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Space Combat: Bugs or Illumination?


D.I.E.
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While I don't have any solution that has not already been suggested by others I do have a couple of other questions that could be thrown into the mix.

 

The Phoenix ships were primarily armed with Light Fusion Blasters that state in the description that they as SLOW firing weapons. One could assume that they would only fire on every third or fourth round thus decreasing the total fire power of the Pheonix fleet by about 95% on the non-firing rounds. This remaining firepower would then be split into 17 globs of about 1250 each. If you follow the theory that it takes more than 1 point of damage to destroy 1 point of integrity then you would not have enough damage left to destroy anything and you would only damage them. If you had three rounds of this type of fire then you you could have damaged 51 different ships.

 

There is also the lifeform to take into consideration. I firmly believe that lifeform choices must have an effect on combat and that effect is likely limited to FC ratings, defensive ratings, and targeting/accuracy ratings. What else is there? I hardly think that having a good SC bonus is likely to bestow extra integrity, but who knows?

 

I have also seen a situation where it looked like a fleet that did not warp was being treated as if it had warped. With few ships this is less apparent than it is with larger ships. I have also seen the effects of a single defenders fleet with a few ships warping into a defended are with multiple fleets and all of the fleets then being treated as if they had warped, ( at least on the one side). I would suspect that many of the BUG's are to be found in the code that detemines warp lag and such.

 

More to digest while waiting for turns. :ninja:

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Ah!  I see.  Very reasonable, indeed!

 

I look forward now to Pete's final evaluation of the battle.

 

D.I.E.

There could be something funny with the ships involved in this particular engagement - if you see anything like that battle report again on this turn, send me a private messge and I'll examine this turn's results as well.

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Has there been any review of this combat yet? There were plenty of questions raised that seemed to demand some sort of explaination or at least another look. Since there are lots of wars and battles yet to take place it seems fairly important to get the issues resolved sooner rather than later.

 

:)

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I second the General and Hobknobs Query...especially in view of the discussions regarding whether or not Attack Fighters have been buggy

 

Locklyn

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I suspect that there are a great many things we are not aware of with regards to combat. The

fact that lifeform attributes play a factor didnt even dawn on me until it was mentioned. perhaps

all these little quirks we have been seeing is due to this?

 

Also whos to say that every shot hits? or every missile or fighter or drone not intercepted by

CIDS actually finds a target?

 

We dont even know (for certain) wether or not weapons can inflict critical hits that in turn cause even more damage. The battle report reporting doesnt get into this kind of detail.

 

Im still hoping the Naval Combat Doc comes out before Summer is over.

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It's been awfully quiet from Pete and Russ on several important threads, hopefully Pete is hammering away at his keyboard composing a naval battle epos...

 

:cheers:

 

Locklyn

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I think you are on to something Ali----

 

The 'gaps' in screen ship destruction probably have to do with retargeting.

 

Fact: Ships retarget each round

 

Fact: Ships target according to a 'bad bell curve' to various deployment locations with a much higher probability they will target 'the front row' (ie screens) than the back rows

 

What could have happened:

 

Screens(Deploy Loc A) were targeted first for a few rounds and then there was a hiccup where fleets in the other Deply Locations were fired upon....before the firepowere 'returned' to screens.

 

 

There still remains some interesting concerns about Fighters and the problem that Pete spotted :cheers: I'm curious as to what the anomolies are :drunk:

 

Good luck in sorting it out and for sharing, D.I.E.

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Any news on this DIE?

 

:cheers:

 

/Locklyn

 

Nothing significant. I have heard nothing more from Pete on the nature of any hypothetical combat system problems, since his last reponse on this board thread.

 

After Pete expressed his desire for me to carry the discussion on my combats off-board, I sent him the results of one other battle (turn before the current one) that looked very odd to me in some respects. But Pete has not answered. All part of the general pattern of silence that others have already noted. I have high hopes that Pete's lack of communication is a measure of how hard he is concentrating on addressing our issues of concern on the programming front.

 

D.I.E.

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  • 3 weeks later...

DIE,

 

Could you please PM me on the progress of this.

 

:cheers:

 

/Locklyn

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I have high hopes that Pete's lack of communication is a measure of how hard he is concentrating on addressing our issues of concern on the programming front.

 

D.I.E.

 

Yep - working on the new combat reporting engine along with bug fixes and general tuning to make sure everything lines up.

 

Posting a topic now about the new space combat reporting engine :thumbsup:

 

The bug that showed a bunch of ships on one side dying all in a row and then finally ships on the other side dying should never appear again. Large numbers of screens should not cause any reporting problems again.

 

Pete

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