hobknob Posted May 28, 2005 Report Share Posted May 28, 2005 Skimming operations are clearly the way to go as long as you have at least some marginally advanced engines. I would be happy to point out your own sweet spot if you provide an engine type. I currently skim for over 2M tons of fuel a turn on my homeworld so having a gas giant at your disposal is not necessarily required. After having claimed the above I will make a single concession, if you don't have a decent planet to skim then you may have to resort to the much less efficient fuel conversion process. Quote Link to comment Share on other sites More sharing options...
NeilGartner Posted May 29, 2005 Author Report Share Posted May 29, 2005 Skimming operations are clearly the way to go as long as you have at least some marginally advanced engines. I would be happy to point out your own sweet spot if you provide an engine type. I currently skim for over 2M tons of fuel a turn on my homeworld so having a gas giant at your disposal is not necessarily required. After having claimed the above I will make a single concession, if you don't have a decent planet to skim then you may have to resort to the much less efficient fuel conversion process. <{POST_SNAPBACK}> I might be getting Mk II nuclear engines in my next turn but I hope to work my way up to Fusion engines shortly. Could you tell me how far up they are in the research tree after Mk II nuclear engines? Thanks Neil Quote Link to comment Share on other sites More sharing options...
General Miles Avatar Posted May 29, 2005 Report Share Posted May 29, 2005 Skimming operations are clearly the way to go as long as you have at least some marginally advanced engines. I would be happy to point out your own sweet spot if you provide an engine type. I currently skim for over 2M tons of fuel a turn on my homeworld so having a gas giant at your disposal is not necessarily required. After having claimed the above I will make a single concession, if you don't have a decent planet to skim then you may have to resort to the much less efficient fuel conversion process. <{POST_SNAPBACK}> I might be getting Mk II nuclear engines in my next turn but I hope to work my way up to Fusion engines shortly. Could you tell me how far up they are in the research tree after Mk II nuclear engines? Thanks Neil <{POST_SNAPBACK}> Your in Luck.. Once you get Mk II Nuke engines Mk I Fusion opens up. Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted May 29, 2005 Report Share Posted May 29, 2005 QUOTE(NeilGartner @ May 29 2005, 03:31 AM) QUOTE(hobknob @ May 28 2005, 05:03 PM) Skimming operations are clearly the way to go as long as you have at least some marginally advanced engines. I would be happy to point out your own sweet spot if you provide an engine type. I currently skim for over 2M tons of fuel a turn on my homeworld so having a gas giant at your disposal is not necessarily required. After having claimed the above I will make a single concession, if you don't have a decent planet to skim then you may have to resort to the much less efficient fuel conversion process. nuke.gif blink.gif * I might be getting Mk II nuclear engines in my next turn but I hope to work my way up to Fusion engines shortly. Could you tell me how far up they are in the research tree after Mk II nuclear engines? Thanks drunk.gif Neil * Your in Luck.. Once you get Mk II Nuke engines Mk I Fusion opens up. You also get Mk III Nuclear Engines. I believe that the main difference is that Fusion Engines will top out at a higher thrust rating but at the cost of a lower Structural Integrity so choose wisely. Quote Link to comment Share on other sites More sharing options...
NeilGartner Posted May 29, 2005 Author Report Share Posted May 29, 2005 Your in Luck.. Once you get Mk II Nuke engines Mk I Fusion opens up. You also get Mk III Nuclear Engines. I believe that the main difference is that Fusion Engines will top out at a higher thrust rating but at the cost of a lower Structural Integrity so choose wisely. <{POST_SNAPBACK}> I definitely want to build fast ships but how bad is this penalty with Fusion Engines? Are we talking about something like a 5-10% reduction to your ship's armor or something? Inquiring minds like to know. Thanks! Quote Link to comment Share on other sites More sharing options...
Sakarissa Posted May 29, 2005 Report Share Posted May 29, 2005 Mk I Fusion Engine weighs in at 100 tons but only has 80 integrity but provides 1000 thrust per engine. Sakarissa Quote Link to comment Share on other sites More sharing options...
EternusIV Posted May 29, 2005 Report Share Posted May 29, 2005 Mk I Fusion Engine weighs in at 100 tons but only has 80 integrity but provides 1000 thrust per engine. Sakarissa <{POST_SNAPBACK}> As there doesn't seem to be a 'magic bullet' possibility of destroying an entire ship with a lucky shot on an exposed Fusion Engine...... A higher thrust rating has TWO advantages....1) higher AP and 2) increased defensive maneuvarability against missiles, drones etc. I'd much rather have the higher maneuverability that Fusion engines provided and make up the lost integrity with a few more slabs of armor. Fusion Engine + slabs of armor >> Nuclear Engine IMHO YMMV (Your mileage may vary) WAAAFASISIDRMWEYT (We are all alien freaks anyway so I suppose it doesn't really matter which engine you try) Quote Link to comment Share on other sites More sharing options...
