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Unit into an existing army


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I reciently made some Nice new marines and they are in my stockpile (must be realy loney sitting in the warehouse).

 

How do I put them into my standing army? (HW my not need them and I can re-org to new one but atleast they would be out of the warehouse)

:blink:

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I reciently made some Nice new marines and they are in my stockpile (must be realy loney sitting in the warehouse).

 

How do I put them into my standing army? (HW my not need them and I can re-org to new one but atleast they would be out of the warehouse)

:blink:

 

Use the DIV order...

 

DIV, PG number, Army number, troop types

 

If you want them in a different army then use the NEWA, new army, order to create a new army before you use the DIV order to assign troops to it.

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Use the DIV order...

DIV, PG number, Army number, troop types

If you want them in a different army then use the NEWA, new army, order to create a new army before you use the DIV order to assign troops to it.

 

Related question:

Is there a way to transfer troops from an army back into the warehouses? I know of EAF, if you have troop berthings in orbit, but that burns an action point. (i.e., #1 EAF, #2 OC)

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Use the DIV order...

DIV, PG number, Army number, troop types

If you want them in a different army then use the NEWA, new army, order to create a new army before you use the DIV order to assign troops to it.

 

Related question:

Is there a way to transfer troops from an army back into the warehouses? I know of EAF, if you have troop berthings in orbit, but that burns an action point. (i.e., #1 EAF, #2 OC)

 

No there isn't.....

 

Once in an Army the only thing to do is EAF into a fleet....

 

Chief Planner to Ur-Lord Tedric

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Use the DIV order...

DIV, PG number, Army number, troop types

If you want them in a different army then use the NEWA, new army, order to create a new army before you use the DIV order to assign troops to it.

 

Related question:

Is there a way to transfer troops from an army back into the warehouses? I know of EAF, if you have troop berthings in orbit, but that burns an action point. (i.e., #1 EAF, #2 OC)

 

No there isn't.....

 

Once in an Army the only thing to do is EAF into a fleet....

 

Chief Planner to Ur-Lord Tedric

 

I thought you couldn't load an army onto a fleet, only individual divisions?

 

Why is this anyhow?

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:blink: What's 'appened with this 'ere quoting.....

 

Anyway,

 

When divisions are built they go in the Pop Gp stockpile like any other item. From here they can be either LC'd into a fleet's troop berthings, just like any other specialist cargo (cf Fuel, Fighters, Drones & Colonists).

 

Or, they can be DIV'd into an existing Army located at that Pop Gp.

 

Once in an Army the only way to get at them, short of just RA'ing them to another co-located army, is to use the EAF order which will load them into a fleet with sufficient troop berthings again - ideally enough for the whole army, otherwise it will only be partially loaded and you cannot control which are loaded.

 

EAF uses 1 AP; LC uses none. This, we assume, is because Armies are properly organised things and fight well - whereas reserve divisions in the pop gp are much easier to get hold of, but are only partially (?) effective if there's a battle.....

 

One important point to note is that the Army ID# tag stays in place - so the actual 'Army' isn't loaded....

 

When you unload an Army it's only by OC'ing into a Pop Gp, from which you NEWA & DIV to create a new army before use....

 

We assume that the Army doesn't remain an entity and there's no Disembark (DAF) order, because of the way that Cargo is handled in general and not being able to control 'armies' if the fleet was split.....

 

Chief Planner to Ur-Lord Tedric

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:blink: What's 'appened with this 'ere quoting.....

 

Anyway,

 

When divisions are built they go in the Pop Gp stockpile like any other item.  From here they can be either LC'd into a fleet's troop berthings, just like any other specialist cargo (cf Fuel, Fighters, Drones & Colonists).

 

Or, they can be DIV'd into an existing Army located at that Pop Gp.

 

Once in an Army the only way to get at them, short of just RA'ing them to another co-located army, is to use the EAF order which will load them into a fleet with sufficient troop berthings again - ideally enough for the whole army, otherwise it will only be partially loaded and you cannot control which are loaded.

 

EAF uses 1 AP; LC uses none.  This, we assume, is because Armies are properly organised things and fight well - whereas reserve divisions in the pop gp are much easier to get hold of, but are only partially (?) effective if there's a battle.....

 

One important point to note is that the Army ID# tag stays in place - so the actual 'Army' isn't loaded....

 

When you unload an Army it's only by OC'ing into a Pop Gp, from which you NEWA & DIV to create a new army before use....

 

We assume that the Army doesn't remain an entity and there's no Disembark (DAF) order, because of the way that Cargo is handled in general and not being able to control 'armies' if the fleet was split.....

 

Chief Planner to Ur-Lord Tedric

 

OK- that makes sense.

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There is away to put your assmebled army back into 'storage' if you so wish. it still involves the

EAF order which simply places all your divisions into 'storage' once more into the troop berthings of a fleet. Use the OC order to ofload the troops back into the pop group you took them from amd presto they are back into storage.

 

and no... when you embark your army group it no longer is an army group. its just a collection of divisions you must 'reorganize' once they reach thier target pop group.

