June 9, 2018 Report Share Posted June 9, 2018 They seem to be Quote Link to comment Share on other sites More sharing options...
The Fremen Posted June 9, 2018 Report Share Posted June 9, 2018 But I think the big difference will be ground combat tech. To be a good ground pounder you will need good tech and to have good tech you will be skimping a bit on other tech. Ground pounders will need to specialize Quote Link to comment Share on other sites More sharing options...
Guest Posted June 9, 2018 Report Share Posted June 9, 2018 naw you just have to decide to save 5 spaces in the srp for ground combat is all Quote Link to comment Share on other sites More sharing options...
The Fremen Posted June 9, 2018 Report Share Posted June 9, 2018 In Draco saving 5 RC’s just for ground combat tech IS specializing. ? Quote Link to comment Share on other sites More sharing options...
hobknob Posted June 9, 2018 Report Share Posted June 9, 2018 All ground tech is pointless until you are able to take out the orbital defenses, so I encourage all ground pounders to specialize in ground techs.... Quote Link to comment Share on other sites More sharing options...
Guest Posted June 10, 2018 Report Share Posted June 10, 2018 in other words hobknob you want to be behind it then. i can't help it that some people don't know how to manage there srp Quote Link to comment Share on other sites More sharing options...
Sandarbian Posted June 11, 2018 Author Report Share Posted June 11, 2018 Quote Imperial Port Authority Complex Improves possibility of civilian immigration; only 1 needed per population group What does this mean? "Improves possibility of civilian immigration" implies to me that populations immigrate from heavyly populated worlds to colonies. But I don't remember that happening ever, though my colony experience was meager in the past. No mention of such a thing in the rules. So I have to assume (be it ever so dreaded) that it must modify something but what? Quote Link to comment Share on other sites More sharing options...
The Fremen Posted June 11, 2018 Report Share Posted June 11, 2018 That installation is supposed to increase the chance of civilian immigration to the colony it is built on. And no it’s not from other colonies. Civilian immigration is basically free population that you can atttact to your colonies with the proper installations. It’s supposed to be random but my experience has shown that’s far from the case. My advice to you is if you find one that does get immigration consistently then load up on those installations on those only. It would be wasted on colonies that get zero immigration ever. I have those too Quote Link to comment Share on other sites More sharing options...
Sandarbian Posted June 11, 2018 Author Report Share Posted June 11, 2018 Ok so that is for colonies and not say your homeworld...hmmm, wonder if it would even work on your homeworld? Pete? Quote Link to comment Share on other sites More sharing options...
The Fremen Posted June 11, 2018 Report Share Posted June 11, 2018 Yes colonies only. HW’s just get pop growth no immmigration. Quote Link to comment Share on other sites More sharing options...
hobknob Posted June 15, 2018 Report Share Posted June 15, 2018 HW's can get it too, but it is not cost effective to build that many installations. It is much easier to see after a HW has been stripped of most of the pop. Quote Link to comment Share on other sites More sharing options...
Sandarbian Posted June 19, 2018 Author Report Share Posted June 19, 2018 Left field question: On my first turn there is the lifeform modifiers chart. SCM - Space Combat Modifier? RM - Research Modifier? GCM - Ground Combat Modifier? EXM - ?? ESM - ?? DIP - Diplomacy? DEF - Defense Modifier? COL - Colonization? CCM - Close Combat Modifier? Are my guesses correct and what are the ones I don't know? Imperium Navium Aetheris Quote Link to comment Share on other sites More sharing options...
The Fremen Posted June 19, 2018 Report Share Posted June 19, 2018 I’m pretty sure EXM is exploration modifier Not quite sure of the last one. Quote Link to comment Share on other sites More sharing options...
Sandarbian Posted June 19, 2018 Author Report Share Posted June 19, 2018 I was of the opinion that EXM might be exploration mod as it fits. ESM, maybe extrasensory? Quote Link to comment Share on other sites More sharing options...
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