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Sakarissa

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About Sakarissa

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    Old Hand
  • Birthday 07/31/1969

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  1. Please feel free to contact me here on the board privately. Sakarissa The Circle #938
  2. Here are some things I do to help with this. 1) If you have all your pdfs for a specific empire in one folder and nothing else, you can use Adobe Reader (the free version and not Pro) to search all the pdfs in the folder. You have to click on the Edit pulldown and click on Advanced Search. The rest is fairly easy to figure out. For instance, you can put in Fleet Sighting in the search field and it will search all the pdfs in the folder for anything that matches that string. If you are looking for SSs (System Scans), then put in the search field "System Scan of the Tarsis". Simply replace
  3. I just successfully researched Mk I PomPoms for my ground divisions. They'll really rock when I research the Mk I Pink Tutus.
  4. I can verify that they can hide your own pop groups.
  5. Cloaking devices on ships just don't work. They serve as prereqs for other techs now. I agree that the level of programming effort would be sizeable which why I was trying to keep it simple yet workable. It also brings into question the interaction with Planetary Field Distorters. Are all fleets stationed at an orbit with a PFD within the bubble? If so, then they wouldn't be detectable until you ran across them in real space.
  6. I wrote the above a work and since then have had some time to write up a better version of it. Please let me know your thoughts. Here's a better write-up for the Ping idea. I was thinking the range sensors would have a range in orbits but I think using AUs for their ranges would be more realistic. This would make it easier to include warp points. This could mean that you have long range sensors at orbit 1 but don't have the AU range to hit one or more warp points. You would just have to move the ship to a deeper orbit to try to cover everything. There would be three numbers: Det
  7. No, this isn't about the beloved SS order. It's the start of conversation about scanning system for fleets. Currently, all ships have a built-in stealth mode in that in order to know a fleet is at a given warp point/orbit, it needs to be collocated with one of your fleets. Even if you move to an orbit with a fleet and that fleet moves before the end of the that particular order number, you won't see it. Both fleets have to be at the same location at the same time in order to see them. Even the sensor sweep only affects the orbit or warp point you are located at and doesn't extend past that. In
  8. That is correct. If you are building Construction Materials on Turn 1, they will be available on Turn 2 for your CON orders. However, if you build 100 iron mines on Turn 1, they will produce iron on Turn 1 during resource generation stage and before your production orders.
  9. I know that when you do a RN and move ships from one fleet into another, they take their full share of fuel unless you specify otherwise. Now, will that apply when the ship being moved has fighter bays (and/or drone racks)? Like if the ship being moved has 1,000 fuel and 1 fighter bay, it takes 1000 fuel and enough fighters/gunboats to fill the fighter bay? My guess is yes, it would but wouldn't really care about how many of each if there is a mixed gunboat load. But if the gunboat load was a single type, I figure it would take as many of them as it could handle. What has been your experience
  10. Reaching out to the Scarab empire due to our recent peaceful fleet sighting. You may contact me privately via the board. The Eridani Enclaves #5805
  11. Yeah, it's new in Draco. I came across it a while back.
  12. Feel free to private message me here on the forums. Sakarissa #938 The Circle
  13. If he made a change like that, I would imagine the new engine thrust ratings would be enabled on your existing engines. "Your engineers found this strange button on all the engines. When they pressed it, the engines started working far better than in the past. When it was investigated, it was discovered that an engineer failed to document this button and all engine efficiency suffered. This engineer has been severely punished."
  14. While I won't address each point individually, I can live with the 8AP cap. In fact, my fastest ship (a defenseless scout) is only 4 AP. I had to use 74.5% of the ship's tonnage to get there. That was with Mk II Fusion Engines. I have better engines now and could drop that % down a bit and probably get a faster scout. However, it's DMX bait. I have lost several of them to the DMX. I have worked up an armed and armored scout ship but with my current best engine, it's looks like 3AP. Not bad but I wouldn't consider it a main battle line ship by any stretch. It can successfully defend itself agai
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