NeilGartner Posted January 7, 2006 Author Report Share Posted January 7, 2006 A few details to throw a bone to the crowd...it is edited to maintain operations security (sorry, but it's a bitter war): VSK Valkor Star Kingdom # 232 'A Three-Pointed Golden Crown Fixed Above A Shield Of Vertical Blue And White Stripes, All Set Upon A Field Of Black' Fleet 520, Admiral Ernest King 1,257 Strike Fighter Assorted Screens (Light Auxiliary - 1,000 tons) 1 SCA Alexander (Strike Cruiser - 703,000 tons) 1 SCA Phalanx (Strike Cruiser - 713,000 tons) 1 BC THERMOPYLAE C (Battle Cruiser - 1,101,000 tons) 1 BC THERMOPYLAE D (Battle Cruiser - 1,031,000 tons) 1 SC Syracusa (Star Cruiser - 1,669,000 tons) 1 SC MESSINA (Star Cruiser - 1,669,000 tons) 1 SC BRINDISI (Star Cruiser - 1,894,200 tons) 1 BM Royal Valkor (Monitor - 2,470,000 tons) 1 BM GRAND ALLIANCE (Monitor - 2,312,200 tons) ROM Roman Empire # 760 'Golden Eagle Enshrouded By A Wreath Of Olive Branches' Fleet 590 2,100 Attack Fighter Assorted Screens (Light Auxiliary - 1,000 tons) 1 CA PRAETORIAN GUARD TUG (Heavy Cruiser - 520,200 tons) 1 FC CENTURION (Frontier Cruiser - 322,700 tons) 1 CVFA DALMATIA LEGION (Frontier Assault Carrier - 355,800 tons) 1 BB LORD VALWYN (Battleship - 3,416,700 tons) EYR The Eyre # 2335 'Jolly Roger On A Black Background' Fleet 9001 [Romeo] Fleet Admiral Daphne Hawksblood ... Fleet Admiral Cullen Falconclaw ... Fleet Admiral Julius Ceasar Hawksblood Ranger Odysseus Hawksblood 1,132 Attack Gunboat ... 2,170 Bomber 1 XS The Leprechaun (Express Ship - 110,600 tons) 1 DN Tuetonberg Forest (Dreadnaught - 11,725,000 tons) 1 CVVA Carrier Resupply (Attack Assault Carrier - 1,589,000 tons) 1 DN Winged Death (Dreadnaught - 9,795,000 tons) GLD The Go'ald # 3841 'Jaws Devouring A Sun With Vines Wrapping The Sun' Fleet 6000 [Quebec] Field Marshal Heru-ur ... Fleet Admiral Isis ... Admiral Osiris ... Fleet Admiral Tirid Fleet Admiral Lammu ... Grand Admiral <needs name> ... Fleet Admiral <needs name> Troop Berthings: ... 11 1 FML Mother Ship (Fleet Minelayer - 6,143,100 tons) 1 FML Front Line (Fleet Minelayer - 2,629,600 tons) Fleet 6003 [Romeo] 1 AUXF Al Bakor (Fleet Auxiliary - 2,926,000 tons) Results: **DESTROYED** [6th] CVVA Carrier Resupply (Attack Assault Carrier - 1,589,000 tons) [integrity: 1,527,000] (Green, Timid) 100 Fighter Bay, 70 Fuel Shuttle, 122,000 Fuel Tankage, 3,000 Mk I Antimatter Engine, 1 Nuclear Transwarp Drive 100,000 Standard Hull Plate Maneuverability: 15.103 **DESTROYED** [7th] XS The Leprechaun (Express Ship - 110,600 tons) [integrity: 136,700] [shields: 1,500] (Green, Timid) 5 10cm Gauss Gun, 10 Fuel Shuttle, 15,000 Fuel Tankage, 1 Mk I Computer System, 5 Mk I Deflector 5 Mk I Force Shield, 5 Mk I Short Range Sensor, 1 Mk I Thunderbolt Arc generator, 445 Mk II Fusion Engine 1 Mk III Jump Survey Sensor, 1 Nuclear Transwarp Drive, 10,000 Titanium Composite Armor, 2 Type B Defense Screen Energy Discharge: 2,200, Projectile: 2,200 Deflectors: 0.022, Maneuverability: 8.047, Screens: 0.180, Sensors: 0.011 **DESTROYED** [79th] FML Front Line (Fleet Minelayer - 2,629,600 tons) [integrity: 76,909,600] (Green, Timid) 370 Blaster CIDS, 7 Fuel Shuttle, 200,000 