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loading fighters


orin
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LC: XXXXX, X00, Strike Fighter, 100, Fighter, 100

Reever 1 # X00 cannot carry any Strike Fighter, so none can be loaded

Reever 1 # X00 cannot carry any Fighter, so none can be loaded

=====================================================

 

Now reever #1 contains a carrier that has 11 fighter bays. is there another way to carry fighters? or is it cargo?? :python:

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LC: XXXXX, X00, Strike Fighter, 100, Fighter, 100

Reever 1 # X00 cannot carry any Strike Fighter, so none can be loaded

Reever 1 # X00 cannot carry any Fighter, so none can be loaded

=====================================================

 

Now reever #1 contains a carrier that has 11 fighter bays.  is there another way to carry fighters? or is it cargo?? :python:

 

should have worked if the fleet has fighter bays. check with Pete. Could be

another problem. There are a few still running about causing a bit of mayhem.

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LC: XXXXX, X00, Strike Fighter, 100, Fighter, 100

Reever 1 # X00 cannot carry any Strike Fighter, so none can be loaded

Reever 1 # X00 cannot carry any Fighter, so none can be loaded

=====================================================

 

Now reever #1 contains a carrier that has 11 fighter bays.  is there another way to carry fighters? or is it cargo?? :python:

 

should have worked if the fleet has fighter bays. check with Pete. Could be

another problem. There are a few still running about causing a bit of mayhem.

 

If it is not a bug, the only thing I can think of is your fighter bays are already loaded. I am sure you have checked that but you have correctly loaded the fighters.

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:oops:

I figured it out...it was a timing thing.  The carrier was built that turn so it did not show up till AFTER the 'load' order was issued.

 

:cheers:

 

Ouch! :drunk:

 

I have a sticky note that reminds me of the Orders sequence, which includes the fact that new ships don't get "built" until the Production Phase not when the SHIP order is issued.

 

-SK :beer:

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