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About Spartan

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  • Birthday 02/07/1967

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  1. Central Russia checking in.
  2. Everyone is probably just holding their breath, waiting for those last three nations to get picked up so the game can get started. Should be fun to watch.
  3. recently taken nations.
  4. Are you suggesting that MY law enforcement agency's would DARE to interfere with their fearless leader going on a scenic joy ride in order to let off a little steam? Running a large, complicated nation is very stressful I'll have you know!
  5. Too busy drinking, driving, and singing to think of war.
  6. All this talk of war is so sad. Can't we all just be friends?!? Come on! Let's all sing along! Imagine there's no countries It isn't hard to do Nothing to kill or die for And no religion too Imagine all the people living life in peace, you You may say I'm a dreamer But I'm not the only one I hope some day you'll join us And the world will be as one Now I'm feeling all warm and fuzzy inside. Or maybe it's the copious amounts of alcohol. I know! Where's my tank? A good drive with the wind in my hair always makes me feel better, although I can't speak for
  7. I have to disagree as well. I've already begun communications with multiple nations. Some near me. Some far away. I knew none of them coming into this game, and some I've never heard of from any prior game. Most of the communications started because of people's earlier public announcements on the forum before the game even started.
  8. Addressing Schmutti's comment about the size of the Victory! gaming group, I don't think he was saying it was the 'right' size. It's just the size that it is and it's very unlikely to grow at this point.
  9. Agree with Schmutti. Better to have all positions filled. Question for now is, why is it so difficult to fill positions for new games? Shrinking player base? Poor customer service? Lack of 'outreach'/promoting/advertising?
  10. Thanks for your input JPD. This just illustrates in astounding clarity what I was talking about. If this game is to reach a new and growing audience, one that is not accustomed to having to undertake such 'projects' just to play a game in this day and age, there needs to be developed for all players a program/interface that enables players to reasonably manage their holdings. I know there are those that would claim that it is these 'skills' of nation management under the current system that separate the skilled players from the rest, but I'd argue that it is what is separating the players from
  11. What Victory! really needs is more players. Specifically, new players. It needs to expand its customer base, pure and simple, or it will continue its slow and inevitable decline into oblivion. While Victory! may have limited options available to it that will broaden its customer base in any significant way, in my opinion the player base will not be increased in any significant way by adding new tech, changing and or adding new rules and altering mechanics within the game. Don’t get me wrong. I'm as interested in and think about rules and mechanics improvements to the game as much as anyone. Th
  12. Glad to see everything went as planned. Congrats!
  13. 1) Maybe limit it to two TA's allowed to fly FC over any one location. That may make it more doable. 3) This is likely the crux of where you and I disagree. In general, I'd like to see more clearly defined rolls for each type of plane. This is due in part because of the scale of the game, but also because I disagree that the planes I specifically mentioned, not any fighters, are used only sparingly, out of desperation and usually with regret because of their relative limitations compared to planes that give you much more for your AIR points. I'd like to see strategic bombing become a far m
  14. In the end though, it may not matter. I fear the likelihood of V2 seeing the light of day anytime within the next 3-5 years, especially in it's final non-beta form, is very slim indeed. The time and effort necessary for one person to tackle such a task is daunting to say the least.
  15. The biggest issues players seem to struggle with (me included) when discussing changes to the game or explaining any one facet of the game as it currently stands is the ‘realism’ factor. Russ has made the point time and again that Victory was never meant to be an ‘as close to reality as we can get’ game. Some parts of the game are in place for no other reason than game balance and playability among other reasons. What is realistic and what can be translated to the game without bogging it down too much are often two separate things. 1) Interesting point, but if the programming mechanics
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