Fuel Tankage, 10 Light ESAP Beam, 9,500 Mauler Mine Rack 5 Mk II Jump Survey Sensor, 10 Mk II Long Lance Torpedo, 40 Mk III Interceptor Missile, 9,000 Mk IV Nuclear Engine 1 Nuclear Transwarp Drive, 500,000 Vananite Battle Armor EnergyAbsorber: 6,600, Mines: 10,032,000, Missile: 60,000 Maneuverability: 6.845, Point Defense: 0.028 **DESTROYED** [142nd] FML Mother Ship (Fleet Minelayer - 6,143,100 tons) [integrity: 378,073,100] (Green, Timid) 100,000 Cargo Bay, 80 Fuel Shuttle, 450,000 Fuel Tankage, 30,000 Mauler Mine Rack, 1 Mk I Nuclear Engine 100 Mk IV Short Range Sensor, 1 Nuclear Transwarp Drive, 1 Troop Berthing, 2,500,000 Vananite Battle Armor Mines: 31,680,001 Sensors: 0.032 **DESTROYED** [149th] AUXF Al Bakor (Fleet Auxiliary - 2,926,000 tons) [integrity: 401,655,000] (Green, Timid) 1,000 Cargo Bay, 250,000 Fuel Tankage, 5,000 Mk III Computer System, 4,500 Mk V Nuclear Engine 1 Nuclear Transwarp Drive, 1,000,000 Trizenium Flex Plate, 10 Troop Berthing, 6,000 X-Ray Laser Mine Rack Mines: 10,560,000 Maneuverability: 6.151 **DESTROYED** [115th] DN Tuetonberg Forest (Dreadnaught - 11,725,000 tons) [integrity: 175,307,500] [shields: 4,800,000] (Green, Timid) 10,000 6cm Gatling Gauss Gun CIDS, 200,000 Cargo Bay, 3,000,000 Cordellium Composite, 15,000 FCS-1 Archer Fire Control 200 Fighter Bay, 800,000 Fuel Tankage, 1 Fusion transwarp drive, 1,000 Medium Graser, 10,000 Mk I Antimatter Engine 1,000 Mk III Deflector, 3,000 Mk III Force Shield Coherent Beam: 45,760,001 Deflectors: 0.170, Maneuverability: 6.823, Point Defense: 0.341 **DESTROYED** [125th] DN Winged Death (Dreadnaught - 9,795,000 tons) [integrity: 216,315,000] [shields: 1,280,000] (Green, Timid) 700,000 Cargo Bay, 3,500,000 Cordellium Composite, 4,000 FCS-1 Archer Fire Control, 250 Fuel Shuttle 1,000,000 Fuel Tankage, 2,000 Mk II Antimatter Engine, 400 Mk II Deflector, 9,000 Mk II Fusion Engine 800 Mk III Force Shield, 1 Nuclear Transwarp Drive, 800,000 Selenite Battle Weave, 200 Type A Plasma Torpedo Plasma Torpedo: 21,120,001 Deflectors: 0.040, Maneuverability: 5.104 **MINOR DAMAGE** BM Royal Valkor (Monitor - 2,470,000 tons) **MINOR DAMAGE** SC Syracusa (Star Cruiser - 1,669,000 tons) **DESTROYED** [108th] SCA Alexander (Strike Cruiser - 703,000 tons) **DESTROYED** 150 screens from the Combined Fleet <{POST_SNAPBACK}> You guys destroyed the Tuetonberg Forest... a 11 million ton Dreadnaught? Congratulations to you and your ally on a stunning victory, although I am shaking my head at the number of Minelaying and Auxiliary ships in the opposing fleet. It could have went the other way if they had more guns instead of minelaying equipment. Cheers! Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted January 7, 2006 Report Share Posted January 7, 2006 Congratulations to you and your ally on a stunning victory, although I am shaking my head at the number of Minelaying and Auxiliary ships in the opposing fleet. It could have went the other way if they had more guns instead of minelaying equipment. I believe that mines are actually an offensive weapon. Could someone who is familair with them confirm that? Quote Link to comment Share on other sites More sharing options...
