Coconutheads
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This was it. I probably could have sneezed and taken this world out. More pops to keep the factories running, much appreciated. ------------------------------------------------------------------------- ** GROUND COMBAT REPORT ** COC Coconutheads # 105 'Palm Tree On Field Of Blue' SEI Seian # 3124 'Silver Globular Cluster On A Black Field' Quiet, serious of mien, determined in attitude, they are an undemonstrative people. Publicly sober in choice of colours and shades, in private their homes are a riot of colour - and so it is when they interact with others. ** Table of Organization & Equipment: Army 62 # 62 ** Coconutheads # 105 ------------------------------------------------------------------------------------------------------------------------- 550 Colonial Settler 1214 Combat Engineer 603 EW 187 Fortress 467 Guerrilla 838 Imperial Army Air Force 786 Imperial Army Armor 878 Imperial Army Artillery 862 Imperial Army Heavy Air Defense 699 Imperial Army Heavy Armor 757 Imperial Army Heavy Artillery 751 Imperial Army Heavy Infantry 746 Imperial Army Infantry 752 Imperial Army Mechanized Infantry 649 Imperial Army Special Forces 470 Imperial Army Strategic Bomber 496 Imperial Guards Air Force 500 Imperial Guards Armor 548 Imperial Guards Artillery 548 Imperial Guards Heavy Air Defense 516 Imperial Guards Heavy Armor 511 Imperial Guards Heavy Artillery 266 Imperial Guards Heavy Infantry 854 Imperial Guards Infantry 486 Imperial Guards Security 454 Imperial Guards Special Forces 430 Imperial Guards Strategic Bomber 334 Imperial Marines Air Force 390 Imperial Marines Armor 372 Imperial Marines Heavy Infantry 397 Imperial Marines Infantry 385 Imperial Marines Raiders 320 Imperial Marines Special Forces 156 Intelligence 62 Medical 115 Militia 860 Naval 641 NBC 110 Security 912 Space Defense 98 Transport ------------------------------------------------------------------------------------------------------------------------- Air Defense [2.49732E+07] Anti-Aircraft Artillery, Blowpipe Surface-to-Air Missile, Stinger SAM Air Support [2.4882E+07] Attack Helicopter, Helicopter, Jet Bomber, Jet Fighter-Bomber Air To Air [8142400] Jet Fighter, Jet Fighter-Bomber Ammunition [2.32505E+07] Armored Personnel Carrier, Battle Sled, Cargosub, Halftrack Heavy Halftrack, Heavy Truck, Hovercraft, Skimmer, Tckon Imperial Assault Boat Truck Amphibious [3.09705E+08] Battle Sled, Cargosub, Hovercraft, Skimmer, Tckon Imperial Assault Boat Antitank [1.21771E+07] Mamba ATGM, Viper Anti-Tank Guided Missile Aquatic [1.692E+09] Cargosub, Tckon Imperial Assault Boat Armor [9.412425E+07] Armored Car, Armored Personnel Carrier, Ferret Excavator Tank Heavy Tank, Light Tank, Scout Tank Artillery [4.467781E+09] Advanced Heavy Field Howitzer, Advanced Howitzer, Advanced PPC Heavy Field Howitzer, Heavy PPC, Long Tom Howitzer, Longbow M82 Mortar, Particle Projector Cannon Biological Defense [74400] Mk I Biological Weapons Defenses, Tckon Imperial Powered Assault Armor Biological Weapons [1.02778E+07]Dangerous Biological Munitions, Harmful Biological Munitions Broken Terrain [1.89992E+07] Ferret Excavator Tank, Halftrack, Heavy Halftrack, Tckon Imperial Powered Assault Armor Camouflage [2109100] Chameleon Cloak, Sneak Suit, Tckon Imperial Powered Assault Armor Chemical Defense [74400] Mk I Chemical Weapons Defenses, Tckon Imperial Powered Assault Armor Chemical Weapons [2.553638E+07] Advanced Heavy Field Howitzer, Advanced Howitzer, Heavy Field Howitzer Irritant Agents Chemical Munitions, Long Tom Howitzer Close Combat [1.827727E+09] Ablative Armor, Assault Armor, Battle Armor, Battle Dress, Battleaxe Chainsaw, Club, Combat Environment Suit, Dagger, Flak Jacket M75 High Explosive Grenade, Monofilament Blade, Power Blade Powered Assault Armor, Spear, Sword, Tckon Imperial Greatsword Tckon Imperial Powered Assault Armor, Thermic Lance, Vibroblade Electronics Warfare [618600] J2 Phantom Jammer Engineering [4.8952E+07] Barbed