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EternusIV
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Just ask the three empires I passed through on the way towards your space :laugh:

Just ask how I acted towards my neighbours.

Just asked the member of LNAW who met my other position before I knew he was LNAW.

Just ask the people who met any of my empires.

 

This one is plain personal.

 

The three empires you passed through are probably run by you anyway! :}

And I can do the whole, ask my neighbors, ask my allies thing, they will provide glowing reports for me also, what is that supposed to prove? If your neighbors say your a nice guy doesnt that just contradict your actions now? :}

 

As far as I know we have never met, our empires have never met (until obviously now :santa:, how is this personal? What great crime against you have I done?

Im honored though that you would get of your big white horse to single me out :beer:

 

 

And you were a techlevel higher in weapons iirc, and you clearly build

up your warships early on for an offensive purpose.

 

Clearly in the previous war my 15 million tons of ships against the Kom Ka's 11 million tons of defensive ships was just the first step of my master plan to take over the galaxy, wow you put a stop to that you big hero :}

 

Obviously though your force below was built for defensive purposes and nothing offensive or evil at all.

 

 

 

-----------------------------------------------------------------------------------------------------------------------

** NAVAL BATTLE REPORT **

Worldlab Meyne # 492 (+12 [Leaders * Lifeform])

Total tonnage: 277,343,750.....Base Fire Control: 203 [56,450,000,000 bridge]

Flagritz Empire # 1597 (No Naval Commanders)

Total tonnage: 9,200,000.....Base Fire Control: 20 [187,500,000 bridge]

Fleet 508 Worldlab Meyne #492 Grand Admiral N-1

Fleet 508 Worldlab Meyne #492 Legendary Explorer S-6

------------------------------- ** Imperial Navy Report: Fleet Order of Battle ** ------------------------------------------

Worldlab Meyne # 492 [Two Lit Lightbulbs Over Planet]

Fleet 508 [ROE: R] *Column Attack* (Fleet Tonnage: 277,343,750)

[Deploy Location 1] 1 NDNF Vigilante (Flag Nova Dreadnaught - 277,343,750 tons [each])

<19,600 Colossus Drone>--<10,000 Combat Gunboat>--<5,211,690 Fuel>--<40 System Probe>

------------------------------- ** Imperial Navy Report: Fleet Order of Battle ** ------------------------------------------

Flagritz Empire # 1597 [Large Purple Winged Dragon With Fiery Red Eyes]

Flagritz Trade Cogs [ROE: R] *Column Attack* (Fleet Tonnage: 2,000,000)

[Deploy Location 9] 1 HF Inferno Cargo Cog (Heavy Freighter - 2,000,000 tons [each])

<225,000 Fuel>

Guardians [ROE: X] *Total Defense* (Fleet Tonnage: 7,200,000)

[Deploy Location 1] 600 SOX Inferno Guardian MKII (Surface Outpost - 1,000 tons [each])

[Deploy Location 1] 600 SOX Inferno Guardian (Surface Outpost - 1,000 tons [each])

[Deploy Location 4] 3 SFX Inferno Surface Baseship (Surface Fortress - 2,000,000 tons [each])

** Battle Damage Assessment Report **

----- Deployed Ordnance (Fighter/Drone Survivors) -----

Worldlab Meyne # 492 [ 19,600 / 19,600 Colossus Drone] Focused Attack Mk I Nuclear Pulse Engine

Worldlab Meyne # 492 [ 10,000 / 10,000 Combat Gunboat] Deep Strike Mk I Nuclear Pulse Engine

-------------------------------------------------- DepLoc 1 ------------------------------------------------------------

NDNF Vigilante (Flag Nova Dreadnaught - 277,343,750 tons) [integrity: 436,520,000 / 436,520,000] [shields: 249,836,476,644 /

250,000,000,000] (Green, Timid)

1,000 Drone Rack, 500 Fighter Bay, 3,600 Fuel Shuttle, 23,000,000 Fuel Tankage, 1 Mk I Flag Bridge

