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the Seven Clans of Una


B'tai Hazra
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Thank you both! :cheers:

I've been thinking on the problem as well but after consulting Vice Admiral Evil Claw I am satisfied with the way things are. Evil Claw seem to have something up his sleeve that will solve these first contact situations in a satisfactory manner. :cheers:

Don't let their caution get in the way of what could be an EPIC adventure! :thumbsup:

 

So you meet someone and get waxed. The Tale would make good reading, then 'Revenge of the Clans' when you return.... then the Movie deal...... then you charitibly ugrade RTG to handle even MORE sequels[not to mention convoy routes] and then..... :beer:

 

The mind boggles at the possbilities! This could rival Harrington! :thumbsup:

 

beer: :cheers:

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Don't let their caution get in the way of what could be an EPIC adventure! :cheers:

 

So you meet someone and get waxed. The Tale would make good reading, then 'Revenge of the Clans' when you return.... then the Movie deal...... then you charitibly ugrade RTG to handle even MORE sequels[not to mention convoy routes] and then..... :beer:

 

The mind boggles at the possbilities! This could rival Harrington! :thumbsup:

 

I do have a trilogy in mind. It will be something like (I really have no clue why the first part is called episode IV but that is something they do in SF-trilogies :cheers: ):

 

Episode IV: Seven Clans of Una - A new hope

Episode V: Seven Clans of Una - the Province strikes back

Episode IV: Seven Clans of Una - Return of B'tai Hazra

 

And no, I won't tell you what the Province is... :thumbsup:

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  • 2 weeks later...

Sorry for the late update but work is giving me a hard time right now. I really can't focus on the game at the moment... :beer:

 

Cycle 11:

 

Clan Elder B’tai Hazra studied the report in detail. This was a major finding and could potentially change the whole Hraas society. A large amount of defensive batteries had been ordered around Dhalad Hur to defend against orbital attacks. The digging crews had stumbled upon ancient ruins - ruins from an advanced culture that once spread throughout the whole galaxy.

 

A whole lot of scientists had been sent to investigate the ruins more closely. Apparently this culture was called the T’ckon Star League and the Hraas was once a part of this culture. This explained all the ruins and other signs that the Hraas had lived in the systems around Una as well. Perhaps Una wasn’t their home at all?

 

One of the scientists had found, by accident it seemed when he fell down a hole in one of the ruins, a message from the Hraas of old. It spoke about the golden years of the League. It also spoke of the ruin that came when it all fell apart. Two miner factions calling themselves Hive and Tygen had a minor border conflict. It could have ended there but the Boo joined the fray by activating a super nova device in the Hive home system. The League answered in masse by condemning the Boo and Tygen and eradicating them from the physical universe. Rumours spoke about a sanctuary where some refugees had survived but the League never found it. The fragments of Hive that remained were quickly ‘saved’ by a species with tentacles calling themselves the Flagritz.

 

Some years passed but the concept of war had spread through the League. Armed fleets weren’t disbanded after the Boo and Tygen had been defeated, instead they were reinforced. Distrust between the League races spread and before long multiple border clashes erupted. The super nova device used by the Boo against the Hive was built en masse and used throughout the galaxy. Thousands of races were exterminated and many more were brought back to the Stone Age. The Hraas fielded huge fleets and faced multiple enemies. But this was a war with no winners. Everybody lost and the Hraas faced the same fate as all the other races.

 

The message ended with a warning: “Do not repeat our mistake. Never trust another species. Only the Hraas can make their own future.”

 

B’tai Hazra read the report again, and again and several more times before he could put it away. Super nova device, could this explain all these empty systems found. Warp points leading to systems with no planets, systems like Vimond. And these ‘multiple enemies’, did it mean that other species could be close by like the prophecy said. And what about the rarity of rich mineral deposits, could this be the reason. Have all rich systems been destroyed?

 

One thing was sure, he would follow advice from the past.

 

Brief news:

 

New systems found – The exploration ministry, led by high ranking officer Kilanuman, today announced that Warq Riidyers have entered three new systems, named Sharyon, Zobehard and Exibuable. They will become a part of the Clans as soon as basic surveys of them have been completed.