Wire, Electric Fence, High Explosive Demolition Charge Minesweeper Tank, Razor Wire Environmental [110000] ECK Heavy Weapons [1.013827E+09] Battle Sled, Recoilless Rifle, Tckon Imperial Assault Boat Intelligence [1244400] Scout Tank, Smoke Projector, Triton Short Range Sonar Medical [2.78008E+07] Mk I Field Hospital, Mk II Field Hospital, Mk III Field Hospital Mk IV Field Hospital, Mk V Field Hospital Nuclear Defense [1870000] Haven Shield, Perimeter Shield, Refuge Shield, Tckon Imperial Powered Assault Armor Nuclear Weapons [2.729151E+09] Cobalt Fusion Bomb, Duster Bomb, Earthquake Bomb, Fusion Bomb Hydrogen Bomb, Lightning Storm Generator, Neutron Bomb, Nuclear Bomb NW-88 Skyhammer, NWTX-4000 Planetcracker, RXT-34 Fusion Burner Shockwave Bomb, Solar Fusion Generator, Thermo-Atomic Bomb, Thunderclap Bomb Tornado Generator, Tri-Cobalt Fusion Bomb Open Terrain [5.617845E+07] Armored Car, Armored Personnel Carrier, Heavy Halftrack, Heavy Tank Heavy Truck, Light Tank, Scout Tank, Tckon Imperial Powered Assault Armor Truck Orbital Bombardment [5.094E+08] Battle Sled, Tckon Imperial Assault Boat Security [3738700] Dartgun, Electric Fence, Tangler Small Arms [3.2964E+07] Assault Rifle, Carbine, Harpoon Gun, Heavy Carbine, Heavy Machinegun Laser Rifle, Needler, Semiautomatic Pistol, Shotgun Space Defense [6477800] Haven Shield, Perimeter Shield, Refuge Shield Special Weapons [6.30243E+07] Advanced PPC, Heavy PPC, ICE-1, ICE-2, ICE-3, Particle Projector Cannon Subterranean [5429550] Ferret Excavator Tank, Tckon Imperial Powered Assault Armor Transport [4.4051E+07] Armored Personnel Carrier, Battle Sled, Cargosub, Halftrack Heavy Halftrack, Heavy Truck, Hovercraft, Skimmer, Tckon Imperial Assault Boat Truck ** Table of Organization & Equipment: Home Guard # 1 ** Seian # 3124 ------------------------------------------------------------------------------------------------------------------------- 3 Imperial Army Mechanized Infantry 4 Imperial Guards Artillery 1 Imperial Guards Heavy Air Defense 11 Imperial Guards Heavy Infantry 2 Imperial Guards Infantry 4 Imperial Guards Special Forces 8 Imperial Marines Armor 22 Imperial Marines Heavy Infantry 6 Imperial Marines Infantry 2 Imperial Marines Raiders ------------------------------------------------------------------------------------------------------------------------- Air Defense [800] Anti-Aircraft Artillery Armor [15200] Armored Car, Light Tank Artillery [7520] Long Tom Howitzer, Longbow, M82 Mortar Camouflage [600] Sneak Suit Chemical Weapons [2640] Irritant Agents Chemical Munitions, Long Tom Howitzer Close Combat [125100] Ablative Armor, Battleaxe, Chainsaw, Club, Dagger, Flak Jacket M75 High Explosive Grenade, Spear, Sword Heavy Weapons [15500] Recoilless Rifle Intelligence [4400] Laser Communications Gear, Smoke Projector Nuclear Weapons [800] Nuclear Bomb Open Terrain [15000] Armored Car, Light Tank, Truck Small Arms [198000] Carbine, Gauss Rifle, Harpoon Gun, Heavy Carbine, Heavy Gauss Rifle Semiautomatic Pistol, Shotgun ** Tactical Rating Modifiers ** Air Defense Air Support Air to Air Ammunition Amphibious Antitank Aquatic +10 +10 +10 +10 +10 +10 +10 Armor Artillery Biodefense Bioweapons Broken Terrain Camouflage Chemdefense +10 +10 +10 +10 +10 +10 +10 Chemweapons Close Combat EW Engineering Environmental ESP Heavy Weapons +10 +30 +10 +10 +10 +10 +10 Intel Medical Nuc Defense Nuc Weapons Open Terrain Orbital Bmb Security +10 +10 +10 +10 +10 +10 +10 Small Arms Space Defense Special Wpns Subterranean Telekinesis Telepathics Transport +10 +10 +10 +10 +10 +10 +10 Odds: 644.2778 Total tactical combat odds shifts: 37 Attacking divisions counted as if they were xx divisions each for casualty purposes Defending divisions counted as if they were 16 divisions each for casualty purposes Ground combat results Attacker losses: <no losses> Defender losses: <all divisions> The following equipment, obtained during the battle, may be ANZ'd by your mil ... Gauss Rifle ... Heavy Gauss Rifle ... Laser Communications Gear ...