500 Mk I Holographic Cybernetic Battle Director, 1 Mk IV Jump Survey Sensor, 1,000,000 Mk IX Force Shield

25,000 Mk VI Gravitic Thruster, 1 Nuclear Transwarp Drive, 1 Repair Bay, 203,750 Tckon 68

311 Type D Spinal Meson Accelerator

Particle Beam: 61,304,321,329

Maneuverability: 32.00, Missile Defense: 57.40 %

** Battle Damage Assessment Report **

-------------------------------------------------- DepLoc 1 ------------------------------------------------------------

**DESTROYED** [1056th] SOX Inferno Guardian (Surface Outpost - 1,000 tons) [integrity: 0 / 1,350,000] (Green, Timid)

1,000 Vananite Battle Armor

**DESTROYED** [863rd] SOX Inferno Guardian MKII (Surface Outpost - 1,000 tons) [integrity: 0 / 3,600,000] (Green, Timid)

1,000 Trizenium Flex Plate

-------------------------------------------------- DepLoc 4 ------------------------------------------------------------

**DESTROYED** [731st] SFX Inferno Surface Baseship (Surface Fortress - 2,000,000 tons) [integrity: 0 / 1,144,440,000]

(Green, Timid)

350 Medium Graser, 2,500 Mk V Computer System, 840,000 Vananite Battle Armor

Coherent Beam: 16,016,000

**DESTROYED** [1204th] SFX Inferno Surface Baseship (Surface Fortress - 2,000,000 tons) [integrity: 0 / 1,144,440,000]

(Green, Timid)

350 Medium Graser, 2,500 Mk V Computer System, 840,000 Vananite Battle Armor

Coherent Beam: 16,016,000

**DESTROYED** [1182nd] SFX Inferno Surface Baseship (Surface Fortress - 2,000,000 tons) [integrity: 0 / 1,144,440,000]

(Green, Timid)

350 Medium Graser, 2,500 Mk V Computer System, 840,000 Vananite Battle Armor

Coherent Beam: 16,016,000

-------------------------------------------------- DepLoc 9 ------------------------------------------------------------

**DESTROYED** [445th] HF Inferno Cargo Cog (Heavy Freighter - 2,000,000 tons) [integrity: 0 / 605,000] (Green, Timid)

1,000,000 Cargo Bay, 225,000 Fuel Tankage, 7,500 Mk III Fusion Engine, 1 Nuclear Transwarp Drive

Maneuverability: 15.00, Missile Defense: 50.00 %

----- Post-Battle Damage Assessment Report-----

Side 1

[1] 1 {Flagship} Vigilante class NDNF

Side 2

[1] 600 Inferno Guardian class SOX..................................................600 Destroyed

[1] 600 Inferno Guardian MKI class SOX..................................................600 Destroyed

[4] 3 Inferno Surface Base class SFX..................................................3 Destroyed

[9] 1 Inferno Cargo Cog class HF..................................................1 Destroyed

================================================================================

=========================================

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Just ask the three empires I passed through on the way towards your space :laugh:

Just ask how I acted towards my neighbours.

Just asked the member of LNAW who met my other position before I knew he was LNAW.

Just ask the people who met any of my empires.

 

This one is plain personal.

 

The three empires you passed through are probably run by you anyway! :}

And I can do the whole, ask my neighbors, ask my allies thing, they will provide glowing reports for me also, what is that supposed to prove? If your neighbors say your a nice guy doesnt that just contradict your actions now? :}

 

As far as I know we have never met, our empires have never met (until obviously now :santa: , how is this personal? What great crime against you have I done?

Im honored though that you would get of your big white horse to single me out :beer:

 

 

And you were a techlevel higher in weapons iirc, and you clearly build

up your warships early on for an offensive purpose.

 

Clearly in the previous war my 15 million tons of ships against the Kom Ka's 11 million tons of defensive ships was just the first step of my master plan to take over the galaxy, wow you put a stop to that you big hero :}

 

Obviously though your force below was built for defensive purposes and nothing offensive or evil at all.

