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Species Engineering 1


Lostworlds
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And finnaly for those of you who think adding 'Razor Wire' as a prereq isn't funny try looking up the Mk I Probability Jump Drive :taz::P

 

Sir Smeg :P

 

Already have it, but it sounds a bit too scary to use. Maybe higher marks are more reliable ...

 

Mk I Probability Jump Drive: If you receive this ANZ, then contact Rolling Thunder Games to receive the new PROB order. The probability drive is a device that may or may not transport you where you want. Usually explained by your scientists as a macroscopic manifestation of a weird quantum mechanics effect, it is the sort of calculated risk that will only appeal to the highest rollers. Basically, activating a probability drive can either transport you to any warp point instantaneously, thus giving you a tremendous advantage – or it can backfire, sending you anywhere it wants including outside the known Universe, or it can result in a Spontaneous Massive Existence Failure. It is a self-contained 1,000,000-ton unit, is self-sustaining and requires no external power source. To achieve superior jump drive output, simply add more jump drives to your design. Higher jump drive output levels in relation to their tonnage allows your ships to generate tighter warp bubbles when executing a PROB order. This allows more ships to materialize in enemy space during a warp point assault or any warp point maneuver that requires large numbers of ships to appear simultaneously. Note: for game purposes, the Probability Jump Drive works just like any other Jump Drive, except that you can jump from any previously SURV'd warp point to any other previously SURV'd warp point using the new PROB order, subject to a random probability of ship destruction. However, the action points of the ship are reduced to zero following a successful PROB order. (1,000,000 tons) 200 Mk IV Total Conversion Jump Drive - 10,000 Mk XI Force Shield - 2,000,000 Advanced Fuel - 2,000,000 Advanced Electronics - 2,000,000 Advanced Black Market Goods

Classification: Jump Drive

Structural Integrity: 10000

Prerequisite Technologies: Mk IV Total Conversion Jump Drive, Advanced Fuel, Mk XI Force Shield, 4th Generation ESP, Mk IV Matter Transporter

Jump Drive Output: 80000000

 

You forgot the cup of tea !

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And finnaly for those of you who think adding 'Razor Wire' as a prereq isn't funny try looking up the Mk I Probability Jump Drive :alien::pirate2:

 

Sir Smeg :o

 

Already have it, but it sounds a bit too scary to use. Maybe higher marks are more reliable ...

 

Mk I Probability Jump Drive: If you receive this ANZ, then contact Rolling Thunder Games to receive the new PROB order. The probability drive is a device that may or may not transport you where you want. Usually explained by your scientists as a macroscopic manifestation of a weird quantum mechanics effect, it is the sort of calculated risk that will only appeal to the highest rollers. Basically, activating a probability drive can either transport you to any warp point instantaneously, thus giving you a tremendous advantage – or it can backfire, sending you anywhere it wants including outside the known Universe, or it can result in a Spontaneous Massive Existence Failure. It is a self-contained 1,000,000-ton unit, is self-sustaining and requires no external power source. To achieve superior jump drive output, simply add more jump drives to your design. Higher jump drive output levels in relation to their tonnage allows your ships to generate tighter warp bubbles when executing a PROB order. This allows more ships to materialize in enemy space during a warp point assault or any warp point maneuver that requires large numbers of ships to appear simultaneously. Note: for game purposes, the Probability Jump Drive works just like any other Jump Drive, except that you can jump from any previously SURV'd warp point to any other previously SURV'd warp point using the new PROB order, subject to a random probability of ship destruction. However, the action points of the ship are reduced to zero following a successful PROB order. (1,000,000 tons) 200 Mk IV Total Conversion Jump Drive - 10,000 Mk XI Force Shield - 2,000,000 Advanced Fuel - 2,000,000 Advanced Electronics - 2,000,000 Advanced Black Market Goods

Classification: Jump Drive

Structural Integrity: 10000

Prerequisite Technologies: Mk IV Total Conversion Jump Drive, Advanced Fuel, Mk XI Force Shield, 4th Generation ESP, Mk IV Matter Transporter

Jump Drive Output: 80000000

 

You forgot the cup of tea !

Or something almost, but not entuirely, unlike tea.

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