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Dan, Kinda curious what you consider to be good screens and good weapons. Your largest quantity of screens were the 36902 Igloo class surface outposts. They mounted a single Mk7 Standoff missile. They do 256 damage per ton, hardly top of the line weapons which do 512, or in the case of the Type D Spinal Starbores, 666/ton. Then consider that the Death Star and it's two tankers had a 50% missile defense rating... so right from the start your not top-of-the-line weapons were reduced by 50% of their effectiveness. All in all, not such good screens. The 9x defense bonus of ground bases seem nice on paper but are practically useless. The 9x is only given for armor, not shields. Once a ship gets taken down into armor, the offensive systems become less effective as damage piles on. So, all in all while your defenses looked formidible on paper, in reality they were a paper tiger. You also complain about lack of strategy, complaining that larger wins, boring. But consider your agression vs colin glanville (RTG forum handle was coling). He ran the Aakkrn and Unity empires a couple years ago. You took both of his positions out with larger forces than he could muster. You surely did not complain that it was too one dimensional at that time. Also, what kind of strategy would not be boring? Do you advocate that a significantly smaller fleet SHOULD defeat a much larger force? How does that make any sense? If that could happen with great frequency, can you imagine the complaints that Pete would get? I could see a relatively evenly matched battle, perhaps the slightly smaller fleet could win but as was pointed out, we had a tonnage ratio of what 10 or 20 to 1? That battle should not be close, if it were then something would REALLY be screwed up. It all depends on what side of the battle you are on. It fundamentally comes down to bigger fish eats smaller fish (if it was any other way, what would be the point of building more and larger ships). This was your day to get gulped (unless you can fight off the Death Star and tankers this cycle, it would be kind of cool if you could). Our time may come some day or perhaps we'll leave of our own volition before that happens. Its the nature of a wargame which this essentially is. Were these the interesting comments you had hoped for? MK vii Standoff missile is 9th gen, and is the BEST weapon you can put on a 1000 ton ship. I was commenting on DISmantling screens and the effect of the MK 6 Flag bridge, in light of the White Cloud battle, NOT suggesting I should of won, talking about how the new flag bridge changes the game. My fleet had just reached the point where I could hold off twice what you sent after the Black Cloud HW. And yes I am saying that a smaller fleet could win, as there is the 9 times factor for t 68 involved. 300 spartans is an example of small winning. Screens are no longer a viable strategy, that is what I would like to see comments on, not BUT mine is bigger. Unknown, On paper, the Mk7 Standoff missile is the BEST weapon you could shoehorn in a 1000 ton hull. But again, that's only on paper. A majority of modern ships will get the innate 50% missile defense bonus due to engines. I believe all you need is 8AP and you get that 50% bonus, so except for the very early, low tech ships this is practically a given. So, your weapon system's effectiveness is cut in half. It was a good strategy early on but in the modern era, and especially with the development of Flag Bridges, not so much. And it's not as if Flag Bridges were just introduced. They've been around for a couple years if memory serves. Several battles have been posted demonstrating their effectiveness. AND, Pete has pretty much always held that large quantites of 'junk' ships are a poor tactic. Sure, DISmantling over 36000 ships is order intensive. But let's ask this question. Did you have all these screens lying about for more than 2 years? Or had you just simply continued to build more and more screens each order on the mistaken belief that this was still a viable option? Perhaps you did not build many or any 1000 tonners in the last two years, but I think that's unlikely. Only you know the answer to that question. I agree a smaller fleet (relatively speaking