 

 

 

-----------------------------------------------------------------------------------------------------------------------

** NAVAL BATTLE REPORT **

Worldlab Meyne # 492 (+12 [Leaders * Lifeform])

Total tonnage: 277,343,750.....Base Fire Control: 203 [56,450,000,000 bridge]

Flagritz Empire # 1597 (No Naval Commanders)

Total tonnage: 9,200,000.....Base Fire Control: 20 [187,500,000 bridge]

Fleet 508 Worldlab Meyne #492 Grand Admiral N-1

Fleet 508 Worldlab Meyne #492 Legendary Explorer S-6

------------------------------- ** Imperial Navy Report: Fleet Order of Battle ** ------------------------------------------

Worldlab Meyne # 492 [Two Lit Lightbulbs Over Planet]

Fleet 508 [ROE: R] *Column Attack* (Fleet Tonnage: 277,343,750)

[Deploy Location 1] 1 NDNF Vigilante (Flag Nova Dreadnaught - 277,343,750 tons [each])

<19,600 Colossus Drone>--<10,000 Combat Gunboat>--<5,211,690 Fuel>--<40 System Probe>

------------------------------- ** Imperial Navy Report: Fleet Order of Battle ** ------------------------------------------

Flagritz Empire # 1597 [Large Purple Winged Dragon With Fiery Red Eyes]

Flagritz Trade Cogs [ROE: R] *Column Attack* (Fleet Tonnage: 2,000,000)

[Deploy Location 9] 1 HF Inferno Cargo Cog (Heavy Freighter - 2,000,000 tons [each])

<225,000 Fuel>

Guardians [ROE: X] *Total Defense* (Fleet Tonnage: 7,200,000)

[Deploy Location 1] 600 SOX Inferno Guardian MKII (Surface Outpost - 1,000 tons [each])

[Deploy Location 1] 600 SOX Inferno Guardian (Surface Outpost - 1,000 tons [each])

[Deploy Location 4] 3 SFX Inferno Surface Baseship (Surface Fortress - 2,000,000 tons [each])

** Battle Damage Assessment Report **

----- Deployed Ordnance (Fighter/Drone Survivors) -----

Worldlab Meyne # 492 [ 19,600 / 19,600 Colossus Drone] Focused Attack Mk I Nuclear Pulse Engine

Worldlab Meyne # 492 [ 10,000 / 10,000 Combat Gunboat] Deep Strike Mk I Nuclear Pulse Engine

-------------------------------------------------- DepLoc 1 ------------------------------------------------------------

NDNF Vigilante (Flag Nova Dreadnaught - 277,343,750 tons) [integrity: 436,520,000 / 436,520,000] [shields: 249,836,476,644 /

250,000,000,000] (Green, Timid)

1,000 Drone Rack, 500 Fighter Bay, 3,600 Fuel Shuttle, 23,000,000 Fuel Tankage, 1 Mk I Flag Bridge

500 Mk I Holographic Cybernetic Battle Director, 1 Mk IV Jump Survey Sensor, 1,000,000 Mk IX Force Shield

25,000 Mk VI Gravitic Thruster, 1 Nuclear Transwarp Drive, 1 Repair Bay, 203,750 Tckon 68

311 Type D Spinal Meson Accelerator

Particle Beam: 61,304,321,329

Maneuverability: 32.00, Missile Defense: 57.40 %

** Battle Damage Assessment Report **

-------------------------------------------------- DepLoc 1 ------------------------------------------------------------

**DESTROYED** [1056th] SOX Inferno Guardian (Surface Outpost - 1,000 tons) [integrity: 0 / 1,350,000] (Green, Timid)

1,000 Vananite Battle Armor

**DESTROYED** [863rd] SOX Inferno Guardian MKII (Surface Outpost - 1,000 tons) [integrity: 0 / 3,600,000] (Green, Timid)

1,000 Trizenium Flex Plate

-------------------------------------------------- DepLoc 4 ------------------------------------------------------------

**DESTROYED** [731st] SFX Inferno Surface Baseship (Surface Fortress - 2,000,000 tons) [integrity: 0 / 1,144,440,000]

(Green, Timid)

350 Medium Graser, 2,500 Mk V Computer System, 840,000 Vananite Battle Armor

Coherent Beam: 16,016,000

**DESTROYED** [1204th] SFX Inferno Surface Baseship (Surface Fortress - 2,000,000 tons) [integrity: 0 / 1,144,440,000]

(Green, Timid)