Octus Imperium Posted January 7, 2006 Report Share Posted January 7, 2006 not to be nit-picking but it's delenda I don't know why but I find delinda disturbing <{POST_SNAPBACK}> I don't mind the nit-picking. I'm well aware that my Latin was never the best. The fact that I even tried to learn Latin in an American public school probably makes me some kind of statistical oddity. I never was one who marched lock-step with the rest of the drones. (No offense meant to our sentient instectile fellows. ) -SK <{POST_SNAPBACK}> My daughter (HS Junior) is in her third year of Latin and enjoying it. Success makes things more enjoyable, but she has a talent for languages. We are encouraging this, for obvious reasons! Also advanced in Spanish and considering a college linguistics track. Her father (that would be me) has an allergy to dead languages and can be of no assistance to her. Not that she needs or seeks any..... Grateful and embarrassed that my kids are outdoing me in certain areas. However, neither seem interested in distractions such as SN:ROTE. Obviously, I am utterly blank on the latin being shared on this forum. Octus Quote Link to comment Share on other sites More sharing options...
hobknob Posted January 7, 2006 Report Share Posted January 7, 2006 Mines are simply a weapon system like any other. They have a range of point blank so they should be in the front. The battle was lost because they couldn't penetrate the screens, meaning th FC rating was not high enough for the job. The Roman forces were well designed for this particular enemy so they won. Quote Link to comment Share on other sites More sharing options...
ShadowKitsune Posted January 7, 2006 Report Share Posted January 7, 2006 I still remind myself that "Mines" in SN:ROTE don't operate like Mines in Victory! In SN:ROTE, "Mines" are more like really short range torpedoes/missiles. -SK Quote Link to comment Share on other sites More sharing options...
ali-t-akua Posted January 7, 2006 Report Share Posted January 7, 2006 I still remind myself that "Mines" in SN:ROTE don't operate like Mines in Victory! In SN:ROTE, "Mines" are more like really short range torpedoes/missiles. -SK <{POST_SNAPBACK}> While they may operate like missiles and torpodoes, you do have different defensive systems to counter them. Quote Link to comment Share on other sites More sharing options...
UWH Posted January 8, 2006 Report Share Posted January 8, 2006 How many swarm ships on each side? Quote Link to comment Share on other sites More sharing options...
Justinian Posted January 8, 2006 Report Share Posted January 8, 2006 Congratulations to you and your ally on a stunning victory, although I am shaking my head at the number of Minelaying and Auxiliary ships in the opposing fleet. It could have went the other way if they had more guns instead of minelaying equipment. Cheers! <{POST_SNAPBACK}> Thank you As Hobknob points out, mines are simply another weapon system, so the fact that the game named them auxilliaries and minelayers was irrelevant...they were serious warships nonetheless. These types of ships brought over 50 million in firepower to the battle. Quote Link to comment Share on other sites More sharing options...
Justinian Posted January 8, 2006 Report Share Posted January 8, 2006 How many swarm ships on each side? <{POST_SNAPBACK}> Now that is classified information. Please understand that the last thing we need are even more neighborhood "opportunists" who could take advantage of that information. Rome did release screen losses, however, if that helps (battle report listed 150 screens as destroyed for the Combined Fleet). Quote Link to comment Share on other sites More sharing options...