 

Evil Claw promoted – With the increased importance of the military part of the fleet it was earlier announced that Commodore Evil Claw is promoted to Rear Admiral. In a speech Rear Admiral Evil Claw said, ‘The new defensive batteries around Dhalad Hur is an important step to ensure the safety of the Seven Clans.’

 

Sasonii update – Exploration teams in the Sasonii system have identified two worlds with ideal living conditions for the Hraas. One of them has good resources and the inner council is rumoured to consider it for the next colony.

 

Comments cycle 11:

 

Orders used: 73

Completed technologies: Mk I Force Shield, 1st Gen Planetary Engineering, Mk II Nuclear Engine, Improved Construction Materials, Subterranean Installation Construction, 1st Gen Terraforming, 4cm Gatling CIDS, Mk II Computer System, Frost Cannon, Heavy Carbine, Heavy Machinegun

New ships: 12 Light Bunkers

Claimed systems: None

 

Yeah, this is my version of the galactic history based on the EXPL results at Dhalad Hur. It does not necessary need to be the true version. Who is the Hraas leaving the message? It comes from the past, but what past? Anyway, this is a truth that the Hraas easily embrace.

 

I did two mistakes this cycle – One was a research miss where I changed the wrong research centre. Otherwise I should have completed the Mk II nuclear jump engine as well. It took me some time to find out what had happened and I first came to believe that I had forgot to start research on it all that time ago. The other was a faulty priority in my ships building program. In a few cycles 3 Subaan-Raat will be built... I’ll try to add some more before the Light Bunkers for next cycle. I do need more of them.

 

Otherwise things are starting to speed up again. I have decided to refrain from designing new ships as I am putting new ship equipment in slot-1 at the moment. It’s better to wait a few cycles and build a ship that uses technology that will stay around for a while.

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I Knew we got the Hive from somewhere! :}

 

Im honored that my empires are included in your history :beer:

 

The Flagritz/Hive history fits in well with your version of history, the Hive were survivors of an extermination who joined with the Flagritz Empire and Wimbles to form the great Flagritz Republic.

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  • 2 weeks later...

Cycle 12:

 

Clan Elder B’tai Hazra felt the vibrations in the ground. Some time ago Rear Admiral Evil Claw started a series of live fire exercises with the orbital defences in and around Dhalad Hur. It was some massive amounts of batteries that fired and that could be felt throughout the seat of Clan power. The research ministry had recently come up with new improved weaponry and they would soon be mass produced. Most would end up in new starships but he would make sure that some also boosted the defences at Dhalad Hur. It’s always best to prepare for the worst.

 

The new Warq Riidyers have proven to be a great success. Their high tech warp sensors could solve the mysteries of many more warp points and the frontier had started to move farther away from Una again. With the Eleran colony up and running in Ludica it had been decided to change Ludicas status to ‘core’ system. Some 178.000 Hraas now lived on the planet and it was the first industrial colony built outside of Una. It still only produced minor amounts of fuel for the fleet but with time it stood a good chance to become a major base. Ludica was, with its 8 warp point, a hub in the Clans territory. The importance of the system could not be underestimated.

 

Back in Una the Kaish Neer colony was also growing in importance. Close to two million Hraas of the Kaich Neer clan had been deported and now lived there. Combined with the birth control at Dhalad Hur the slave clans slowly lost their influence over the home world. One problem was slowly arising though. With all ships and armies being set up it was becoming harder to find good personnel. It wouldn’t be long until they would be forced to recruit from the slave clans. That was a major problem. Would they be loyal enough?

 

Brief news:

 

Eleran scientist group – A hitherto unknown scientist group at the small mining and factory colony in the Ludica system have made a small breakthrough in the development of an advanced computer system. This has brought the research project closer to completion. How the Eleran clan has managed to smuggle important scientists personal to Ludica is a mystery. The hunt after Shai-Elerist has still not shown any progress.