350 Medium Graser, 2,500 Mk V Computer System, 840,000 Vananite Battle Armor

Coherent Beam: 16,016,000

**DESTROYED** [1182nd] SFX Inferno Surface Baseship (Surface Fortress - 2,000,000 tons) [integrity: 0 / 1,144,440,000]

(Green, Timid)

350 Medium Graser, 2,500 Mk V Computer System, 840,000 Vananite Battle Armor

Coherent Beam: 16,016,000

-------------------------------------------------- DepLoc 9 ------------------------------------------------------------

**DESTROYED** [445th] HF Inferno Cargo Cog (Heavy Freighter - 2,000,000 tons) [integrity: 0 / 605,000] (Green, Timid)

1,000,000 Cargo Bay, 225,000 Fuel Tankage, 7,500 Mk III Fusion Engine, 1 Nuclear Transwarp Drive

Maneuverability: 15.00, Missile Defense: 50.00 %

----- Post-Battle Damage Assessment Report-----

Side 1

[1] 1 {Flagship} Vigilante class NDNF

Side 2

[1] 600 Inferno Guardian class SOX..................................................600 Destroyed

[1] 600 Inferno Guardian MKI class SOX..................................................600 Destroyed

[4] 3 Inferno Surface Base class SFX..................................................3 Destroyed

[9] 1 Inferno Cargo Cog class HF..................................................1 Destroyed

================================================================================

=========================================

 

 

 

 

 

Clearly this is an offensive ship.

 

It came in to defend the KomKa :(

 

And nope, the empires in between are hardly known to me, but we have neutral standings.

Allies is one thing, but strangers something other.

 

And I told you from the start where it started: with your forum posts.

 

And that you accused me of abusing the Gates is just another thing, which does not help me to like you.

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Pete,

 

As you stated, no one has developed Mk VI U Gate tech so we can't know the final loss rate until getting there. However I surmise the prevailing thought is that if an empire already has Mk III U Gates built on both sides and they are realizing 100% loss rates, how much good will developing Mk VI's do? Instead of a 100% loss will we put all the research effort in only to see a 75% loss rate (rhetorical question I wouldn't expect an answer).

 

Regarding distance... I believe that it could only help people to better understand 'distance' calculations if they had an idea where they are located in the universe. This is particularly true in light of the introduction of hella-major loss rates now associated with Ugates (in the past I think that knowledge would not have made much difference). Would you reconsider providing this info to everyone? As movement in-game is limited to 'natural' wormholes and Stable Wormholes (eg:there is no way for anyone to employ cartesian-type movement), I'm not sure how it could harm the game to have this information provided that everyone receives the info about their systems.

 

Thanks Pete!!

 

A few notes on gate losses.

 

First, no player has anywhere near the maximum tech possible for loss reduction. This is fairly obvious because it is not possible for an empire to have researched the new more advanced lines of Universal Gate and Planetary Cargo Gate techs since they were just added to the game last turn. As per the notes at the top of the previous turn cycle, "Mk IV, V and VI versions of both Planetary Cargo Gate and Universal Gate technologies have been added to the game."

 

Second, distance is not determined by jumps, which can be extremely arbitrary when considering potential one-way warp lines, but by true distance between the stars involved. This reveals an interesting way to pin down the exact relative locations of any pair of stars, among other things.

 

Losses can be reduced quite significantly once you achieve the higher appropriate tech levels. Planetary Cargo Gates realize unusually good benefits, as in-system item transport is not an issue. As per last turn's notes, "Achieving higher levels of tech advancement in PCG and UG technology is highly recommended to avoid severe losses."

The difference between Mk III and Mk VI Universal Gate technology for nearby homeworld sorts of UG transfers is substantial (far, far better than dropping losses from 100% to 75%, for instance). For crazy long distance transfers, well, you're going to eat heavy losses no matter what you do (game balance pretty much requires that). I'd certainly recommend running up to Mk VI UG tech quickly if gate transfers are considered critical.