 

I for one would like to see the DAF order activated as it will eliminate a few extra orders when

invading colonies/HW's

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There is away to put your assmebled army back into 'storage' if you so wish. it still involves the

EAF order which simply places all your divisions into 'storage' once more into the troop berthings of a fleet. Use the OC order to ofload the troops back into the pop group you took them from amd presto they are back into storage. 

 

and no... when you embark your army group it no longer is an army group. its just a collection of divisions you must 'reorganize' once they reach thier target pop group.

 

I for one would like to see the DAF order activated as it will eliminate a few extra orders when

invading colonies/HW's

 

 

But that's the point. This way the defender has a chance (not much of one but a chance) to attack your troops before thay have formed up. this gives the defender a small advantage that you can not bypass.

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There is away to put your assmebled army back into 'storage' if you so wish. it still involves the

EAF order which simply places all your divisions into 'storage' once more into the troop berthings of a fleet. Use the OC order to ofload the troops back into the pop group you took them from amd presto they are back into storage. 

 

and no... when you embark your army group it no longer is an army group. its just a collection of divisions you must 'reorganize' once they reach thier target pop group.

 

I for one would like to see the DAF order activated as it will eliminate a few extra orders when

invading colonies/HW's

 

 

But that's the point. This way the defender has a chance (not much of one but a chance) to attack your troops before thay have formed up. this gives the defender a small advantage that you can not bypass.

 

We think this was covered 'way back when' - you would be allowed to OC to the new pop gp, NEWA the army and then DIV before the defenders were allowed to GATK - ie, no defending GATK until the third order pulse of the turn.....

 

The best thing, of course, is that the defenders wouldn't allow you to land in the first place...... :blink:

 

Chief Warmaster to Ur-Lord Tedric

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Okies heres the scenerio...

 

Pop group 1234 is formed by player A on previous turn by dropping a colony beacon. pop group

1234 happens to have been formed on an enemy homeworld or colony. its empty so it cant be taken?

 

well onward... lets say it cant be taken. the next turn during impulse #1 player A OC's 10 divisions of ground troops. Also during IMP #1 player B (owner of the HW/colocny) issues

a GATK order. Im not sure where in the sequence of the game turn GATK's are conducted

but if they occur before OC's orders it will fail as pop group 1234 is still empty? assuming they occur after then the GATK order will succeed and attack the ground units in pop group 1234 that havent had a chance to form up. Now this is what I dont like. The ground troops where orginally

formed into an army group and loaded into a fleet using the EAF order. once on the fleet they 'lose' this formation even though the army group number is still valid. once you transport them to a new orbit for deployment they must be transported to the new pop group via the OC and not the DAF order(which doesnt exsist). They are transferrd and placed in the pop group as stockpiled items. I know Pete said that ground units in stockpile will fight but will do so at reduced

effectiveness. had they been able to be offloaded via the DAF order there would be no need to 'reform' them into a new army group and as soon as they where placed into the pop group they would be able to defend themselves at full effectivness.

 

I for one would like to see the DAF order put into the code. perhaps not immediately but eventually.

 

:blink:

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So it becomes a guessing game. :blink: Instead of dropping troops on order 1 you OC them on order 12 (or 17 or 33 or whatever) and DIV rhwn on the next order. It takes time for troops to form up into a coherent force and a 1 order pulse peneltiy is hardly anything to really worry about, especialy when you control when in the turn that the penelty occurs.

Gary

 

 

 

Okies heres the scenerio...

 

Pop group 1234 is formed by player A on previous turn by dropping a colony beacon. pop group

1234 happens to have been formed on an enemy homeworld or colony. its empty so it cant be taken?

 

well onward... lets say it cant be taken. the next turn during impulse #1 player A OC's  10 divisions of ground troops. Also during IMP #1 player B (owner of the HW/colocny) issues

a GATK order. Im not sure where in the sequence of the game turn GATK's are conducted

but if they occur before OC's orders it will fail as pop group 1234 is still empty? assuming they occur after then the GATK order will succeed and attack the ground units in pop group 1234 that havent had a chance to form up.  Now this is what I dont like. The ground troops where orginally

formed into an army group and loaded into a fleet using the EAF order. once on the fleet they 'lose' this formation even though the army group number is still valid. once you transport them to a new orbit for deployment they must be transported to the new pop group via the OC and not the DAF order(which doesnt exsist). They are transferrd and placed in the pop group as stockpiled items. I know Pete said that ground units in stockpile will fight but will do so at reduced

effectiveness. had they been able to be offloaded via the DAF order there would be no need to 'reform' them into a new army group and as soon as they where placed into the pop group they would be able to defend themselves at full effectivness.

 

I for one would like to see the DAF order put into the code. perhaps not immediately but eventually.

 

:D

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What you're missing is that the pre-existing army # is only still valid on the world it was created on. The army does not get embarked. The individual units do. This is because of the way the code handles any type of cargo.

Think of it like RNing all your ships out of a fleet. The fleet # is still there, but it won't ever move from that spot as it has no APs.

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