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About Spartan

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  • Birthday 02/07/1967

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  1. Central Russia checking in.
  2. Everyone is probably just holding their breath, waiting for those last three nations to get picked up so the game can get started. Should be fun to watch.
  3. Are you suggesting that MY law enforcement agency's would DARE to interfere with their fearless leader going on a scenic joy ride in order to let off a little steam? Running a large, complicated nation is very stressful I'll have you know!
  4. Too busy drinking, driving, and singing to think of war.
  5. All this talk of war is so sad. Can't we all just be friends?!? Come on! Let's all sing along! Imagine there's no countries It isn't hard to do Nothing to kill or die for And no religion too Imagine all the people living life in peace, you You may say I'm a dreamer But I'm not the only one I hope some day you'll join us And the world will be as one Now I'm feeling all warm and fuzzy inside. Or maybe it's the copious amounts of alcohol. I know! Where's my tank? A good drive with the wind in my hair always makes me feel better, although I can't speak for
  6. I have to disagree as well. I've already begun communications with multiple nations. Some near me. Some far away. I knew none of them coming into this game, and some I've never heard of from any prior game. Most of the communications started because of people's earlier public announcements on the forum before the game even started.
  7. Addressing Schmutti's comment about the size of the Victory! gaming group, I don't think he was saying it was the 'right' size. It's just the size that it is and it's very unlikely to grow at this point.
  8. Agree with Schmutti. Better to have all positions filled. Question for now is, why is it so difficult to fill positions for new games? Shrinking player base? Poor customer service? Lack of 'outreach'/promoting/advertising?
  9. Thanks for your input JPD. This just illustrates in astounding clarity what I was talking about. If this game is to reach a new and growing audience, one that is not accustomed to having to undertake such 'projects' just to play a game in this day and age, there needs to be developed for all players a program/interface that enables players to reasonably manage their holdings. I know there are those that would claim that it is these 'skills' of nation management under the current system that separate the skilled players from the rest, but I'd argue that it is what is separating the players from
  10. What Victory! really needs is more players. Specifically, new players. It needs to expand its customer base, pure and simple, or it will continue its slow and inevitable decline into oblivion. While Victory! may have limited options available to it that will broaden its customer base in any significant way, in my opinion the player base will not be increased in any significant way by adding new tech, changing and or adding new rules and altering mechanics within the game. Don’t get me wrong. I'm as interested in and think about rules and mechanics improvements to the game as much as anyone. Th
  11. Glad to see everything went as planned. Congrats!
  12. Players can of course still work together. It will just be very hard to warn their allies of what happened to them since their last turn. It will indeed be very awkward for certain nations to work together. I can see situations where nation A and nation B who are working together will go to war so nation B for example can gain access to certain locations that nation A holds in order to be in better position to support and or work together later. This could cause issues with morale though. It will also require a decent amount of trust as Reece mentioned. Spongebob - I fail to see what need
  13. I find the idea of this game intriguing and indeed tempting to participate in and agree with most of what Reece said about the potential dynamics of this game. I fail to see though how a players ability to manage their nation's infrastructure and even their ability to weigh the potential outcomes of battles is any less important and those things all require, at least in part, solid 'math skills.' There will indeed be an significant element of the 'fog of war', but even that could be mitigated to some degree under the 'no TA' rule although it will be tricky to say the least. No matter though. T
  14. 1) Maybe limit it to two TA's allowed to fly FC over any one location. That may make it more doable. 3) This is likely the crux of where you and I disagree. In general, I'd like to see more clearly defined rolls for each type of plane. This is due in part because of the scale of the game, but also because I disagree that the planes I specifically mentioned, not any fighters, are used only sparingly, out of desperation and usually with regret because of their relative limitations compared to planes that give you much more for your AIR points. I'd like to see strategic bombing become a far m
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