 

Hmmm, giving out XYZ's for stars opens up the problem of being able to predict homeworld locations, and that could have bad side-effects.

 

The idea on loss rates is to heavily punish crazy long distance transfer of items but not severely punish transfers between nearby homeworlds (hw's one ring out from your homeworld, for instance) that you might have conquered. That way, you can centralize production easily by using UG's. Losses become extremely reasonable in such cases with Mk VI UG's.

 

Thanks for that Pete. I'm personally interested in seeing how the Mk VI's work.

 

Hmmm I'm still not sure how knowing your cartesian coordinate in the game would reveal anything... For instance, let's say that theoretically, you have set up the game such that every HW is exactly 5 cartesian units from every other HW location. Having that knowledge would do nothing to effect the linking of 'natural' WP's as they are fixed. A friend (or enemy) could be physically located 5 cartesian units distant from me, but until I have a 'normal' path using WP's to get there this information does nothing to help (or hurt) me.

 

And even if I have Stable Wormhole technology, knowing another HWs physical coordinates won't help any... I still have to find and survey the initial path between our empires before I could set up an 'unnatural' SWH path between us.

 

Come to think of it, I should be able to know whether another system is within 5 of another system when I first set up a SWH link. From what I understand, I need to inform you when I wish to link two SWH installations together. My assumption (please confirm that you do verify each linkup in order to prevent certain unscrupulous parties from abusing SWH's) is that you verify that the two endpoint systems are within 5 units distance from each other before allowing the link to work. So, if I set up one SWH in my HW and then another SWH in a friends HW system, when I ask you to connect them, you will say "link established" meaning that we are within 5 of each other or "unable to establish link" if we are outside of 5 units distant. So, even if I do not have the exact cartesian coordinates, I still know that I'm physically located within 5 of the other system.

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And I told you from the start where it started: with your forum posts.

 

<g> Okay I did not see that one coming....

I can just see the justification for your next war "Its personal, the guy keeps writting 'their', instead of 'there', thats it Im taking over his empires" :}

 

I stand corrected, you clearly have a justifiable reason, and there was me making out you were a warmonger for the same of being a warmonger.....

 

Take note, if you dont want to suffer the wrath of Cestvel do not post to this forum!! For the love of god dont write anything.....

 

And that you accused me of abusing the Gates is just another thing, which does not help me to like you.

 

Hey I named no names, your guilt brought you into this :]

 

Its okay, your giant invasion fleet has made me not like you so were even :}

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10.000.000 tons of warshipping against 1 million of old trash, 4 million warships and 5 million non-combatants?

 

Medium Graser (superior) against 5cm Chain Gun (good)? 1 technology level ahead

Vananite Armor against Cordellium? 1 technology level ahead

 

I call that having the upper hand in tonnage and technologycally.

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10.000.000 tons of warshipping against 1 million of old trash, 4 million warships and 5 million non-combatants?

 

Medium Graser (superior) against 5cm Chain Gun (good)? 1 technology level ahead

Vananite Armor against Cordellium? 1 technology level ahead

 

I call that having the upper hand in tonnage and technologycally.

 

 

Make up your mind, its because I posted on the forum or because of the Kom Ka...... try and be consistent! :]

 

I noticed you omitted the fact that half my ships had coredllium also, and Im no expert but Cordellium on a surface fortress is 9 times stronger then coredllium on a ship?

Infact cordellium on a surface fortress is 3 times stronger then vananite?

He had screens and counter to the Grasers also....

Also again half my fleet was using Light Shaker Beam (good)

 

Can the Kom Ka player comment on this, he has never posted anything, what are you thoughts on the war...

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Pete,

 

As you stated, no one has developed Mk VI U Gate tech so we can't know the final loss rate until getting there. However I surmise the prevailing thought is that if an empire already has Mk III U Gates built on both sides and they are realizing 100% loss rates, how much good will developing Mk VI's do? Instead of a 100% loss will we put all the research effort in only to see a 75% loss rate (rhetorical question I wouldn't expect an answer).