NeilGartner Posted May 29, 2005 Author Report Share Posted May 29, 2005 Mk I Fusion Engine weighs in at 100 tons but only has 80 integrity but provides 1000 thrust per engine. Sakarissa <{POST_SNAPBACK}> As there doesn't seem to be a 'magic bullet' possibility of destroying an entire ship with a lucky shot on an exposed Fusion Engine...... A higher thrust rating has TWO advantages....1) higher AP and 2) increased defensive maneuvarability against missiles, drones etc. I'd much rather have the higher maneuverability that Fusion engines provided and make up the lost integrity with a few more slabs of armor. Fusion Engine + slabs of armor >> Nuclear Engine IMHO YMMV (Your mileage may vary) WAAAFASISIDRMWEYT (We are all alien freaks anyway so I suppose it doesn't really matter which engine you try) <{POST_SNAPBACK}> So Fusion Engines are easier to break but they provide more thrust. I'm making plans to build a 1,250,000 Ton warship. Now, if I should place 1250 Mk I Fusion Engines and each gives 1000 (tons?) of thrust, altogether will that give it a fair amount of push? As for protection, half of this baby will be nothing but armor and defence fields, so the engines should be well protected. I hope... Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted May 30, 2005 Report Share Posted May 30, 2005 So Fusion Engines are easier to break but they provide more thrust. I'm making plans to build a 1,250,000 Ton warship. Now, if I should place 1250 Mk I Fusion Engines and each gives 1000 (tons?) of thrust, altogether will that give it a fair amount of push? As for protection, half of this baby will be nothing but armor and defence fields, so the engines should be well protected. I hope... python.gif If you take the amount of thrust times the number of engines and divide that by the mass of the ship, you will get the number of APs with there always being a minimum of 2 AP. (Another way to calculate this is to take the thrust rating divided by 100 and multiply that by the percentage of the ship devoted to engines.) Maneuverability is calculated the same way but has no minimum number. In your example your calculation works out to 1 AP (so you get 2) and OK maneuverability. You will need to devote more engines to improve both ratings. If you want an AP higher than two you will need to devote 30% of the mass of the ship to engines or 375,000 T. Maneuverability will also improve but since the impact of maneuverability depends on the speed of the missle, drone or fighter it is a relative number. Quote Link to comment Share on other sites More sharing options...
NeilGartner Posted May 30, 2005 Author Report Share Posted May 30, 2005 So Fusion Engines are easier to break but they provide more thrust. I'm making plans to build a 1,250,000 Ton warship. Now, if I should place 1250 Mk I Fusion Engines and each gives 1000 (tons?) of thrust, altogether will that give it a fair amount of push? As for protection, half of this baby will be nothing but armor and defence fields, so the engines should be well protected. I hope... python.gif If you take the amount of thrust times the number of engines and divide that by the mass of the ship, you will get the number of APs with there always being a minimum of 2 AP. (Another way to calculate this is to take the thrust rating divided by 100 and multiply that by the percentage of the ship devoted to engines.) Maneuverability is calculated the same way but has no minimum number. In your example your calculation works out to 1 AP (so you get 2) and OK maneuverability. You will need to devote more engines to improve both ratings. If you want an AP higher than two you will need to devote 30% of the mass of the ship to engines or 375,000 T. Maneuverability will also improve but since the impact of maneuverability depends on the speed of the missle, drone or fighter it is a relative number. <{POST_SNAPBACK}> Thanks for the information. I was planning to develop transwarp drive and I just learnt that I need a AP of 3 to take full advantage of it. May I ask how much thrust a MK II Fusion drive can give? Thanks Quote Link to comment Share on other sites More sharing options...
Krelnett_of_Kraan Posted May 30, 2005 Report Share Posted May 30, 2005 Mk II Fusion is 2000 thrust. And you can use 2 AP ships with TW drives; they can warp through two systems every turn, assuming they're already surveyed. Quote Link to comment Share on other sites More sharing options...
NeilGartner Posted May 30, 2005 Author Report Share Posted May 30, 2005 Mk II Fusion is 2000 thrust. And you can use 2 AP ships with TW drives; they can warp through two systems every turn, assuming they're already surveyed. <{POST_SNAPBACK}> 2000 tons of thrust? That's good to know. Thanks. Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted May 30, 2005 Report Share Posted May 30, 2005 2000 tons of thrust? jawdrop.gif That's good to know The thrust doubles for each generation as far as I am aware. Quote Link to comment Share on other sites More sharing options...
NeilGartner Posted May 30, 2005 Author Report Share Posted May 30, 2005 2000 tons of thrust? jawdrop.gif That's good to know The thrust doubles for each generation as far as I am aware. <{POST_SNAPBACK}> Gets better and better. Quote Link to comment Share on other sites More sharing options...
Sakarissa Posted May 31, 2005 Report Share Posted May 31, 2005 Wait for it.........Mk I Antimatter Engines give 8,000 thrust per 100 ton engine. Very fast! Sakarissa Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.