 

Ruins of an astronomical observatory – the 107th Recon Group in Reubin has made an astonishing feat. Unable to survey the two warp points itself they headed for the main planet in the system. Exploration teams quickly found remains of an ancient astronomical observatory but more importantly, they also found data on both warp points and are now free to leave the system at will. Clan Elder B’tai Hazra is expected to announce them as Clan heroes!

 

Comments cycle 12:

 

Orders used: 59

Completed technologies: Condenser Beam, Improved Steel and Mk II Nuclear Jump Drive

New ships: 3 Subaan-Raat and 10 Light Bunkers

Claimed systems: Sharyon, Zobehard and Exibuable

 

Following my own decisions from last cycle I refrain from building new military ships until I have better technology. Instead I put a lot of effort into transforming now redundant equipment into ‘screen’-outposts at my HW. This cycle I ordered to build 200 more of the light bunkers. Needless to say that I need a couple more shipyard slips…

 

This gives me a whole lot of production which I’m not sure what to do with. This cycle I solved it by building 1,000,000 tonnes of food concentrates. Even if I don’t build the army divisions right now it will save me a lot of production the cycle I do want to build them.

 

One thing that I’ve been thinking about lately is if I made a mistake in focusing on 2nd Gen Industrial Science in the beginning. Sure, a 10% industrial bonus is great but it’s nothing compared to the increased effectiveness when you research a new weapon. Each new grade of a weapon is at least 100% more effective... It goes without saying that new industrial sciences will be kept away from slot-1 while I use the rest of my saved research points for ship equipment upgrades.

 

And yes, I’m really impressed by the 107th Recon Group. In two cycles they had two ‘survey’ hits and managed to find data on both warp points leading from the system!

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Ye Gods! You found warp point data you could actually use???

We've found data on nearly a dozen warp points over the last 4 years or so. We've never found the systems at either end. Sadly, none of our allies have ever heard of any of those systems either.

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Ye Gods! You found warp point data you could actually use???

We've found data on nearly a dozen warp points over the last 4 years or so. We've never found the systems at either end. Sadly, none of our allies have ever heard of any of those systems either.

 

Its a known feature, that you have a really high chance of finding WP data on the unsurveyed WPs in the same system.

 

Check the forum, it got stated in the past, even with a response by Pete iirc.

 

But two in a row is still excellent :D

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Ye Gods! You found warp point data you could actually use???

We've found data on nearly a dozen warp points over the last 4 years or so. We've never found the systems at either end. Sadly, none of our allies have ever heard of any of those systems either.

 

Its a known feature, that you have a really high chance of finding WP data on the unsurveyed WPs in the same system.

 

Check the forum, it got stated in the past, even with a response by Pete iirc.

 

But two in a row is still excellent :D

 

I had missed this in the forum. Thanks for the heads up. Another approach for cracking G WPs if there are planets in the system.

 

Octus

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I would like to be able to do EXPLs at WPs, as I have some Pathfinders stuck in NEXUS-Systems with no orbits and not-crackable WPs (by this explorer) :(

 

You could create a planet and then do EXPLs..... Course you need the right tech first! :beer:

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I think, I would have ships with higher JSS by that time as well :beer:

 

And look at the way it would work:

- you build a brand new shiny planet (Ringworld, Dyson Sphere) all by yourself

- you do an EXPL and find an old ruined Astronomical Observatory with the WP Data in it :(

 

Where the heck comes that ruin from?????

 

Well I give you, that that will work giving how things gets programmed by Pete, but I would find that really funny.

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It's a claimed feature, which doesn't make it known. Like espionage, cloaking, and the usefulness of hundreds of religious leaders praying every turn.

We are allied with 4 other empires and none of us have ever EXPLd a useful warp point listing.

 

Ye Gods! You found warp point data you could actually use???

We've found data on nearly a dozen warp points over the last 4 years or so. We've never found the systems at either end. Sadly, none of our allies have ever heard of any of those systems either.

 

Its a known feature, that you have a really high chance of finding WP data on the unsurveyed WPs in the same system.

 

Check the forum, it got stated in the past, even with a response by Pete iirc.

 

But two in a row is still excellent :beer:

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