 

Regarding distance... I believe that it could only help people to better understand 'distance' calculations if they had an idea where they are located in the universe. This is particularly true in light of the introduction of hella-major loss rates now associated with Ugates (in the past I think that knowledge would not have made much difference). Would you reconsider providing this info to everyone? As movement in-game is limited to 'natural' wormholes and Stable Wormholes (eg:there is no way for anyone to employ cartesian-type movement), I'm not sure how it could harm the game to have this information provided that everyone receives the info about their systems.

 

Thanks Pete!!

 

A few notes on gate losses.

 

First, no player has anywhere near the maximum tech possible for loss reduction. This is fairly obvious because it is not possible for an empire to have researched the new more advanced lines of Universal Gate and Planetary Cargo Gate techs since they were just added to the game last turn. As per the notes at the top of the previous turn cycle, "Mk IV, V and VI versions of both Planetary Cargo Gate and Universal Gate technologies have been added to the game."

 

Second, distance is not determined by jumps, which can be extremely arbitrary when considering potential one-way warp lines, but by true distance between the stars involved. This reveals an interesting way to pin down the exact relative locations of any pair of stars, among other things.

 

Losses can be reduced quite significantly once you achieve the higher appropriate tech levels. Planetary Cargo Gates realize unusually good benefits, as in-system item transport is not an issue. As per last turn's notes, "Achieving higher levels of tech advancement in PCG and UG technology is highly recommended to avoid severe losses."

The difference between Mk III and Mk VI Universal Gate technology for nearby homeworld sorts of UG transfers is substantial (far, far better than dropping losses from 100% to 75%, for instance). For crazy long distance transfers, well, you're going to eat heavy losses no matter what you do (game balance pretty much requires that). I'd certainly recommend running up to Mk VI UG tech quickly if gate transfers are considered critical.

 

Hmmm, giving out XYZ's for stars opens up the problem of being able to predict homeworld locations, and that could have bad side-effects.

 

The idea on loss rates is to heavily punish crazy long distance transfer of items but not severely punish transfers between nearby homeworlds (hw's one ring out from your homeworld, for instance) that you might have conquered. That way, you can centralize production easily by using UG's. Losses become extremely reasonable in such cases with Mk VI UG's.

 

"The idea on loss rates is to heavily punish crazy long distance transfer of items but not severely punish transfers between nearby homeworlds (hw's one ring out from your homeworld, for instance) that you might have conquered. That way, you can centralize production easily by using UG's"

 

BS BS BS our whole alliance tested all our HW's each possible connection and only 2 had less than 100 percent loss, those two were 51 and 71 percent loss. HOW DO WE KNOW ANY of the rest are not " crazy long distance transfers" ???

 

Geeze Gary, take it personally why don't you? Next thing you'll do is start holding your breath. EVERYONE has to deal with these new restrictions, not just the PA.

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Bear in mind as your group discusses this new development that EVERYONE now operates under these same loss rates, not just you guys. So while you may not be able to transfer scads of materials around anymore, neither can anyone else.

 

Know that if you guys exit the game, we will miss you. Some of your guys (Black Cloud in particular) have been our favorite punching bags and source of new citizens for our mines/industries. Know that they have been put to excellent use in their new homes and sabotage was kept to a minimum!!

 

 

I did not participate in using spies to fly around to places they didn't belong even through I know our group lost important information because of this problem.

 

I was not happy with the modifications to how wormholes worked when it was found to be nothing like the tech discription. I however was the biggest inside our group

to finding solutions and working around it. This was even as enemy ships were using our network to slip troop ships behind our lines.

 

Now I find myself with the Universal gate (U-gate) situation. Once again it cripples our cargo movements with the method of implementation.

 

The author Stephen Crane ("Red Badge of Courage") once said, " When your angry, you'll make the best speech you will ever regret". This is something I believe in. My allies and I will be discussing this over the next few days. It may well be as Gary says a game breaker for us.

 

If it is, it has been a pleasure playing with all you. I wish you the best in the future.

 

Good Cheer,

Rick

 

Well, I can make you this offer if you want and others would agree. We can square off the current Murean Holdfast against the current Coconutheads empire. Just the two of us, no allies, no side conquests. It would be interesting to see who would win. Maybe you, maybe me. Either way it would be interesting.