of course) COULD have won. But in a fight against 10 or 20 to 1 odds... only if the game is broken. The 9x bonus sounds good, but that's only on paper. I don't have proof but I suspect that Pete's game system degrades offensive weapons performance once damage begins to accumulate against armor. He probably has it set up such that for the first 10% or 20% armor damage, offensive weapon degradation is low but accelerates as the armor damage increases. That means that by the time your ship has lost 50% of its original armor value, most likely your weapons offensive capabilities have degraded by maybe 50%... speculation on my part. 300 Spartans an example of small winning??? Hehe, you have watched too many movies. I'm no history expert, but if I understand correctly, the 300 Spartans held off the Persians for a time, but they did not WIN (unless you count death as winning in which case, all hail White Shadow). They fought a delaying battle but ultimately lost. Funny I heard no comments about AAKKRN and UNITY positions held by Colin Glanville. Do you not remember him??? YOU had no compunction or complaints when YOUR superior forces took both of his positions out. It was because you won. Finding yourself on the receiving side, you are not so appreciative of game mechanics. Care to comment on Colin? I'd be interested in your point of view against him. Oh, where is your partner, Black Cloud in all of this? I thought he was still lurking about. Not a peep from him.
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Hahaha. You are pretty funny WSI. You sound a whole lot like Flagritz does. I'm glad you are posting I really do enjoy your spiels. I hope you never go back to silence this is much more interesting. Not to worry little camper your days are numbered. Enjoy the empty planet hope it's of use to you. Hehehe. Wow, look at the last line. Was that a good prediction or what??? And that was what, 10 months ago??
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Dan, Kinda curious what you consider to be good screens and good weapons. Your largest quantity of screens were the 36902 Igloo class surface outposts. They mounted a single Mk7 Standoff missile. They do 256 damage per ton, hardly top of the line weapons which do 512, or in the case of the Type D Spinal Starbores, 666/ton. Then consider that the Death Star and it's two tankers had a 50% missile defense rating... so right from the start your not top-of-the-line weapons were reduced by 50% of their effectiveness. All in all, not such good screens. The 9x defense bonus of ground bases seem nice on paper but are practically useless. The 9x is only given for armor, not shields. Once a ship gets taken down into armor, the offensive systems become less effective as damage piles on. So, all in all while your defenses looked formidible on paper, in reality they were a paper tiger. You also complain about lack of strategy, complaining that larger wins, boring. But consider your agression vs colin glanville (RTG forum handle was coling). He ran the Aakkrn and Unity empires a couple years ago. You took both of his positions out with larger forces than he could muster. You surely did not complain that it was too one dimensional at that time. Also, what kind of strategy would not be boring? Do you advocate that a significantly smaller fleet SHOULD defeat a much larger force? How does that make any sense? If that could happen with great frequency, can you imagine the complaints that Pete would get? I could see a relatively evenly matched battle, perhaps the slightly smaller fleet could win but as was pointed out, we had a tonnage ratio of what 10 or 20 to 1? That battle should not be close, if it were then something would REALLY be screwed up. It all depends on what side of the battle you are on. It fundamentally comes down to bigger fish eats smaller fish (if it was any other way, what would be the point of building more and larger ships). This was your day to get gulped (unless you can fight off the Death Star and tankers this cycle, it would be kind of cool if you could). Our time may come some day or perhaps we'll leave of our own volition before that happens. Its the nature of a wargame which this essentially is. Were these the interesting comments you had hoped for?
