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RTGPete

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About RTGPete

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    Keeper of the Galaxy

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  1. Sorry about the delay this cycle - it was a long grind deep into the night during the industrial phase. I passed out some time at 0 dark thirty and finished things off this morning 🕞
  2. This is a great discussion. It brings back so many memories of the decades <gulp> that have passed since Russ and I first met. We have tended to design and moderate more complex games that are heavy on mechanics (and light on graphics), but there are plenty of other game types that can be enjoyable: RPG's, survival, single ship, political, fantasy, dungeon, exploration, tactical space combat and many more. Are there any particular types of games you guys are interested in, but that we don't currently offer? For example, Victory! is a combat focused war game with a fixed endin
  3. Just an update - we still have tons of turns to enter and get ready for this week's run. Shooting to finish this Draco cycle some time probably later on Friday so no chance today (Wednesday) and extremely unlikely tomorrow 🚀
  4. Grinding away still - should have results ready in a few hours.
  5. Still grinding away - it's been a long night. Results should be ready to send out in the next couple of hours.
  6. Andromeda update: this cycle is still grinding away, but with many more hours to go. I'm expecting to be able to put results and data files together some time tomorrow (Friday) morning.
  7. Are you sure that the name of the item in question is Space Mines rather than something similar but not exactly that?
  8. Hmmm - it looks like it would have only affected worlds with high yields (a side effect of a calculation change I had to make for Draco). I can fix it so that this doesn't happen again, but it's impossible to correct for this turn as it only affected some worlds and isn't something that can be spot corrected. I understand that this affects the larger empires the most but it's one of those situations that has no happy ending just for this one cycle My sincere apologies for the trouble. Blame it on a massive subspace solar flare that miraculously spread throughout the region? Sigh. Edi
  9. As a side note all DMX forces are part of the same empire # 9999, so even if they didn't always attack because of their Zulu ROE setting, you would have only needed to issue one PAP, 9999, WAR order (but you won't need to).
  10. All of the Draco results went out late last night - if you haven't received yours let us know. I haven't received anything kicked back by any mail servers as undelivered.
  11. Solid advice. Sadly we don't get any more bio-points to bioengineer new bodies, so we're stuck with what we have 😮 I'm staying well away from those pesky huu-mans who happen to inhabit this rock, taking whatever reasonable precautions that I can. Take care everybody
  12. Sample.pdf I use graphviz on .map files created from snfindpath and it works fine. I do however delete everything after the first few lines that isn't the actual node connections. There's an example below. Make sure that you do not open that map file and then save it using anything other than a plain ascii text editor--any hidden characters (like the usual paragraph or line break marks added by MS Word, for instance) will mess up graphviz's ability to read the file. I use Notepad--simple and effective. You could add fleet info in as well, but you'd need to either edit the map
  13. The following order deletes every entry for a given convoy route. Substitute the key words CLEAR ALL for the priority # you want to edit: ECNV, convoy route name, CLEAR ALL, 0
  14. Lots of action in Andromeda this cycle, which I expect to last throughout the afternoon Zero chance results will be ready tonight.
  15. Point defense systems act as any other defensive system, reducing incoming damage in this case against incoming missile firepower. Pulse Engine technology on either side has no effect on this calculation. Against any particular damage type (cold, coherent beam, gravitonic, missile and so forth), a ship suffers damage = incoming_damage / (1 + the_appropriate_defensive_modifier). Without any defensive systems installed, the ship would therefore suffer full damage from that damage type (dividing by 1+0, or 1). If it was, say, a 200,000 ton ship, and had 200,000 point defense strength (from ho
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