Jump to content
Rolling Thunder Forums

Jemanari Public Relations

  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About Jemanari Public Relations

  • Rank

Recent Profile Visitors

1,105 profile views
  1. I believe that the PFD masks all pop groups on the planet
  2. If I remember correctly it splits them based off what percentage of the total number of fighter bays in the fleet you just transferred to the new fleet. So if you transferred 10 percent of the fighter bays in a fleet to a new fleet, it would transfer 10 percent of the fighters
  3. Which one was 2964? Was that Megachiroptera?
  4. Would each division have an experience rating like ship crews? green, timid and so forth?
  5. Hobo the problem is that artificial limits totally screw over the defender. When you can be attacked both in space and on the ground by multiple empires at the same time, if every empire can only have a certain amount of ships or a certain amount of ground divisions the defender can always easily be overwhelmed. An empire that controls hundreds of planets would only be as strong as an empire that controlled 20 planets. That makes no sense. An empire could be 10 times the size of any of its neighbors, but three little empires could wipe him out if they worked together. A real world example woul
  6. 5 batles wouldnt work very well if you used variable tech levels for each side. if you used a ground pounder with no ground tech and a brain in the jar with no ground tech, a little ground tech, half the ground tech, three quarters the ground tech and all the ground tech thats five battles right there. You would need a set for ground pounders at no ground tech, a little, half, three quarters, and all ground tech levels as well. Plus several battles at each setting to make sure you didnt get a fluke outcome for a battle. The second set of 100 would be a lot easier to set up and run becau
  7. How about we do this. Have Pete setup and run a sample of battles. Use a full ground pounder race against a brain in the jar race for the first set of samples. Have varying levels of ground tech. Brain in the jars should be able to get a better output of tech with the RC bonuses. Run a hundred battles. Then have a set of battles using a ground pounder versus a brain in the jar race that has used species engineering to buyoff the negative ground combat abilities. Use varying tech levels and run another 100 battle sample. If the ground pounder always wins, no matter what the brain in the jar ra
  8. A major aspect of this game is conquest. Even as old as Andromeda is there are still a number of wars going on. Think how you would feel if someone just handed the pre-reqs for the defensive tech that corresponds to your weapon systems to the guy you have been at war with for 3 or 4 years. There are also a small number of players out there that play the villian and will use any less than honorable method they can to gain an advantage. That is why when I wrote about this before I suggested asking in private and starting out with seeking hints instead of outright ANZs. I have received help over
  9. Just throwing this out there, but because of the changes to research in Draco it might be tough to find one single empire that has researched all of those starting techs. With Draco research taking much longer to complete most empires are going to specialize. Empires looking to have powerful navies won't research lots of ground combat tech for awhile. Ground combat empires aren't going to go as heavily into naval research. People will focus on one or two weapons tech trees.
  10. Im a little confused. What do you mean by "all the starting tech"? Are you referring to the horizon techs? What exactly constitutes a starting tech?
  11. Are deep core surveyor requirements the same for Draco as they were in Andromeda?
  12. Anyone who has been building the installations that boost colony immigration for Draco willing to share how effective they are and if you see them as worthwhile to build?
  • Create New...