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Jem, You only need to go back two weeks to see a real cool battle between White Shadow and Blend Me Another. Apparently the Death Star made an appearance The battle Might be at the White Cloud HW again. I did have a huge number of ships in the yards, or was it a huge ship? Win or lose the second battle I am still outta here. Dan, Well, you did have 126,500 shipyards which would be good for a single 1,265,000,000 ship. Somehow I do not think a 1,265,000,000 ton ship could defeat the Death Star. We definitely know that a swarm of screens can't do it. But good luck, it would be kind of cool to see the Death Star get destroyed. It's obsolete anyway. Numero Uno Coconut
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Jem, You only need to go back two weeks to see a real cool battle between White Shadow and Blend Me Another. Apparently the Death Star made an appearance
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Whether he hates or loves free speech could be debated but what is sure is that he does love big ships!!!
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Good point. I think that 2 trillion damage may have put a dent into the Death Star. Oh no, that's the planet killing weapon. Nevermind. The "Force" was with us... Pete's 10x screen multiplier code Well, with the multiplier they were only able to shoot once, but with 10x damage. Without the multiplier they would have been destroyed earlier than round 10. So actually WS did more damage than he should have without the "Force" (aka Pete's multiplier code). But with a 16:1 tonnage advantage, that hardly mattered. If you subtract out the two tankers and just count the Death Star, I think the ratio is only 13:1 :thumbsup: Tankers :woohoo: I think most would classify these as full blown warships with a bit higher Fuel capacity And I counted them, because they absorbed some damage as well. Hmmm... they only mount 40 Type D Spinal Starbores each, though they did do some damage soaking. How about classifying them as heavy auxiliaries then?
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Good point. I think that 2 trillion damage may have put a dent into the Death Star. Oh no, that's the planet killing weapon. Nevermind. The "Force" was with us... Pete's 10x screen multiplier code Well, with the multiplier they were only able to shoot once, but with 10x damage. Without the multiplier they would have been destroyed earlier than round 10. So actually WS did more damage than he should have without the "Force" (aka Pete's multiplier code). But with a 16:1 tonnage advantage, that hardly mattered. If you subtract out the two tankers and just count the Death Star, I think the ratio is only 13:1
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Good point. I think that 2 trillion damage may have put a dent into the Death Star. Oh no, that's the planet killing weapon. Nevermind. The "Force" was with us... Pete's 10x screen multiplier code
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That statement does not compute 100% The Ice Dome had 2,701,299,162,636 points of integrity while you "only" did 1,650,000,035,763 damage in the first round. It will only work, if the screen multiplier was activated, multiplying everything by 10. This would also mean, Blend Me could kill about 4410 screens per round, shortening the encounter to about 13 turns A good point one that I didn't catch. So in this case, having a plethora of screens not only didn't help, they actually hurt White Shadow. Well that should help others decide whether to keep the junk screenies around in the era of Flag Bridges. Looks like Luke must have been on Tatooine when the Death Star showed up at Houarvian...
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As LD stated, you did do approximately 2,000,000,000,000 damage, so no, you did make your presence known. But with the Death Star putting out just over 1,650,000,000,000 points of damage per combat round (spread out with a FC of 441) AND having Mk6 Flag Bridges, anything of any danger was wiped out in the first combat round (Ice Dome was melted as the 178th casualty, Glacier died as the 257th victim and Ice Berg was out as number 337). All deaths fall within the 441 targets that Death Star could reach in combat round 1 so it looks like the Mk6 Flag Bridges do work. Anything left after Ice Berg fell was pretty much screens (just over 37,000 screens).
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HAHAHAHAHAHAHA!!!!
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Dear Expansion Is The First Principle, It appears that we have come in contact in the Mesczante system. Alas, your fleet commander decided to open fire on my Heavy Cruiser which was peacefully seeking out new life forms and new civilizations, boldly going where no Coconut has gone before. After reflection on your Empire name, I have decided to adopt your policy. Please vacate the Mesczante system as it is now under Coconut control. After all, expansion is now the first principle Thank you for your rapt attention. Numero Uno Coconut (aka Coconut Prime)
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I do not have a 101st Fleet, or perhaps you meant another empire, if so a name would be nice. Who is the RIM? Must be affiliated with my bud, White Shadow Imperium but can you provide an empire number to go along with your greetings? Thanks.