NeilGartner Posted January 9, 2006 Author Report Share Posted January 9, 2006 Thank you As Hobknob points out, mines are simply another weapon system, so the fact that the game named them auxilliaries and minelayers was irrelevant...they were serious warships nonetheless. These types of ships brought over 50 million in firepower to the battle. <{POST_SNAPBACK}> I'm still learning about this game and the various weapon systems including mines. I suppose the more advance mines could go chasing after a close enemy ship the moment it was dropped rather than sitting in one place waiting for something to trip over them. That was a HUGE fleet of massive warships you took on and just destroying the Tuetonberg Forest alone was worth the effort. You lost 4,992,000 tons (If your screening ships were only 1000 tons each).While they lost 34,918,300 tons. That's a 7 to 1 in tonnage destroyed, making this a slaughter. Cheers Quote Link to comment Share on other sites More sharing options...
Justinian Posted January 9, 2006 Report Share Posted January 9, 2006 You lost 4,992,000 tons (If your screening ships were only 1000 tons each).While they lost 34,918,300 tons. That's a 7 to 1 in tonnage destroyed, making this a slaughter. <{POST_SNAPBACK}> Yes, it was well worth the effort...and of the 4.9 million tons you mention, the Combined Fleet lost only lost 853,000 tons. The balance simply received minor damage and continues to hold the line. We'll take the 41 to 1 ratio any day of the week. Quote Link to comment Share on other sites More sharing options...
hobknob Posted January 9, 2006 Report Share Posted January 9, 2006 Battles are often this way. If you have the decided tech or design advantage you take far fewer casualties than your opponent. At least in my experience. This would not seem so apparent if we saw % damage inflicted on the surviving fleets much like a Victory! report shows. Quote Link to comment Share on other sites More sharing options...
NeilGartner Posted January 9, 2006 Author Report Share Posted January 9, 2006 You lost 4,992,000 tons (If your screening ships were only 1000 tons each).While they lost 34,918,300 tons. That's a 7 to 1 in tonnage destroyed, making this a slaughter. <{POST_SNAPBACK}> Yes, it was well worth the effort...and of the 4.9 million tons you mention, the Combined Fleet lost only lost 853,000 tons. The balance simply received minor damage and continues to hold the line. We'll take the 41 to 1 ratio any day of the week. <{POST_SNAPBACK}> 41 to 1??? Sorry for the mistake. It pays to double check. I have to take back what I said... That wasn't a slaughter, someone opened up a serious can of a$$ whopping. Cheers. Quote Link to comment Share on other sites More sharing options...
Paradigm Posted January 9, 2006 Report Share Posted January 9, 2006 How many swarm ships on each side? <{POST_SNAPBACK}> Now that is classified information. Please understand that the last thing we need are even more neighborhood "opportunists" who could take advantage of that information. Rome did release screen losses, however, if that helps (battle report listed 150 screens as destroyed for the Combined Fleet). <{POST_SNAPBACK}> It's a sad testament to the combat system that players are willing to share the details of the multi million ton capital ships in their navy but the number of 1,000 ton swarm ships is so important as to be kept a secret. I'm not criticizing you for doing what is necessary to protect your empire. I just think the rewarding swarms aspect of the combat system is bad for the game. But I've said that before. Quote Link to comment Share on other sites More sharing options...
EternusIV Posted January 9, 2006 Report Share Posted January 9, 2006 It's a sad testament to the combat system that players are willing to share the details of the multi million ton capital ships in their navy but the number of 1,000 ton swarm ships is so important as to be kept a secret. I could fill in the blanks. Screen ships should be presumed in these matchups Crossing fingers that more advanced FC ratings will jump high enough to help counter the screen strategy Quote Link to comment Share on other sites More sharing options...
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