 

-Rick

Rick,

 

Thanks for the offer. However, we are in the process of eliminating several of your allies. Once those operations have been brought to closure, I'm sure the two of us can square off in a duel. Y'all are gonna have to patiently wait your turn, there ARE others are in line ahead of you.

 

Of course you may have already quit by that point if you act on your threat... so the point may be moot.

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Make up your mind, its because I posted on the forum or because of the Kom Ka...... try and be consistent! :]

 

Your forum posts in the KomKa conflict. Consitent enough?

 

I noticed you omitted the fact that half my ships had coredllium also, and Im no expert but Cordellium on a surface fortress is 9 times stronger then coredllium on a ship?

Infact cordellium on a surface fortress is 3 times stronger then vananite?

He had screens and counter to the Grasers also....

Also again half my fleet was using Light Shaker Beam (good)

 

I know only of the 9 mill ton fleet which had only vananite and medium grasers. You cleaned away his screens down to 46. I have no idea which junk screens you send in yourself to finish him off.

 

And while his sole big fort had 500.000.000 integrity, it only shot back with pea shooters (about 300.000 from deploc 7! ) and you had 16.000.000 per ship from deploc 3 with "only" 100.000.000 integrity.

 

So he had 5 times your integrity but you did 160(+) times more damage. Sure, it was an even fight, lol!

 

I would nearly say as even as my NDN against your current fleet, lol.

 

And have you even read the answer of the KomKa to your request for contact? They clearly spoke of "trade" and "peace" in between their garbled message.

 

I told everyone who asked me, that I indended to give you some of your own pleasure and some of these who asked were your allies.

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I told everyone who asked me, that I indended to give you some of your own pleasure and some of these who asked were your allies.

 

 

ahhhh.... that is so sweet, you just want to be like me.....

 

Well congrats, you use your multiple empires and higher tech to pick off empires for no real reason.

 

Welcome to the warmonger club fellow warmonger (apparently Im chairman! :}

 

everyone give a Big welcome the galaxy latest Warmonger Cestvel! :}

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I told everyone who asked me, that I indended to give you some of your own pleasure and some of these who asked were your allies.

 

 

ahhhh.... that is so sweet, you just want to be like me.....

 

Well congrats, you use your multiple empires and higher tech to pick off empires for no real reason.

 

Welcome to the warmonger club fellow warmonger (apparently Im chairman! :}

 

everyone give a Big welcome the galaxy latest Warmonger Cestvel! :}

 

 

 

LOL!

 

If I would need multiple empires to crush a technology inferior foe.

 

Seems you do not like the view from the other end, hehe.

 

Seems you get the first part of the lesson.

 

And what a warmonger am I fighting my first war here, several month after you boasted about your victory against the KomKa. If they would not have kept their intelligence running, this would have been much more difficult. I cannot remember the KomKa came out and accused you about foul play.

But you keep on insisting, that I play foul, only because I have better tech than you. And tell you what,

AIC produce much more stuff than your IIC.

 

You have not even asked Pete. I can understand, that you are pissed, getting whipped a bit by someone who is more advanced, but why also accusing me of playing foul?

Well, if your theory is right, you will only see lower tech from me from now on. I would not bet on that if I were you.

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Seems you do not like the view from the other end, hehe.

 

 

Hey I just call a spade a spade :}

I think someone doesn't like it when there true colors are revealed.....

 

Hehe I can just see Flagritz breaking out into the chorus of Cyndi Lauper's "True Colors" song!!! Thanks for that image Cyndi... Er, Flagritz.

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Seems you do not like the view from the other end, hehe.

 

 

Hey I just call a spade a spade :}

I think someone doesn't like it when there true colors are revealed.....

 

Hehe I can just see Flagritz breaking out into the chorus of Cyndi Lauper's "True Colors" song!!! Thanks for that image Cyndi... Er, Flagritz.

 

 

"And I'll see your true colors"

"shining through"

"I see your true colors"

"and that's why I lov..... no wait thats not right! <g>

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C'mon guys, get your own thread for your bantering :laugh: And remember to keep it fun and civil!

 

:santa:

 

/Locklyn

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